UltimateZoneBuilder/Source/Core/Actions/MouseInput.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
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using System.Runtime.InteropServices;
using System.Drawing;
#endregion
namespace CodeImp.DoomBuilder.Actions
{
internal class MouseInput : IDisposable
{
#region ================== Variables
// Mouse input
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private RawMouse mouse;
private bool firstProcess = true;
private Point lastPos = new Point();
private Control source;
#endregion
#region ================== Constructor / Disposer
// Constructor
public MouseInput(Control source)
{
this.source = source;
// Start mouse input
try
{
mouse = new RawMouse(source);
}
catch
{
mouse = null;
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
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if(mouse != null)
{
mouse.Dispose();
mouse = null;
}
}
#endregion
#region ================== Methods
#endregion
#region ================== Processing
// This processes the input
public Vector2D Process()
{
float msX, msY;
if (mouse != null) // Windows version where RawInput is available
{
MouseState ms = mouse.Poll();
msX = ms.X;
msY = ms.Y;
}
else // Fallback implementation for unix
{
Point pos = Cursor.Position;
Rectangle clipBox = source.RectangleToScreen(source.ClientRectangle); //Cursor.Clip;
Cursor.Position = new Point(clipBox.X + clipBox.Width / 2, clipBox.Y + clipBox.Height / 2);
if (firstProcess)
{
lastPos = Cursor.Position;
firstProcess = false;
}
msX = (float)(pos.X - lastPos.X);
msY = (float)(pos.Y - lastPos.Y);
lastPos = Cursor.Position;
}
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// Calculate changes depending on sensitivity
float changex = msX * General.Settings.VisualMouseSensX * General.Settings.MouseSpeed * 0.01f;
float changey = msY * General.Settings.VisualMouseSensY * General.Settings.MouseSpeed * 0.01f;
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return new Vector2D(changex, changey);
}
#endregion
}
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public struct MouseState
{
public MouseState(float x, float y) { X = x; Y = y; }
public float X { get; }
public float Y { get; }
}
public class RawMouse
{
public RawMouse(System.Windows.Forms.Control control)
{
Handle = RawMouse_New(control.Handle);
if (Handle == IntPtr.Zero)
throw new Exception("RawMouse_New failed");
}
~RawMouse()
{
Dispose();
}
public MouseState Poll()
{
return new MouseState(RawMouse_GetX(Handle), RawMouse_GetY(Handle));
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
RawMouse_Delete(Handle);
Handle = IntPtr.Zero;
}
}
internal IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr RawMouse_New(IntPtr windowHandle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void RawMouse_Delete(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern float RawMouse_GetX(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern float RawMouse_GetY(IntPtr handle);
}
}