UltimateZoneBuilder/Source/Editing/EditMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using System.Diagnostics;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
/// <summary>
/// Provides basic user input interface functionality for a Doom Builder editing mode.
/// </summary>
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public abstract class EditMode
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{
#region ================== Constants
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public const int DRAG_START_MOVE_PIXELS = 5;
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#endregion
#region ================== Variables
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// Attributes
private EditModeAttribute attributes;
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// Disposing
protected bool isdisposed = false;
#endregion
#region ================== Properties
public bool IsDisposed { get { return isdisposed; } }
public EditModeAttribute Attributes { get { return attributes; } }
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// Unless overriden, this returns the name of this mode
// for checking the appropriate button on the toolbar.
public virtual string EditModeButtonName { get { return GetType().Name; } }
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#endregion
#region ================== Constructor / Disposer
/// <summary>
/// Provides basic user input interface functionality for a Doom Builder editing mode.
/// </summary>
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public EditMode()
{
// Fetch attributes
object[] attrs = this.GetType().GetCustomAttributes(true);
foreach(object a in attrs)
{
if(a is EditModeAttribute)
{
attributes = (EditModeAttribute)a;
break;
}
}
// No attributes found?
if(attributes == null) throw new Exception("Editing mode \"" + this.GetType().Name + "\" is missing EditMode attributes!");
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// We have no destructor
GC.SuppressFinalize(this);
}
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// Disposer
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public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
isdisposed = true;
}
}
#endregion
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#region ================== Static Methods
// This creates an instance of a specific mode
public static EditMode Create(Type modetype, object[] args)
{
try
{
// Create new mode
return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false,
BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
}
// Catch errors
catch(TargetInvocationException e)
{
// Throw the actual exception
Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
Debug.WriteLine(e.InnerException.Message);
Debug.WriteLine(e.InnerException.StackTrace);
throw e.InnerException;
}
}
#endregion
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#region ================== Methods
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//
// Order in which events occur for the old and new modes:
//
// - Constructor of new mode is called
// - Disengage of old mode is called
// ----- Mode switches -----
// - Engage of new mode is called
// - Dispose of old mode is called
//
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// Mode engages
public virtual void Engage()
{
// Bind any methods
General.Actions.BindMethods(this);
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}
// Mode disengages
public virtual void Disengage()
{
// Unbind any methods
General.Actions.UnbindMethods(this);
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}
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// This forces the mode to cancel and return to the "parent" mode
[BeginAction("cancelmode", BaseAction = true)]
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public virtual void Cancel() { }
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// Optional interface methods
public virtual void MouseClick(MouseEventArgs e) { }
public virtual void MouseDoubleClick(MouseEventArgs e) { }
public virtual void MouseDown(MouseEventArgs e) { }
public virtual void MouseEnter(EventArgs e) { }
public virtual void MouseLeave(EventArgs e) { }
public virtual void MouseMove(MouseEventArgs e) { }
public virtual void MouseUp(MouseEventArgs e) { }
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public virtual void KeyDown(KeyEventArgs e) { }
public virtual void KeyUp(KeyEventArgs e) { }
public virtual void MouseInput(Vector2D delta) { }
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/// <summary>
/// NOTE: Do not call directly! Only for overriding. Call General.Interface.RedrawDisplay() instead.
/// </summary>
public virtual void RedrawDisplay() { }
public virtual void RefreshDisplay() { }
public virtual void Process() { }
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#endregion
}
}