UltimateZoneBuilder/Source/BuilderModes/VisualModes
codeimp 0247329122 - Pressing Insert on a wall in Visual Mode now creates a middle texture
- Pressing Delete on a wall in Visual Mode now removes the texture (makes it a dash -)
2009-02-23 22:22:28 +00:00
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BaseVisualGeometrySector.cs - Pressing Insert on a wall in Visual Mode now creates a middle texture 2009-02-23 22:22:28 +00:00
BaseVisualGeometrySidedef.cs - Pressing Insert on a wall in Visual Mode now creates a middle texture 2009-02-23 22:22:28 +00:00
BaseVisualMode.cs - Pressing Insert on a wall in Visual Mode now creates a middle texture 2009-02-23 22:22:28 +00:00
BaseVisualSector.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
BaseVisualThing.cs - Pressing Insert on a wall in Visual Mode now creates a middle texture 2009-02-23 22:22:28 +00:00
IVisualEventReceiver.cs - Pressing Insert on a wall in Visual Mode now creates a middle texture 2009-02-23 22:22:28 +00:00
VisualCeiling.cs Copied texture/flat is now remembered across switching editing modes 2009-02-10 12:14:56 +00:00
VisualFloor.cs Copied texture/flat is now remembered across switching editing modes 2009-02-10 12:14:56 +00:00
VisualLower.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleDouble.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00
VisualMiddleSingle.cs changed a lot in resources loading, how unknown textures are displayed and how corrupt textures are handled 2009-01-24 14:48:43 +00:00
VisualSidedefParts.cs drag texture offsets in visual mode 2008-12-17 19:35:00 +00:00
VisualUpper.cs fixed black sectors in Visual Mode when sector brightness > 255 2009-01-16 10:28:28 +00:00