UltimateZoneBuilder/Source/Core/Config/ProgramConfiguration.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class ProgramConfiguration
{
#region ================== Constants
#endregion
#region ================== Variables
// Original configuration
private Configuration cfg;
// Cached variables
private bool blackbrowsers;
private int visualfov;
private float visualmousesensx;
private float visualmousesensy;
private int imagebrightness;
private float doublesidedalpha;
private float activethingsalpha; //mxd
private float inactivethingsalpha; //mxd
private float hiddenthingsalpha; //mxd
private byte doublesidedalphabyte;
private float backgroundalpha;
private bool qualitydisplay;
private bool testmonsters;
private int defaultviewmode;
private bool classicbilinear;
private bool visualbilinear;
private int mousespeed;
private int movespeed;
private float viewdistance;
private bool invertyaxis;
private string screenshotspath; //mxd
private int autoscrollspeed;
private int zoomfactor;
private bool showerrorswindow;
private bool animatevisualselection;
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private int previousversion;
private PasteOptions pasteoptions;
private int dockersposition;
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private bool collapsedockers;
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private int dockerswidth;
private bool toolbarscript;
private bool toolbarundo;
private bool toolbarcopy;
private bool toolbarprefabs;
private bool toolbarfilter;
private bool toolbarviewmodes;
private bool toolbargeometry;
private bool toolbartesting;
private bool toolbarfile;
private float filteranisotropy;
private int antialiasingsamples; //mxd
private bool showtexturesizes;
private bool texturesizesbelow; // [ZZ]
private bool locatetexturegroup; //mxd
private SplitLineBehavior splitlinebehavior; //mxd
private MergeGeometryMode mergegeomode; //mxd
private bool splitjoinedsectors; //mxd
private bool usehighlight; //mxd
private bool switchviewmodes; //mxd
private bool showfps;
private int[] colordialogcustomcolors;
//mxd. Script editor settings
private string scriptfontname;
private int scriptfontsize;
private bool scriptfontbold;
private bool scriptontop;
private bool scriptautoindent;
private bool scriptallmanstyle; //mxd
private bool scriptusetabs; //mxd
private int scripttabwidth;
private bool scriptautoclosebrackets; //mxd
private bool scriptshowlinenumbers; //mxd
private bool scriptshowfolding; //mxd
private bool scriptautoshowautocompletion; //mxd
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//mxd. Text labels settings
private string textlabelfontname;
private int textlabelfontsize;
private bool textlabelfontbold;
//mxd
private ModelRenderMode gzDrawModelsMode;
private LightRenderMode gzDrawLightsMode;
private bool gzDrawFog;
private bool gzDrawSky;
private bool gzToolbarGZDoom;
private bool gzSynchCameras;
private bool gzShowEventLines;
private bool gzOldHighlightMode;
private int gzMaxDynamicLights;
private bool gzStretchView;
private float gzVertexScale2D;
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private bool gzShowVisualVertices;
private float gzVertexScale3D;
private string lastUsedConfigName;
private string lastUsedMapFolder;
private bool gzMarkExtraFloors;
private bool enhancedrenderingeffects = true; //mxd
private int maxRecentFiles;
private bool autoClearSideTextures;
private bool storeSelectedEditTab;
private bool checkforupdates;
private bool rendercomments; //mxd
private bool fixedthingsscale; //mxd
private bool rendergrid;
private bool dynamicgridsize;
private int ignoredremoterevision;
// These are not stored in the configuration, only used at runtime
private int defaultbrightness;
private int defaultfloorheight;
private int defaultceilheight;
private int defaultthingtype = 1;
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private double defaultthingangle;
private List<string> defaultthingflags;
#endregion
#region ================== Properties
internal Configuration Config { get { return cfg; } }
public bool BlackBrowsers { get { return blackbrowsers; } internal set { blackbrowsers = value; } }
public int VisualFOV { get { return visualfov; } internal set { visualfov = value; } }
public int ImageBrightness { get { return imagebrightness; } internal set { imagebrightness = value; } }
public float DoubleSidedAlpha { get { return doublesidedalpha; } internal set { doublesidedalpha = value; doublesidedalphabyte = (byte)(doublesidedalpha * 255f); } }
public byte DoubleSidedAlphaByte { get { return doublesidedalphabyte; } }
public float ActiveThingsAlpha { get { return activethingsalpha; } internal set { activethingsalpha = value; } } //mxd
public float InactiveThingsAlpha { get { return inactivethingsalpha; } internal set { inactivethingsalpha = value; } } //mxd
public float HiddenThingsAlpha { get { return hiddenthingsalpha; } internal set { hiddenthingsalpha = value; } } //mxd
