UltimateZoneBuilder/Source/Core/Rendering/Texture.cs

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4.6 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class BaseTexture : IDisposable
{
public BaseTexture()
{
Handle = Texture_New();
if (Handle == IntPtr.Zero)
throw new Exception("Texture_New failed");
}
~BaseTexture()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
Texture_Delete(Handle);
Handle = IntPtr.Zero;
}
}
protected IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern IntPtr Texture_New();
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_Delete(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_Set2DImage(IntPtr handle, int width, int height);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_SetPixels(IntPtr handle, IntPtr data);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern IntPtr Texture_Lock(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_Unlock(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_SetCubeImage(IntPtr handle, int size);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
protected static extern void Texture_SetCubePixels(IntPtr handle, CubeMapFace face, IntPtr data);
}
public class Texture : BaseTexture
{
public Texture(int width, int height)
{
Width = width;
Height = height;
Texture_Set2DImage(Handle, Width, Height);
}
public Texture(System.Drawing.Bitmap bitmap)
{
Width = bitmap.Width;
Height = bitmap.Height;
Texture_Set2DImage(Handle, Width, Height);
SetPixels(bitmap);
}
public Texture(System.Drawing.Image image)
{
using (var bitmap = new System.Drawing.Bitmap(image))
{
Width = bitmap.Width;
Height = bitmap.Height;
Texture_Set2DImage(Handle, Width, Height);
SetPixels(bitmap);
}
}
public int Width { get; private set; }
public int Height { get; private set; }
public object Tag { get; set; }
public void SetPixels(System.Drawing.Bitmap bitmap)
{
System.Drawing.Imaging.BitmapData bmpdata = bitmap.LockBits(
new System.Drawing.Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Texture_SetPixels(Handle, bmpdata.Scan0);
bitmap.UnlockBits(bmpdata);
}
internal Plotter LockPlotter(int visibleWidth, int visibleHeight)
{
unsafe
{
IntPtr data = Texture_Lock(Handle);
return new Plotter((PixelColor*)data.ToPointer(), Width, Height, Math.Min(Width, visibleWidth), Math.Min(Height, visibleHeight));
}
}
public void UnlockPlotter()
{
Texture_Unlock(Handle);
}
}
public class CubeTexture : BaseTexture
{
public CubeTexture(int size)
{
Texture_SetCubeImage(Handle, size);
}
public void SetPixels(CubeMapFace face, System.Drawing.Bitmap bitmap)
{
System.Drawing.Imaging.BitmapData bmpdata = bitmap.LockBits(
new System.Drawing.Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height),
System.Drawing.Imaging.ImageLockMode.ReadOnly,
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
Texture_SetCubePixels(Handle, face, bmpdata.Scan0);
bitmap.UnlockBits(bmpdata);
}
}
public enum CubeMapFace : int { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
}