UltimateZoneBuilder/Source/Editing/EditMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class EditMode : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
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// Graphics
protected Graphics graphics;
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// Disposing
protected bool isdisposed = false;
#endregion
#region ================== Properties
// Disposing
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public EditMode()
{
// Initialize
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this.graphics = General.Map.Graphics;
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// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// Optional interface methods
public virtual void MouseClick(MouseEventArgs e) { }
public virtual void MouseDoubleClick(MouseEventArgs e) { }
public virtual void MouseDown(MouseEventArgs e) { }
public virtual void MouseEnter(EventArgs e) { }
public virtual void MouseLeave(EventArgs e) { }
public virtual void MouseMove(MouseEventArgs e) { }
public virtual void MouseUp(MouseEventArgs e) { }
public virtual void Cancel() { }
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public virtual void RedrawDisplay() { }
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#endregion
}
}