public float BackgroundAlpha { get { return backgroundalpha; } internal set { backgroundalpha = value; } }
public float VisualMouseSensX { get { return visualmousesensx; } internal set { visualmousesensx = value; } }
public float VisualMouseSensY { get { return visualmousesensy; } internal set { visualmousesensy = value; } }
public bool QualityDisplay { get { return qualitydisplay; } internal set { qualitydisplay = value; } }
public bool TestMonsters { get { return testmonsters; } internal set { testmonsters = value; } }
public int DefaultViewMode { get { return defaultviewmode; } internal set { defaultviewmode = value; } }
public bool ClassicBilinear { get { return classicbilinear; } internal set { classicbilinear = value; } }
public bool VisualBilinear { get { return visualbilinear; } internal set { visualbilinear = value; } }
public int MouseSpeed { get { return mousespeed; } internal set { mousespeed = value; } }
public int MoveSpeed { get { return movespeed; } internal set { movespeed = value; } }
public float ViewDistance { get { return viewdistance; } internal set { viewdistance = value; } }
public bool InvertYAxis { get { return invertyaxis; } internal set { invertyaxis = value; } }
public int AutoScrollSpeed { get { return autoscrollspeed; } internal set { autoscrollspeed = value; } }
public int ZoomFactor { get { return zoomfactor; } internal set { zoomfactor = value; } }
public bool ShowErrorsWindow { get { return showerrorswindow; } internal set { showerrorswindow = value; } }
public bool AnimateVisualSelection { get { return animatevisualselection; } internal set { animatevisualselection = value; } }
internal string ScreenshotsPath { get { return screenshotspath; } set { screenshotspath = value; } } //mxd
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internal int PreviousVersion { get { return previousversion; } }
internal PasteOptions PasteOptions { get { return pasteoptions; } set { pasteoptions = value; } }
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public int DockersPosition { get { return dockersposition; } internal set { dockersposition = value; } }
public bool CollapseDockers { get { return collapsedockers; } internal set { collapsedockers = value; } }
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public int DockersWidth { get { return dockerswidth; } internal set { dockerswidth = value; } }
public bool ToolbarScript { get { return toolbarscript; } internal set { toolbarscript = value; } }
public bool ToolbarUndo { get { return toolbarundo; } internal set { toolbarundo = value; } }
public bool ToolbarCopy { get { return toolbarcopy; } internal set { toolbarcopy = value; } }
public bool ToolbarPrefabs { get { return toolbarprefabs; } internal set { toolbarprefabs = value; } }
public bool ToolbarFilter { get { return toolbarfilter; } internal set { toolbarfilter = value; } }
public bool ToolbarViewModes { get { return toolbarviewmodes; } internal set { toolbarviewmodes = value; } }
public bool ToolbarGeometry { get { return toolbargeometry; } internal set { toolbargeometry = value; } }
public bool ToolbarTesting { get { return toolbartesting; } internal set { toolbartesting = value; } }
public bool ToolbarFile { get { return toolbarfile; } internal set { toolbarfile = value; } }
public float FilterAnisotropy { get { return filteranisotropy; } internal set { filteranisotropy = value; } }
public int AntiAliasingSamples { get { return antialiasingsamples; } internal set { antialiasingsamples = value; } } //mxd
public bool ShowTextureSizes { get { return showtexturesizes; } internal set { showtexturesizes = value; } }
public bool TextureSizesBelow { get { return texturesizesbelow; } internal set { texturesizesbelow = value; } }
public bool LocateTextureGroup { get { return locatetexturegroup; } internal set { locatetexturegroup = value; } } //mxd
public SplitLineBehavior SplitLineBehavior { get { return splitlinebehavior; } set { splitlinebehavior = value; } } //mxd
public MergeGeometryMode MergeGeometryMode { get { return mergegeomode; } internal set { mergegeomode = value; } } //mxd
public bool SplitJoinedSectors { get { return splitjoinedsectors; } internal set { splitjoinedsectors = value; } } //mxd
public bool ShowFPS { get { return showfps; } internal set { showfps = value; } }
public int[] ColorDialogCustomColors { get { return colordialogcustomcolors; } internal set { colordialogcustomcolors = value; } }
//mxd. Highlight mode
public bool UseHighlight
{
get { return usehighlight; }
set
{
usehighlight = value;
General.Map.Renderer3D.ShowSelection = General.Settings.UseHighlight;
General.Map.Renderer3D.ShowHighlight = General.Settings.UseHighlight;
}
}
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public bool SwitchViewModes { get { return switchviewmodes; } set { switchviewmodes = value; } } //mxd
//mxd. Script editor settings
public string ScriptFontName { get { return scriptfontname; } internal set { scriptfontname = value; } }
