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#region = = = = = = = = = = = = = = = = = = Copyright ( c ) 2007 Pascal vd Heiden
/ *
* Copyright ( c ) 2007 Pascal vd Heiden , www . codeimp . com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* /
#endregion
#region = = = = = = = = = = = = = = = = = = Namespaces
using System ;
using System.Collections.Generic ;
using System.Windows.Forms ;
using CodeImp.DoomBuilder.Map ;
using CodeImp.DoomBuilder.Geometry ;
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using CodeImp.DoomBuilder.Controls ;
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#endregion
namespace CodeImp.DoomBuilder.Windows
{
public interface IMainForm : IWin32Window
{
// Properties
bool AltState { get ; }
bool CtrlState { get ; }
bool ShiftState { get ; }
bool MouseInDisplay { get ; }
bool AutoMerge { get ; }
bool SnapToGrid { get ; }
bool MouseExclusive { get ; }
MouseButtons MouseButtons { get ; }
bool IsActiveWindow { get ; }
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RenderTargetControl Display { get ; }
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//mxd. Events
event EventHandler OnEditFormValuesChanged ;
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// Methods
void DisplayReady ( ) ;
void DisplayStatus ( StatusType type , string message ) ;
void DisplayStatus ( StatusInfo newstatus ) ;
void RedrawDisplay ( ) ;
DialogResult ShowEditVertices ( ICollection < Vertex > vertices ) ;
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DialogResult ShowEditVertices ( ICollection < Vertex > vertices , bool allowPositionChange ) ; //mxd
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DialogResult ShowEditLinedefs ( ICollection < Linedef > lines ) ;
DialogResult ShowEditSectors ( ICollection < Sector > sectors ) ;
DialogResult ShowEditThings ( ICollection < Thing > things ) ;
void ShowLinedefInfo ( Linedef l ) ;
void ShowSectorInfo ( Sector s ) ;
void ShowThingInfo ( Thing t ) ;
void ShowVertexInfo ( Vertex v ) ;
void HideInfo ( ) ;
void RefreshInfo ( ) ;
void UpdateCoordinates ( Vector2D coords ) ;
bool Focus ( ) ;
void EnableProcessing ( ) ;
void DisableProcessing ( ) ;
void StartExclusiveMouseInput ( ) ;
void StopExclusiveMouseInput ( ) ;
void BreakExclusiveMouseInput ( ) ;
void ResumeExclusiveMouseInput ( ) ;
void SetCursor ( Cursor cursor ) ;
void MessageBeep ( MessageBeepType type ) ;
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/// <summary>
/// This moves the focus to the editing display.
/// </summary>
bool FocusDisplay ( ) ;
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/// <summary>
/// This browses the lindef types
/// </summary>
/// <returns>Returns the new action or the same action when cancelled</returns>
int BrowseLinedefActions ( IWin32Window owner , int initialvalue ) ;
/// <summary>
/// This browses sector effects
/// </summary>
/// <returns>Returns the new effect or the same effect when cancelled</returns>
int BrowseSectorEffect ( IWin32Window owner , int initialvalue ) ;
/// <summary>
/// This browses for a texture
/// </summary>
/// <returns>Returns the new texture name or the same texture name when cancelled</returns>
string BrowseTexture ( IWin32Window owner , string initialvalue ) ;
/// <summary>
/// This browses for a flat
/// </summary>
/// <returns>Returns the new flat name or the same flat name when cancelled</returns>
string BrowseFlat ( IWin32Window owner , string initialvalue ) ;
/// <summary>
/// THis browses for a thing type
/// </summary>
/// <returns>Returns the new thing type or the same thing type when cancelled</returns>
int BrowseThingType ( IWin32Window owner , int initialvalue ) ;
/// <summary>
/// This adds a menu to the Doom Builder menu strip.
/// <para>
/// NOTE: When the Tag property of menu items is set with a string, this changes the
/// tag to a fully qualified action name by prefixing it with the assembly name.
/// </para>
/// </summary>
/// <param name="menu">The menu to add to Doom Builder.</param>
void AddMenu ( ToolStripMenuItem menu ) ;
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/// <summary>
/// This adds a menu or menu item to the Doom Builder menu strip in a specific location.
/// <para>
/// NOTE: When the Tag property of menu items is set with a string, this changes the
/// tag to a fully qualified action name by prefixing it with the assembly name.
/// </para>
/// </summary>
/// <param name="menu">The menu to add to Doom Builder.</param>
/// <param name="section">The location where to insert the menu or item.</param>
void AddMenu ( ToolStripMenuItem menu , MenuSection section ) ;
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/// <summary>
/// This removes a menu from the Doom Builder menu strip.
/// </summary>
/// <param name="menu">The menu to remove.</param>
void RemoveMenu ( ToolStripMenuItem menu ) ;
/// <summary>
/// This method invokes the action specified on the Tag property of the given menu item.
/// </summary>
/// <param name="sender">Menu item with Tag property set to the name of an action
/// that you want to invoke.</param>
/// <param name="e">Unused.</param>
void InvokeTaggedAction ( object sender , EventArgs e ) ;
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/// <summary>
/// This adds a custom button to the toolbar.
/// </summary>
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void AddButton ( ToolStripItem button ) ;
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/// <summary>
/// This adds a custom button to a specific section in the toolbar. Note that the visibility of the button will be controlled by the user's preferences of that section!
/// </summary>
void AddButton ( ToolStripItem button , ToolbarSection section ) ;
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/// <summary>
/// This removes a custom button from the toolbar.
/// </summary>
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void RemoveButton ( ToolStripItem button ) ;
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/// <summary>
/// This adds a docker to the side panel.
/// </summary>
void AddDocker ( Docker d ) ;
/// <summary>
/// This removes a docker from the side panel.
/// </summary>
bool RemoveDocker ( Docker d ) ;
/// <summary>
/// Selects a docker in the side panel.
/// </summary>
bool SelectDocker ( Docker d ) ;
/// <summary>
/// This selected the previously selected docker in the side panel.
/// </summary>
void SelectPreviousDocker ( ) ;
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}
}