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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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108 lines
2.5 KiB
C#
108 lines
2.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public abstract class BaseClassicMode : ClassicMode
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public BaseClassicMode()
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{
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// Initialize
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Methods
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// This occurs when the user presses Copy. All selected geometry must be marked for copying!
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public override bool OnCopyBegin()
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{
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General.Map.Map.MarkAllSelectedGeometry(true);
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// Return true when anything is selected so that the copy continues
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// We only have to check vertices for the geometry, because without selected
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// vertices, no complete structure can exist.
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return (General.Map.Map.GetMarkedVertices(true).Count > 0) ||
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(General.Map.Map.GetMarkedThings(true).Count > 0);
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}
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// This is called when something is pasted.
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public override void OnPasteEnd()
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{
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General.Map.Map.ClearAllSelected();
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General.Map.Map.SelectMarkedGeometry(true, true);
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// Switch to EditSelectionMode
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General.Map.ChangeMode("EditSelectionMode");
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}
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#endregion
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}
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}
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