public int ScriptFontSize { get { return scriptfontsize; } internal set { scriptfontsize = value; } }
public bool ScriptFontBold { get { return scriptfontbold; } internal set { scriptfontbold = value; } }
public bool ScriptOnTop { get { return scriptontop; } internal set { scriptontop = value; } }
public bool ScriptAutoIndent { get { return scriptautoindent; } internal set { scriptautoindent = value; } }
public bool ScriptAllmanStyle { get { return scriptallmanstyle; } internal set { scriptallmanstyle = value; } } //mxd
public bool ScriptUseTabs { get { return scriptusetabs; } internal set { scriptusetabs = value; } } //mxd
public int ScriptTabWidth { get { return scripttabwidth; } internal set { scripttabwidth = value; } }
public bool ScriptAutoCloseBrackets { get { return scriptautoclosebrackets; } internal set { scriptautoclosebrackets = value; } } //mxd
public bool ScriptShowLineNumbers { get { return scriptshowlinenumbers; } internal set { scriptshowlinenumbers = value; } } //mxd
public bool ScriptShowFolding { get { return scriptshowfolding; } internal set { scriptshowfolding = value; } } //mxd
public bool ScriptAutoShowAutocompletion { get { return scriptautoshowautocompletion; } internal set { scriptautoshowautocompletion = value; } } //mxd
//mxd. Text labels settings
public string TextLabelFontName { get { return textlabelfontname; } internal set { textlabelfontname = value; } }
public int TextLabelFontSize { get { return textlabelfontsize; } internal set { textlabelfontsize = value; } }
public bool TextLabelFontBold { get { return textlabelfontbold; } internal set { textlabelfontbold = value; } }
//mxd
public ModelRenderMode GZDrawModelsMode { get { return gzDrawModelsMode; } internal set { gzDrawModelsMode = value; } }
public LightRenderMode GZDrawLightsMode { get { return gzDrawLightsMode; } internal set { gzDrawLightsMode = value; } }
public bool GZDrawFog { get { return gzDrawFog; } internal set { gzDrawFog = value; } }
public bool GZDrawSky { get { return gzDrawSky; } internal set { gzDrawSky = value; } }
public bool GZToolbarGZDoom { get { return gzToolbarGZDoom; } internal set { gzToolbarGZDoom = value; } }
public bool GZSynchCameras { get { return gzSynchCameras; } internal set { gzSynchCameras = value; } }
public bool GZShowEventLines { get { return gzShowEventLines; } internal set { gzShowEventLines = value; } }
public bool GZOldHighlightMode { get { return gzOldHighlightMode; } internal set { gzOldHighlightMode = value; } }
public int GZMaxDynamicLights { get { return gzMaxDynamicLights; } internal set { gzMaxDynamicLights = value; } }
public bool GZStretchView { get { return gzStretchView; } internal set { gzStretchView = value; } }
public float GZVertexScale2D { get { return gzVertexScale2D; } internal set { gzVertexScale2D = value; } }
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public bool GZShowVisualVertices { get { return gzShowVisualVertices; } internal set { gzShowVisualVertices = value; } }
public float GZVertexScale3D { get { return gzVertexScale3D; } internal set { gzVertexScale3D = value; } }
public string LastUsedConfigName { get { return lastUsedConfigName; } internal set { lastUsedConfigName = value; } }
public string LastUsedMapFolder { get { return lastUsedMapFolder; } internal set { lastUsedMapFolder = value; } }
public bool GZMarkExtraFloors { get { return gzMarkExtraFloors; } internal set { gzMarkExtraFloors = value; } }
public bool EnhancedRenderingEffects { get { return enhancedrenderingeffects; } set { enhancedrenderingeffects = value; } } //mxd
public int MaxRecentFiles { get { return maxRecentFiles; } internal set { maxRecentFiles = General.Clamp(value, 8, 25); } }
public bool AutoClearSidedefTextures { get { return autoClearSideTextures; } internal set { autoClearSideTextures = value; } }
public bool StoreSelectedEditTab { get { return storeSelectedEditTab; } internal set { storeSelectedEditTab = value; } }
internal bool CheckForUpdates { get { return checkforupdates; } set { checkforupdates = value; } } //mxd
public bool RenderComments { get { return rendercomments; } internal set { rendercomments = value; } } //mxd
public bool FixedThingsScale { get { return fixedthingsscale; } internal set { fixedthingsscale = value; } } //mxd
public bool RenderGrid { get { return rendergrid; } internal set { rendergrid = value; } } //mxd
public bool DynamicGridSize { get { return dynamicgridsize; } internal set { dynamicgridsize = value; } } //mxd
internal int IgnoredRemoteRevision { get { return ignoredremoterevision; } set { ignoredremoterevision = value; } } //mxd
//mxd. Left here for compatibility reasons...
public string DefaultTexture { get { return General.Map != null ? General.Map.Options.DefaultWallTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultWallTexture = value; } }
public string DefaultFloorTexture { get { return General.Map != null ? General.Map.Options.DefaultFloorTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultFloorTexture = value; } }
