UltimateZoneBuilder/Source/Editing/VerticesMode.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
namespace CodeImp.DoomBuilder.Editing
{
internal class VerticesMode : ClassicMode
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{
#region ================== Constants
#endregion
#region ================== Variables
// Selection
private MapSelection selection;
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#endregion
#region ================== Properties
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// Fresh mode
/// </summary>
public VerticesMode()
{
}
/// <summary>
/// From dragging
/// </summary>
public VerticesMode(MapSelection selection)
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{
// Keep selection
this.selection = selection;
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}
// Diposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Dispose base
base.Dispose();
}
}
#endregion
#region ================== Methods
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// This redraws the display
public unsafe override void RedrawDisplay()
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{
// Start with a clear display
if(renderer.StartRendering(true))
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{
// Render stuff
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renderer.RenderLinedefs(General.Map.Map, General.Map.Map.Linedefs);
renderer.RenderVertices(General.Map.Map, General.Map.Map.Vertices);
// Done
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renderer.FinishRendering();
}
}
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#endregion
}
}