UltimateZoneBuilder/Source/Native/VertexBuffer.h

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#pragma once
class VertexBuffer
{
public:
VertexBuffer(int sizeInBytes);
void SetBufferData(const void* data, int64_t size);
void SetBufferSubdata(int64_t destOffset, const void* data, int64_t size);
private:
std::vector<uint8_t> mData;
};