public string DefaultCeilingTexture { get { return General.Map != null ? General.Map.Options.DefaultCeilingTexture : "-"; } set { if(General.Map != null) General.Map.Options.DefaultCeilingTexture = value; } }
public int DefaultBrightness { get { return defaultbrightness; } set { defaultbrightness = value; } }
public int DefaultFloorHeight { get { return defaultfloorheight; } set { defaultfloorheight = value; } }
public int DefaultCeilingHeight { get { return defaultceilheight; } set { defaultceilheight = value; } }
public int DefaultThingType { get { return defaultthingtype; } set { defaultthingtype = value; } }
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public double DefaultThingAngle { get { return defaultthingangle; } set { defaultthingangle = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal ProgramConfiguration()
{
// We have no destructor
GC.SuppressFinalize(this);
defaultthingflags = new List<string>();
pasteoptions = new PasteOptions();
}
#endregion
#region ================== Loading / Saving
// This loads the program configuration
internal bool Load(string cfgfilepathname, string defaultfilepathname, string legacyfilepathname)
{
// First parse it
if(Read(cfgfilepathname, defaultfilepathname, legacyfilepathname))
{
// Read the cache variables
blackbrowsers = cfg.ReadSetting("blackbrowsers", true);
visualfov = cfg.ReadSetting("visualfov", 80);
visualmousesensx = cfg.ReadSetting("visualmousesensx", 40f);
visualmousesensy = cfg.ReadSetting("visualmousesensy", 40f);
imagebrightness = cfg.ReadSetting("imagebrightness", 3);
doublesidedalpha = cfg.ReadSetting("doublesidedalpha", 0.4f);
doublesidedalphabyte = (byte)(doublesidedalpha * 255f);
activethingsalpha = cfg.ReadSetting("activethingsalpha", Presentation.THINGS_ALPHA); //mxd
inactivethingsalpha = cfg.ReadSetting("inactivethingsalpha", Presentation.THINGS_BACK_ALPHA); //mxd
hiddenthingsalpha = cfg.ReadSetting("hiddenthingsalpha", Presentation.THINGS_HIDDEN_ALPHA); //mxd
backgroundalpha = cfg.ReadSetting("backgroundalpha", 1.0f);
qualitydisplay = cfg.ReadSetting("qualitydisplay", true);
testmonsters = cfg.ReadSetting("testmonsters", true);
defaultviewmode = cfg.ReadSetting("defaultviewmode", (int)ViewMode.Normal);
classicbilinear = cfg.ReadSetting("classicbilinear", false);
visualbilinear = cfg.ReadSetting("visualbilinear", false);
mousespeed = cfg.ReadSetting("mousespeed", 100);
movespeed = cfg.ReadSetting("movespeed", 100);
viewdistance = cfg.ReadSetting("viewdistance", 3000.0f);
invertyaxis = cfg.ReadSetting("invertyaxis", false);
screenshotspath = cfg.ReadSetting("screenshotspath", General.DefaultScreenshotsPath); //mxd
autoscrollspeed = cfg.ReadSetting("autoscrollspeed", 0);
zoomfactor = cfg.ReadSetting("zoomfactor", 3);
showerrorswindow = cfg.ReadSetting("showerrorswindow", true);
animatevisualselection = cfg.ReadSetting("animatevisualselection", true);
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previousversion = cfg.ReadSetting("currentversion", 0);
dockersposition = cfg.ReadSetting("dockersposition", 1);
collapsedockers = cfg.ReadSetting("collapsedockers", false);
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dockerswidth = cfg.ReadSetting("dockerswidth", 300);
pasteoptions.ReadConfiguration(cfg, "pasteoptions");
toolbarscript = cfg.ReadSetting("toolbarscript", true);
toolbarundo = cfg.ReadSetting("toolbarundo", true);
toolbarcopy = cfg.ReadSetting("toolbarcopy", true);
toolbarprefabs = cfg.ReadSetting("toolbarprefabs", true);
toolbarfilter = cfg.ReadSetting("toolbarfilter", true);
toolbarviewmodes = cfg.ReadSetting("toolbarviewmodes", true);
toolbargeometry = cfg.ReadSetting("toolbargeometry", true);
toolbartesting = cfg.ReadSetting("toolbartesting", true);
toolbarfile = cfg.ReadSetting("toolbarfile", true);
filteranisotropy = General.Clamp(cfg.ReadSetting("filteranisotropy", 16.0f), 1.0f, 16.0f);
antialiasingsamples = General.Clamp(cfg.ReadSetting("antialiasingsamples", 4), 0, 8) / 2 * 2; //mxd
showtexturesizes = cfg.ReadSetting("showtexturesizes", true);
texturesizesbelow = cfg.ReadSetting("texturesizesbelow", false); // [ZZ]
locatetexturegroup = cfg.ReadSetting("locatetexturegroup", true); //mxd
splitlinebehavior = (SplitLineBehavior)General.Clamp(cfg.ReadSetting("splitlinebehavior", 0), 0, Enum.GetValues(typeof(SplitLineBehavior)).Length - 1); //mxd
mergegeomode = (MergeGeometryMode)General.Clamp(cfg.ReadSetting("mergegeometrymode", (int)MergeGeometryMode.REPLACE), 0, Enum.GetValues(typeof(MergeGeometryMode)).Length - 1); //mxd
splitjoinedsectors = cfg.ReadSetting("splitjoinedsectors", true); //mxd
usehighlight = cfg.ReadSetting("usehighlight", true); //mxd
switchviewmodes = cfg.ReadSetting("switchviewmodes", false); //mxd
showfps = cfg.ReadSetting("showfps", false);
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//mxd. Script editor
scriptfontname = cfg.ReadSetting("scriptfontname", "Courier New");
