UltimateZoneBuilder/Source/Core/Actions/MouseInput.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.Actions
{
internal class MouseInput : IDisposable
{
#region ================== Variables
// Mouse input
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private RawMouse mouse;
#endregion
#region ================== Constructor / Disposer
// Constructor
public MouseInput(Control source)
{
// Start mouse input
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mouse = new RawMouse(source);
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
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if(mouse != null)
{
mouse.Dispose();
mouse = null;
}
}
#endregion
#region ================== Methods
#endregion
#region ================== Processing
// This processes the input
public Vector2D Process()
{
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MouseState ms = mouse.Poll();
// Calculate changes depending on sensitivity
float changex = ms.X * General.Settings.VisualMouseSensX * General.Settings.MouseSpeed * 0.01f;
float changey = ms.Y * General.Settings.VisualMouseSensY * General.Settings.MouseSpeed * 0.01f;
return new Vector2D(changex, changey);
}
#endregion
}
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public struct MouseState
{
public MouseState(float x, float y) { X = x; Y = y; }
public float X { get; }
public float Y { get; }
}
public class RawMouse
{
public RawMouse(System.Windows.Forms.Control control)
{
}
public MouseState Poll()
{
// To do: use WM_RAWINPUT to get data
return new MouseState(0.0f, 0.0f);
}
public void Dispose()
{
}
}
}