UltimateZoneBuilder/Source/Core/Rendering/Texture.cs

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2.8 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class BaseTexture : IDisposable
{
public BaseTexture()
{
Handle = Texture_New();
if (Handle == IntPtr.Zero)
throw new Exception("Texture_New failed");
}
~BaseTexture()
{
Dispose();
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
Texture_Delete(Handle);
Handle = IntPtr.Zero;
}
}
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr Texture_New();
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void Texture_Delete(IntPtr handle);
}
public class Texture : BaseTexture
{
public Texture(int width, int height, int levels, Format format)
{
}
public int Width { get; private set; }
public int Height { get; private set; }
public object Tag { get; set; }
public void SetPixels(System.Drawing.Bitmap bitmap)
{
/*
BitmapData bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
DataRectangle textureLock = texture.LockRectangle(0, LockFlags.None);
textureLock.Data.WriteRange(bmlock.Scan0, bmlock.Height * bmlock.Stride);
texture.UnlockRectangle(0);
bitmap.UnlockBits(bmpdata);
*/
}
internal Plotter LockPlotter(int visibleWidth, int visibleHeight)
{
//return new Plotter((PixelColor*)plotlocked.Data.DataPointer.ToPointer(), plotlocked.Pitch / sizeof(PixelColor), Height, visibleWidth, visibleHeight);
return null;
}
public void UnlockPlotter()
{
}
public static Texture FromStream(System.IO.Stream stream)
{
return null;
}
public static Texture FromStream(System.IO.Stream stream, int length, int width, int height, int levels, Format format)
{
return null;
}
}
public class CubeTexture : BaseTexture
{
public CubeTexture(int size, int levels, Format format)
{
}
public void SetPixels(CubeMapFace face, System.Drawing.Bitmap bitmap)
{
}
}
public enum CubeMapFace { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ }
}