scriptfontsize = cfg.ReadSetting("scriptfontsize", 10);
scriptfontbold = cfg.ReadSetting("scriptfontbold", false);
scriptontop = cfg.ReadSetting("scriptontop", true);
scriptautoindent = cfg.ReadSetting("scriptautoindent", true);
scriptallmanstyle = cfg.ReadSetting("scriptallmanstyle", false);
scriptusetabs = cfg.ReadSetting("scriptusetabs", true);
scripttabwidth = cfg.ReadSetting("scripttabwidth", 4);
scriptautoclosebrackets = cfg.ReadSetting("scriptautoclosebrackets", true);
scriptshowlinenumbers = cfg.ReadSetting("scriptshowlinenumbers", true);
scriptshowfolding = cfg.ReadSetting("scriptshowfolding", true);
scriptautoshowautocompletion = cfg.ReadSetting("scriptautoshowautocompletion", true);
//mxd. Text labels
textlabelfontname = cfg.ReadSetting("textlabelfontname", "Microsoft Sans Serif");
textlabelfontsize = cfg.ReadSetting("textlabelfontsize", 10);
textlabelfontbold = cfg.ReadSetting("textlabelfontbold", false);
//mxd
gzDrawModelsMode = (ModelRenderMode)cfg.ReadSetting("gzdrawmodels", (int)ModelRenderMode.ALL);
gzDrawLightsMode = (LightRenderMode)cfg.ReadSetting("gzdrawlights", (int)LightRenderMode.ALL);
gzDrawFog = cfg.ReadSetting("gzdrawfog", false);
gzDrawSky = cfg.ReadSetting("gzdrawsky", true);
gzToolbarGZDoom = cfg.ReadSetting("gztoolbargzdoom", true);
gzSynchCameras = cfg.ReadSetting("gzsynchcameras", true);
gzShowEventLines = cfg.ReadSetting("gzshoweventlines", true);
gzOldHighlightMode = cfg.ReadSetting("gzoldhighlightmode", false);
gzMaxDynamicLights = cfg.ReadSetting("gzmaxdynamiclights", 16);
gzStretchView = cfg.ReadSetting("gzstretchview", true);
gzVertexScale2D = cfg.ReadSetting("gzvertexscale2d", 1.0f);
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gzShowVisualVertices = cfg.ReadSetting("gzshowvisualvertices", true);
gzVertexScale3D = cfg.ReadSetting("gzvertexscale3d", 1.0f);
lastUsedConfigName = cfg.ReadSetting("lastusedconfigname", "");
lastUsedMapFolder = cfg.ReadSetting("lastusedmapfolder", "");
gzMarkExtraFloors = cfg.ReadSetting("gzmarkextrafloors", true);
maxRecentFiles = cfg.ReadSetting("maxrecentfiles", 8);
autoClearSideTextures = cfg.ReadSetting("autoclearsidetextures", true);
storeSelectedEditTab = cfg.ReadSetting("storeselectededittab", true);
checkforupdates = cfg.ReadSetting("checkforupdates", true); //mxd
rendercomments = cfg.ReadSetting("rendercomments", true); //mxd
fixedthingsscale = cfg.ReadSetting("fixedthingsscale", false); //mxd
rendergrid = cfg.ReadSetting("rendergrid", true); //mxd
dynamicgridsize = cfg.ReadSetting("dynamicgridsize", true); //mxd
ignoredremoterevision = cfg.ReadSetting("ignoredremoterevision", 0); //mxd
//mxd. Sector defaults
defaultceilheight = cfg.ReadSetting("defaultceilheight", 128);
defaultfloorheight = cfg.ReadSetting("defaultfloorheight", 0);
defaultbrightness = cfg.ReadSetting("defaultbrightness", 192);
// Color dialog custom colors
colordialogcustomcolors = new int[16] { 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215, 16777215 }; // White
IDictionary colordict = cfg.ReadSetting("colordialogcustomcolors", new Hashtable());
foreach (DictionaryEntry de in colordict)
{
string colornum = Regex.Match(de.Key.ToString(), @"^color(\d+)$").Groups[1].Value;
if (string.IsNullOrEmpty(colornum))
continue;
try
{
int colorid = Convert.ToInt32(colornum, CultureInfo.InvariantCulture);
int colorval = Convert.ToInt32(de.Value.ToString(), CultureInfo.InvariantCulture);
if (colorid >= 0 && colorid < 16)
colordialogcustomcolors[colorid] = colorval;
}
catch (FormatException)
{
// Do nothing
}
}
// Success
return true;
}
// Failed
return false;
}
// This saves the program configuration
internal void Save(string filepathname)
{
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Version v = General.ThisAssembly.GetName().Version;
// Write the cache variables
cfg.WriteSetting("blackbrowsers", blackbrowsers);
cfg.WriteSetting("visualfov", visualfov);
cfg.WriteSetting("visualmousesensx", visualmousesensx);
cfg.WriteSetting("visualmousesensy", visualmousesensy);
cfg.WriteSetting("imagebrightness", imagebrightness);
cfg.WriteSetting("qualitydisplay", qualitydisplay);
cfg.WriteSetting("testmonsters", testmonsters);
cfg.WriteSetting("doublesidedalpha", doublesidedalpha);
cfg.WriteSetting("activethingsalpha", activethingsalpha); //mxd
cfg.WriteSetting("inactivethingsalpha", inactivethingsalpha); //mxd
cfg.WriteSetting("hiddenthingsalpha", hiddenthingsalpha); //mxd
cfg.WriteSetting("backgroundalpha", backgroundalpha);
cfg.WriteSetting("defaultviewmode", defaultviewmode);
cfg.WriteSetting("classicbilinear", classicbilinear);
cfg.WriteSetting("visualbilinear", visualbilinear);
cfg.WriteSetting("mousespeed", mousespeed);
cfg.WriteSetting("movespeed", movespeed);
cfg.WriteSetting("viewdistance", viewdistance);
cfg.WriteSetting("invertyaxis", invertyaxis);
cfg.WriteSetting("screenshotspath", screenshotspath); //mxd
cfg.WriteSetting("autoscrollspeed", autoscrollspeed);
cfg.WriteSetting("zoomfactor", zoomfactor);
