UltimateZoneBuilder/Source/BuilderModes/VisualModes/BaseVisualGeometrySector.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.VisualModes;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver
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{
#region ================== Constants
#endregion
#region ================== Variables
protected BaseVisualMode mode;
protected long setuponloadedtexture;
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#endregion
#region ================== Properties
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new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } }
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#endregion
#region ================== Constructor / Destructor
// Constructor
public BaseVisualGeometrySector(BaseVisualMode mode, VisualSector vs) : base(vs)
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{
this.mode = mode;
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}
#endregion
#region ================== Methods
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// This changes the height
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protected abstract void ChangeHeight(int amount);
// This updates the secotr and neightbours if needed
protected void UpdateSectorGeometry(bool includeneighbours)
{
// Rebuild sector
Sector.Rebuild();
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// Go for all things in this sector
foreach(Thing t in General.Map.Map.Things)
{
if(t.Sector == Sector.Sector)
{
if(mode.VisualThingExists(t))
{
// Update thing
BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing);
vt.Setup();
}
}
}
if(includeneighbours)
{
// Also rebuild surrounding sectors, because outside sidedefs may need to be adjusted
Dictionary<Sector, int> rebuilt = new Dictionary<Sector, int>();
foreach(Sidedef sd in Sector.Sector.Sidedefs)
{
if((sd.Other != null) && !rebuilt.ContainsKey(sd.Other.Sector))
{
if(mode.VisualSectorExists(sd.Other.Sector))
{
BaseVisualSector bvs = (BaseVisualSector)mode.GetVisualSector(sd.Other.Sector);
rebuilt.Add(sd.Other.Sector, 1);
bvs.Rebuild();
}
}
}
}
}
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#endregion
#region ================== Events
// Unused
public abstract bool Setup();
public virtual void OnSelectBegin() { }
public virtual void OnSelectEnd() { }
public virtual void OnEditBegin() { }
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public virtual void OnMouseMove(MouseEventArgs e) { }
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public virtual void OnChangeTextureOffset(int horizontal, int vertical) { }
public virtual void OnTextureAlign(bool alignx, bool aligny) { }
public virtual void OnToggleUpperUnpegged() { }
public virtual void OnToggleLowerUnpegged() { }
public virtual void OnResetTextureOffset() { }
public virtual void OnCopyTextureOffsets() { }
public virtual void OnPasteTextureOffsets() { }
public virtual void OnInsert() { }
public virtual void OnDelete() { }
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protected virtual void SetTexture(string texturename) { }
// Processing
public virtual void OnProcess(double deltatime)
{
// If the texture was not loaded, but is loaded now, then re-setup geometry
if(setuponloadedtexture != 0)
{
ImageData t = General.Map.Data.GetFlatImage(setuponloadedtexture);
if(t != null)
{
if(t.IsImageLoaded)
{
setuponloadedtexture = 0;
Setup();
}
}
}
}
// Flood-fill textures
public virtual void OnTextureFloodfill()
{
if(BuilderPlug.Me.CopiedFlat != null)
{
string oldtexture = GetTextureName();
long oldtexturelong = Lump.MakeLongName(oldtexture);
string newtexture = BuilderPlug.Me.CopiedFlat;
if(newtexture != oldtexture)
{
General.Map.UndoRedo.CreateUndo("Flood-fill flats with " + newtexture);
mode.Renderer.SetCrosshairBusy(true);
General.Interface.RedrawDisplay();
// Get the texture
ImageData newtextureimage = General.Map.Data.GetFlatImage(newtexture);
if(newtextureimage != null)
{
bool fillceilings = (this is VisualCeiling);
// Do the fill
Tools.FloodfillFlats(this.Sector.Sector, fillceilings, oldtexturelong, newtextureimage, true);
// Get the changed sectors
List<Sector> changes = General.Map.Map.GetMarkedSectors(true);
foreach(Sector s in changes)
{
// Update the visual sector
if(mode.VisualSectorExists(s))
{
BaseVisualSector vs = (mode.GetVisualSector(s) as BaseVisualSector);
if(fillceilings)
vs.Ceiling.Setup();
else
vs.Floor.Setup();
}
}
General.Map.Data.UpdateUsedTextures();
mode.Renderer.SetCrosshairBusy(false);
mode.ShowTargetInfo();
}
}
}
}
// Copy properties
public virtual void OnCopyProperties()
{
BuilderPlug.Me.CopiedSectorProps = new SectorProperties(Sector.Sector);
}
// Paste properties
public virtual void OnPasteProperties()
{
if(BuilderPlug.Me.CopiedSectorProps != null)
{
General.Map.UndoRedo.CreateUndo("Paste sector properties");
BuilderPlug.Me.CopiedSectorProps.Apply(Sector.Sector);
UpdateSectorGeometry(true);
mode.ShowTargetInfo();
}
}
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// Select texture
public virtual void OnSelectTexture()
{
if(General.Interface.IsActiveWindow)
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{
string oldtexture = GetTextureName();
string newtexture = General.Interface.BrowseFlat(General.Interface, oldtexture);
if(newtexture != oldtexture)
{
General.Map.UndoRedo.CreateUndo("Change flat " + newtexture);
SetTexture(newtexture);
}
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}
}
// Copy texture
public virtual void OnCopyTexture()
{
BuilderPlug.Me.CopiedFlat = GetTextureName();
if(General.Map.Config.MixTexturesFlats) BuilderPlug.Me.CopiedTexture = GetTextureName();
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}
public virtual void OnPasteTexture() { }
// Return texture name
public virtual string GetTextureName() { return ""; }
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// Edit button released
public virtual void OnEditEnd()
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{
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// Not using any modifier buttons
if(!General.Interface.ShiftState && !General.Interface.CtrlState && !General.Interface.AltState)
{
if(General.Interface.IsActiveWindow)
{
List<Sector> sectors = new List<Sector>();
sectors.Add(this.Sector.Sector);
DialogResult result = General.Interface.ShowEditSectors(sectors);
if(result == DialogResult.OK)
{
// Rebuild sector
UpdateSectorGeometry(true);
}
}
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}
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}
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// Sector height change
public virtual void OnChangeTargetHeight(int amount)
{
ChangeHeight(amount);
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// Rebuild sector
UpdateSectorGeometry(true);
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}
// Sector brightness change
public virtual void OnChangeTargetBrightness(int amount)
{
// Change brightness
General.Map.UndoRedo.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.Index);
Sector.Sector.Brightness = General.Clamp(Sector.Sector.Brightness + amount, 0, 255);
// Rebuild sector
UpdateSectorGeometry(false);
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}
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#endregion
}
}