UltimateZoneBuilder/Source/BuilderModes/ClassicModes/BaseClassicMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
public abstract class BaseClassicMode : ClassicMode
{
#region ================== Constants
#endregion
#region ================== Variables
#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
// Constructor
public BaseClassicMode()
{
// Initialize
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
base.Dispose();
}
}
#endregion
#region ================== Methods
// This occurs when the user presses Copy. All selected geometry must be marked for copying!
public override bool OnCopyBegin()
{
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General.Map.Map.MarkAllSelectedGeometry(true, false);
// Return true when anything is selected so that the copy continues
// We only have to check vertices for the geometry, because without selected
// vertices, no complete structure can exist.
return (General.Map.Map.GetMarkedVertices(true).Count > 0) ||
(General.Map.Map.GetMarkedThings(true).Count > 0);
}
// This is called when something is pasted.
public override void OnPasteEnd()
{
General.Map.Map.ClearAllSelected();
General.Map.Map.SelectMarkedGeometry(true, true);
// Switch to EditSelectionMode
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EditSelectionMode editmode = new EditSelectionMode();
editmode.Pasting = true;
General.Editing.ChangeMode(editmode);
}
#endregion
}
}