cfg.WriteSetting("showerrorswindow", showerrorswindow);
cfg.WriteSetting("animatevisualselection", animatevisualselection);
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cfg.WriteSetting("currentversion", v.Major * 1000000 + v.Revision);
cfg.WriteSetting("dockersposition", dockersposition);
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cfg.WriteSetting("collapsedockers", collapsedockers);
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cfg.WriteSetting("dockerswidth", dockerswidth);
pasteoptions.WriteConfiguration(cfg, "pasteoptions");
cfg.WriteSetting("toolbarscript", toolbarscript);
cfg.WriteSetting("toolbarundo", toolbarundo);
cfg.WriteSetting("toolbarcopy", toolbarcopy);
cfg.WriteSetting("toolbarprefabs", toolbarprefabs);
cfg.WriteSetting("toolbarfilter", toolbarfilter);
cfg.WriteSetting("toolbarviewmodes", toolbarviewmodes);
cfg.WriteSetting("toolbargeometry", toolbargeometry);
cfg.WriteSetting("toolbartesting", toolbartesting);
cfg.WriteSetting("toolbarfile", toolbarfile);
cfg.WriteSetting("filteranisotropy", filteranisotropy);
cfg.WriteSetting("antialiasingsamples", antialiasingsamples); //mxd
cfg.WriteSetting("showtexturesizes", showtexturesizes);
cfg.WriteSetting("texturesizesbelow", texturesizesbelow); // [ZZ]
cfg.WriteSetting("locatetexturegroup", locatetexturegroup); //mxd
cfg.WriteSetting("splitlinebehavior", (int)splitlinebehavior); //mxd
cfg.WriteSetting("mergegeometrymode", (int)mergegeomode); //mxd
cfg.WriteSetting("splitjoinedsectors", splitjoinedsectors); //mxd
cfg.WriteSetting("usehighlight", usehighlight); //mxd
cfg.WriteSetting("switchviewmodes", switchviewmodes); //mxd
cfg.WriteSetting("showfps", showfps);
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//mxd. Script editor
cfg.WriteSetting("scriptfontname", scriptfontname);
cfg.WriteSetting("scriptfontsize", scriptfontsize);
cfg.WriteSetting("scriptfontbold", scriptfontbold);
cfg.WriteSetting("scriptontop", scriptontop);
cfg.WriteSetting("scriptusetabs", scriptusetabs);
cfg.WriteSetting("scripttabwidth", scripttabwidth);
cfg.WriteSetting("scriptautoindent", scriptautoindent);
cfg.WriteSetting("scriptallmanstyle", scriptallmanstyle);
cfg.WriteSetting("scriptautoclosebrackets", scriptautoclosebrackets);
cfg.WriteSetting("scriptshowlinenumbers", scriptshowlinenumbers);
cfg.WriteSetting("scriptshowfolding", scriptshowfolding);
cfg.WriteSetting("scriptautoshowautocompletion", scriptautoshowautocompletion);
//mxd. Text labels
cfg.WriteSetting("textlabelfontname", textlabelfontname);
cfg.WriteSetting("textlabelfontsize", textlabelfontsize);
cfg.WriteSetting("textlabelfontbold", textlabelfontbold);
//mxd
cfg.WriteSetting("gzdrawmodels", (int)gzDrawModelsMode);
cfg.WriteSetting("gzdrawlights", (int)gzDrawLightsMode);
cfg.WriteSetting("gzdrawfog", gzDrawFog);
cfg.WriteSetting("gzdrawsky", gzDrawSky);
cfg.WriteSetting("gzsynchcameras", gzSynchCameras);
cfg.WriteSetting("gzshoweventlines", gzShowEventLines);
cfg.WriteSetting("gzoldhighlightmode", gzOldHighlightMode);
cfg.WriteSetting("gztoolbargzdoom", gzToolbarGZDoom);
cfg.WriteSetting("gzmaxdynamiclights", gzMaxDynamicLights);
cfg.WriteSetting("gzstretchview", gzStretchView);
cfg.WriteSetting("gzvertexscale2d", gzVertexScale2D);
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cfg.WriteSetting("gzshowvisualvertices", gzShowVisualVertices);
cfg.WriteSetting("gzvertexscale3d", gzVertexScale3D);
cfg.WriteSetting("gzmarkextrafloors", gzMarkExtraFloors);
if(!string.IsNullOrEmpty(lastUsedConfigName))
cfg.WriteSetting("lastusedconfigname", lastUsedConfigName);
if(!string.IsNullOrEmpty(lastUsedMapFolder))
cfg.WriteSetting("lastusedmapfolder", lastUsedMapFolder);
cfg.WriteSetting("maxrecentfiles", maxRecentFiles);
cfg.WriteSetting("autoclearsidetextures", autoClearSideTextures);
cfg.WriteSetting("storeselectededittab", storeSelectedEditTab);
cfg.WriteSetting("checkforupdates", checkforupdates); //mxd
cfg.WriteSetting("rendercomments", rendercomments); //mxd
cfg.WriteSetting("fixedthingsscale", fixedthingsscale); //mxd
cfg.WriteSetting("rendergrid", rendergrid); //mxd
cfg.WriteSetting("dynamicgridsize", dynamicgridsize); //mxd
cfg.WriteSetting("ignoredremoterevision", ignoredremoterevision); //mxd
//mxd. Sector defaults
cfg.WriteSetting("defaultceilheight", defaultceilheight);
cfg.WriteSetting("defaultfloorheight", defaultfloorheight);
cfg.WriteSetting("defaultbrightness", defaultbrightness);
// Color dialog custom colors
for (int i = 0; i < 16; i++)
cfg.WriteSetting("colordialogcustomcolors.color" + i, colordialogcustomcolors[i]);
// Save settings configuration
General.WriteLogLine("Saving program configuration to \"" + filepathname + "\"...");
cfg.SaveConfiguration(filepathname);
}
// This reads the configuration
private bool Read(string cfgfilepathname, string defaultfilepathname, string legacyfilepathname)
{
// Check if no config for this user exists yet
if(!File.Exists(cfgfilepathname))
{
// Does an legacy configuration exist?
