UltimateZoneBuilder/Source/Core/Data/PK3FileImage.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Drawing;
using System.IO;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class PK3FileImage : ImageData
{
#region ================== Variables
private readonly PK3Reader datareader;
private readonly int probableformat;
private bool isBadForLongTextureNames = false;
// [ZZ]
public bool IsBadForLongTextureNames { get { return isBadForLongTextureNames; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal PK3FileImage(PK3Reader datareader, string filepathname, bool asflat)
{
// Initialize
this.datareader = datareader;
texturenamespace = TextureNamespace.FLAT;
if(asflat)
{
probableformat = ImageDataFormat.DOOMFLAT;
this.scale.x = General.Map.Config.DefaultFlatScale;
this.scale.y = General.Map.Config.DefaultFlatScale;
}
else
{
probableformat = ImageDataFormat.DOOMPICTURE;
this.scale.x = General.Map.Config.DefaultTextureScale;
this.scale.y = General.Map.Config.DefaultTextureScale;
}
SetName(filepathname);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
//mxd: filepathname is relative path to the image ("Textures\sometexture.png")
protected override void SetName(string filepathname)
{
SetName(filepathname, General.Map.Config.UseLongTextureNames);
}
private void SetName(string filepathname, bool longtexturenames)
{
if (!longtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(filepathname)))
{
this.name = Path.GetFileNameWithoutExtension(filepathname.ToUpperInvariant());
if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.displayname = this.name;
this.shortname = this.name;
this.hasLongName = false;
}
else
{
this.name = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.displayname = Path.GetFileNameWithoutExtension(name);
this.shortname = this.displayname.ToUpperInvariant();
if(this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
{
this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
}
this.hasLongName = true;
}
this.longname = Lump.MakeLongName(this.name);
this.virtualname = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
this.filepathname = filepathname;
ComputeNamesWidth(); // biwa
}
// This loads the image
protected override LocalLoadResult LocalLoadImage()
{
// Load file data
Bitmap bitmap = null;
string error = null;
MemoryStream filedata = datareader.LoadFile(filepathname); //mxd
isBadForLongTextureNames = false;
if (filedata != null)
{
// Get a reader for the data
bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette);
// Not loaded?
if(bitmap == null)
{
error = "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\"";
}
filedata.Dispose();
}
return new LocalLoadResult(bitmap, error);
}
#endregion
}
}