UltimateZoneBuilder/Source/Config/ScriptConfiguration.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Data;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
internal class ScriptConfiguration
{
#region ================== Constants
#endregion
#region ================== Variables
// Original configuration
private Configuration cfg;
// Compiler settings
private CompilerInfo compiler;
private string parameters;
private string resultlump;
// Editor settings
private bool casesensitive;
private int insertcase;
private int lexer;
private string keywordhelp;
// Collections
private Dictionary<string, string> keywords;
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private Dictionary<string, string> lowerkeywords;
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private List<string> constants;
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private Dictionary<string, string> lowerconstants;
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#endregion
#region ================== Properties
// Compiler settings
public CompilerInfo Compiler { get { return compiler; } }
public string Parameters { get { return parameters; } }
public string ResultLump { get { return resultlump; } }
// Editor settings
public bool CaseSensitive { get { return casesensitive; } }
public int InsertCase { get { return insertcase; } }
public int Lexer { get { return lexer; } }
public string KeywordHelp { get { return keywordhelp; } }
// Collections
public Dictionary<string, string>.KeyCollection Keywords { get { return keywords.Keys; } }
public Dictionary<string, string>.ValueCollection KeywordFunctions { get { return keywords.Values; } }
public ICollection<string> Constants { get { return constants; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ScriptConfiguration(Configuration cfg)
{
string compilername;
IDictionary dic;
// Initialize
this.cfg = cfg;
this.keywords = new Dictionary<string,string>();
this.constants = new List<string>();
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this.lowerkeywords = new Dictionary<string, string>();
this.lowerconstants = new Dictionary<string, string>();
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// Read settings
compilername = cfg.ReadSetting("compiler", "");
parameters = cfg.ReadSetting("parameters", "");
resultlump = cfg.ReadSetting("resultlump", "");
casesensitive = cfg.ReadSetting("casesensitive", true);
insertcase = cfg.ReadSetting("insertcase", 0);
lexer = cfg.ReadSetting("lexer", 0);
keywordhelp = cfg.ReadSetting("keywordhelp", "");
// Load keywords
dic = cfg.ReadSetting("keywords", new Hashtable());
foreach(DictionaryEntry de in dic)
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{
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keywords.Add(de.Key.ToString(), de.Value.ToString());
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lowerkeywords.Add(de.Key.ToString().ToLowerInvariant(), de.Key.ToString());
}
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// Load constants
dic = cfg.ReadSetting("constants", new Hashtable());
foreach(DictionaryEntry de in dic)
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{
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constants.Add(de.Key.ToString());
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lowerconstants.Add(de.Key.ToString().ToLowerInvariant(), de.Key.ToString());
}
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// Compiler specified?
if(compilername.Length > 0)
{
// Find compiler
foreach(CompilerInfo c in General.Compilers)
{
// Compiler name matches?
if(c.Name == compilername)
{
// Apply compiler
this.compiler = c;
break;
}
}
// No compiler found?
if(this.compiler == null) throw new Exception("No such compiler defined: '" + compilername + "'");
}
}
#endregion
#region ================== Methods
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// This returns the correct case for a keyword
// Returns the same keyword as the input when it cannot be found
public string GetKeywordCase(string keyword)
{
if(lowerkeywords.ContainsKey(keyword.ToLowerInvariant()))
return lowerkeywords[keyword.ToLowerInvariant()];
else
return keyword;
}
// This returns the correct case for a constant
// Returns the same constant as the input when it cannot be found
public string GetConstantCase(string constant)
{
if(lowerconstants.ContainsKey(constant.ToLowerInvariant()))
return lowerconstants[constant.ToLowerInvariant()];
else
return constant;
}
// This returns true when the given word is a keyword
public bool IsKeyword(string keyword)
{
return lowerkeywords.ContainsKey(keyword.ToLowerInvariant());
}
// This returns true when the given word is a contant
public bool IsConstant(string constant)
{
return lowerconstants.ContainsKey(constant.ToLowerInvariant());
}
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#endregion
}
}