if (File.Exists(legacyfilepathname))
{
General.WriteLogLine("Local user program configuration is missing!");
File.Copy(legacyfilepathname, cfgfilepathname);
General.WriteLogLine("Copied legacy configuration \"" + legacyfilepathname + "\" for local user");
}
else
{
// Copy new configuration
General.WriteLogLine("Local user program configuration is missing!");
File.Copy(defaultfilepathname, cfgfilepathname);
General.WriteLogLine("New program configuration copied for local user");
}
}
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult)
{
// Error in configuration
// Ask user for a new copy
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
DialogResult result = General.ShowErrorMessage("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription + "\n\nWould you like to overwrite your settings with a new configuration to restore the default settings?", MessageBoxButtons.YesNoCancel);
if(result == DialogResult.Yes)
{
// Remove old configuration and make a new copy
General.WriteLogLine("User requested a new copy of the program configuration");
File.Delete(cfgfilepathname);
File.Copy(defaultfilepathname, cfgfilepathname);
General.WriteLogLine("New program configuration copied for local user");
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult)
{
// Error in configuration
General.WriteLogLine("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
General.ShowErrorMessage("Default program configuration is corrupted. Please re-install Doom Builder.", MessageBoxButtons.OK);
return false;
}
}
else if(result == DialogResult.Cancel)
{
// User requested to cancel startup
General.WriteLogLine("User cancelled startup");
return false;
}
}
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// Check if a version number is missing
previousversion = cfg.ReadSetting("currentversion", -1);
if(!General.NoSettings && (previousversion == -1))
2009-05-14 16:57:25 +00:00
{
// Remove old configuration and make a new copy
General.WriteLogLine("Program configuration is outdated, new configuration will be copied for local user");
File.Delete(cfgfilepathname);
File.Copy(defaultfilepathname, cfgfilepathname);
// Load it
cfg = new Configuration(cfgfilepathname, true);
if(cfg.ErrorResult)
2009-05-14 16:57:25 +00:00
{
// Error in configuration
General.WriteLogLine("Error in program configuration near line " + cfg.ErrorLine + ": " + cfg.ErrorDescription);
General.ShowErrorMessage("Default program configuration is corrupted. Please re-install Doom Builder.", MessageBoxButtons.OK);
return false;
}
}
// Success
return true;
}
#endregion
#region ================== Methods
// This makes the path prefix for the given assembly
private static string GetPluginPathPrefix(Assembly asm)
{
Plugin p = General.Plugins.FindPluginByAssembly(asm);
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return GetPluginPathPrefix(p.Name);
}
// This makes the path prefix for the given assembly
private static string GetPluginPathPrefix(string assemblyname)
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{
return "plugins." + assemblyname.ToLowerInvariant() + ".";
}
// ReadPluginSetting
public string ReadPluginSetting(string setting, string defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public int ReadPluginSetting(string setting, int defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public float ReadPluginSetting(string setting, float defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public short ReadPluginSetting(string setting, short defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public long ReadPluginSetting(string setting, long defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public bool ReadPluginSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public byte ReadPluginSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, defaultsetting); }
// ReadPluginSetting with specific plugin
2010-10-03 12:59:49 +00:00
public string ReadPluginSetting(string pluginname, string setting, string defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public int ReadPluginSetting(string pluginname, string setting, int defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public float ReadPluginSetting(string pluginname, string setting, float defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public short ReadPluginSetting(string pluginname, string setting, short defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public long ReadPluginSetting(string pluginname, string setting, long defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public bool ReadPluginSetting(string pluginname, string setting, bool defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public byte ReadPluginSetting(string pluginname, string setting, byte defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
public IDictionary ReadPluginSetting(string pluginname, string setting, IDictionary defaultsetting) { return cfg.ReadSetting(GetPluginPathPrefix(pluginname) + setting, defaultsetting); }
// WritePluginSetting
public bool WritePluginSetting(string setting, object settingvalue) { return cfg.WriteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting, settingvalue); }
// DeletePluginSetting
public bool DeletePluginSetting(string setting) { return cfg.DeleteSetting(GetPluginPathPrefix(Assembly.GetCallingAssembly()) + setting); }
// ReadSetting
internal string ReadSetting(string setting, string defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal int ReadSetting(string setting, int defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal float ReadSetting(string setting, float defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal short ReadSetting(string setting, short defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal long ReadSetting(string setting, long defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal bool ReadSetting(string setting, bool defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal byte ReadSetting(string setting, byte defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
internal IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return cfg.ReadSetting(setting, defaultsetting); }
// WriteSetting
internal bool WriteSetting(string setting, object settingvalue) { return cfg.WriteSetting(setting, settingvalue); }
internal bool WriteSetting(string setting, object settingvalue, string pathseperator) { return cfg.WriteSetting(setting, settingvalue, pathseperator); }
// DeleteSetting
internal bool DeleteSetting(string setting) { return cfg.DeleteSetting(setting); }
internal bool DeleteSetting(string setting, string pathseperator) { return cfg.DeleteSetting(setting, pathseperator); }
#endregion
#region ================== Default Settings
// This sets the default thing flags
public void SetDefaultThingFlags(ICollection<string> setflags)
{
defaultthingflags = new List<string>(setflags);
}
/// <summary>
/// This applies the settings of the last edited thing to the given thing.
/// </summary>
/// <param name="t">Thing to apply the settings to</param>
public void ApplyDefaultThingSettings(Thing t)
{
t.Type = defaultthingtype;
t.Rotate(defaultthingangle);
foreach(string f in defaultthingflags) t.SetFlag(f, true);
//mxd. Set default arguments
ThingTypeInfo tti = General.Map.Data.GetThingInfoEx(t.Type);
if(tti != null)
{
t.Args[0] = (int)tti.Args[0].DefaultValue;
t.Args[1] = (int)tti.Args[1].DefaultValue;
t.Args[2] = (int)tti.Args[2].DefaultValue;
t.Args[3] = (int)tti.Args[3].DefaultValue;
t.Args[4] = (int)tti.Args[4].DefaultValue;
}
}
/// <summary>
/// Applies clean thing settings to the given thing, with the flags and aruments set in the game's config.
/// </summary>
/// <param name="t">Thing to apply the settings to</param>
/// <param name="type">Optional thing type. If not set the current thing type will be used, otherwise the type will be changed and used</param>
public void ApplyCleanThingSettings(Thing t, int type = 0)
{
if (type > 0)
t.Type = type;
// Remove all current flags
foreach (string flag in t.GetFlags().Keys)
t.SetFlag(flag, false);
// Add default flags
foreach(string flag in General.Map.Config.DefaultThingFlags)
t.SetFlag(flag, true);
// Set default arguments
ThingTypeInfo tti = General.Map.Data.GetThingInfoEx(t.Type);
if (tti != null)
{
t.Args[0] = (int)tti.Args[0].DefaultValue;
t.Args[1] = (int)tti.Args[1].DefaultValue;
t.Args[2] = (int)tti.Args[2].DefaultValue;
t.Args[3] = (int)tti.Args[3].DefaultValue;
t.Args[4] = (int)tti.Args[4].DefaultValue;
}
}
// This attempts to find the default drawing settings
public void FindDefaultDrawSettings()
{
bool foundone;
// Only possible when a map is loaded
if(General.Map == null || General.Map.Options == null) return;
// Default texture missing?
if(!General.Map.Options.OverrideMiddleTexture || string.IsNullOrEmpty(General.Map.Options.DefaultWallTexture)) //mxd
{
// Find default texture from map
foundone = false;
foreach(Sidedef sd in General.Map.Map.Sidedefs)
{
if(sd.MiddleTexture != "-" && General.Map.Data.GetTextureExists(sd.MiddleTexture))
{
foundone = true;
General.Map.Options.DefaultWallTexture = sd.MiddleTexture;
break;
}
}
// Not found yet?
if(!foundone)
{
//mxd. Use the wall texture from the game configuration?
if(!string.IsNullOrEmpty(General.Map.Config.DefaultWallTexture) && General.Map.Data.GetTextureExists(General.Map.Config.DefaultWallTexture))
{
General.Map.Options.DefaultWallTexture = General.Map.Config.DefaultWallTexture;
foundone = true;
}
// Pick the first STARTAN from the list.
// I love the STARTAN texture as default for some reason.
if(!foundone)
{
foreach(string s in General.Map.Data.TextureNames)
{
if(s.StartsWith("STARTAN"))
{
foundone = true;
General.Map.Options.DefaultWallTexture = s;
break;
}
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.TextureNames.Count > 1)
General.Map.Options.DefaultWallTexture = General.Map.Data.TextureNames[1];
}
}
}
// Default floor missing?
if(!General.Map.Options.OverrideFloorTexture || string.IsNullOrEmpty(General.Map.Options.DefaultFloorTexture))
{
// Find default texture from map
foundone = false;
if(General.Map.Map.Sectors.Count > 0)
{
// Find one that is known
foreach(Sector s in General.Map.Map.Sectors)
{
if(General.Map.Data.GetFlatExists(s.FloorTexture))
{
foundone = true;
General.Map.Options.DefaultFloorTexture = s.FloorTexture;
break;
}
}
}
//mxd. Use the floor flat from the game configuration?
if(!foundone && !string.IsNullOrEmpty(General.Map.Config.DefaultFloorTexture) && General.Map.Data.GetFlatExists(General.Map.Config.DefaultFloorTexture))
{
General.Map.Options.DefaultFloorTexture = General.Map.Config.DefaultFloorTexture;
foundone = true;
}
// Pick the first FLOOR from the list.
if(!foundone)
{
foreach(string s in General.Map.Data.FlatNames)
{
if(s.StartsWith("FLOOR"))
{
foundone = true;
General.Map.Options.DefaultFloorTexture = s;
break;
}
}
}
// Otherwise just pick the first
if(!foundone)
{
2013-03-18 13:52:27 +00:00
if(General.Map.Data.FlatNames.Count > 1)
General.Map.Options.DefaultFloorTexture = General.Map.Data.FlatNames[1];
}
}
// Default ceiling missing?
if(!General.Map.Options.OverrideCeilingTexture || string.IsNullOrEmpty(General.Map.Options.DefaultCeilingTexture))
{
// Find default texture from map
foundone = false;
if(General.Map.Map.Sectors.Count > 0)
{
// Find one that is known
foreach(Sector s in General.Map.Map.Sectors)
{
if(General.Map.Data.GetFlatExists(s.CeilTexture))
{
foundone = true;
General.Map.Options.DefaultCeilingTexture = s.CeilTexture;
break;
}
}
}
//mxd. Use the floor flat from the game configuration?
if(!foundone && !string.IsNullOrEmpty(General.Map.Config.DefaultCeilingTexture) && General.Map.Data.GetFlatExists(General.Map.Config.DefaultCeilingTexture))
{
General.Map.Options.DefaultCeilingTexture = General.Map.Config.DefaultCeilingTexture;
foundone = true;
}
// Pick the first CEIL from the list.
if(!foundone)
{
foreach(string s in General.Map.Data.FlatNames)
{
if(s.StartsWith("CEIL"))
{
foundone = true;
General.Map.Options.DefaultCeilingTexture = s;
break;
}
}
}
// Otherwise just pick the first
if(!foundone)
{
if(General.Map.Data.FlatNames.Count > 1)
General.Map.Options.DefaultCeilingTexture = General.Map.Data.FlatNames[1];
}
}
// Texture names may not be null
if(string.IsNullOrEmpty(General.Map.Options.DefaultWallTexture)) General.Map.Options.DefaultWallTexture = "-";
if(string.IsNullOrEmpty(General.Map.Options.DefaultTopTexture) || !General.Map.Options.OverrideTopTexture) General.Map.Options.DefaultTopTexture = General.Map.Options.DefaultWallTexture; //mxd
if(string.IsNullOrEmpty(General.Map.Options.DefaultBottomTexture) || !General.Map.Options.OverrideBottomTexture) General.Map.Options.DefaultBottomTexture = General.Map.Options.DefaultWallTexture; //mxd
if(string.IsNullOrEmpty(General.Map.Options.DefaultFloorTexture)) General.Map.Options.DefaultFloorTexture = "-";
if(string.IsNullOrEmpty(General.Map.Options.DefaultCeilingTexture)) General.Map.Options.DefaultCeilingTexture = "-";
}
#endregion
}
}