UltimateZoneBuilder/Source/Map/Sector.cs

273 lines
7.3 KiB
C#
Raw Normal View History

2007-06-14 23:31:57 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
2007-06-14 23:31:57 +00:00
#endregion
#region ================== Namespaces
2007-06-14 12:37:46 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
2007-11-04 22:19:30 +00:00
using CodeImp.DoomBuilder.IO;
2008-01-13 21:23:59 +00:00
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
2007-06-14 12:37:46 +00:00
2007-06-14 23:31:57 +00:00
#endregion
2007-06-14 12:37:46 +00:00
namespace CodeImp.DoomBuilder.Map
{
2008-01-02 21:49:43 +00:00
public sealed class Sector
2007-06-14 12:37:46 +00:00
{
#region ================== Constants
#endregion
#region ================== Variables
// Map
private MapSet map;
2007-06-14 12:37:46 +00:00
// List items
private LinkedListNode<Sector> mainlistitem;
// Sidedefs
private LinkedList<Sidedef> sidedefs;
// Things
private LinkedList<Thing> things;
// Properties
2007-12-27 01:24:11 +00:00
private int index;
2007-06-14 12:37:46 +00:00
private int floorheight;
private int ceilheight;
private string floortexname;
private string ceiltexname;
2007-11-04 22:19:30 +00:00
private long longfloortexname;
private long longceiltexname;
2007-10-24 17:25:03 +00:00
private int effect;
2007-06-14 12:37:46 +00:00
private int tag;
2007-10-14 15:44:55 +00:00
private int brightness;
2007-06-14 12:37:46 +00:00
// Selections
2007-12-01 18:29:58 +00:00
private bool selected;
private bool marked;
2007-11-23 09:33:56 +00:00
// Cloning
private Sector clone;
2008-01-13 21:23:59 +00:00
// Triangulation
private bool updateneeded;
private TriangleList triangles;
2008-01-25 19:12:34 +00:00
// Additional fields
private SortedList<string, object> fields;
2008-01-13 21:23:59 +00:00
2007-06-14 12:37:46 +00:00
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
public MapSet Map { get { return map; } }
2007-10-20 19:50:03 +00:00
public ICollection<Sidedef> Sidedefs { get { return sidedefs; } }
2007-10-24 17:25:03 +00:00
public ICollection<Thing> Things { get { return things; } }
2007-06-14 12:37:46 +00:00
public bool IsDisposed { get { return isdisposed; } }
2007-12-27 01:24:11 +00:00
public int Index { get { return index; } }
public int FloorHeight { get { return floorheight; } set { floorheight = value; } }
public int CeilHeight { get { return ceilheight; } set { ceilheight = value; } }
2007-10-14 15:44:55 +00:00
public string FloorTexture { get { return floortexname; } }
public string CeilTexture { get { return ceiltexname; } }
2007-11-04 22:19:30 +00:00
public long LongFloorTexture { get { return longfloortexname; } }
public long LongCeilTexture { get { return longceiltexname; } }
public int Effect { get { return effect; } set { effect = value; } }
2007-12-27 01:24:11 +00:00
public int Tag { get { return tag; } set { tag = value; if((tag < 0) || (tag > MapSet.HIGHEST_TAG)) throw new ArgumentOutOfRangeException("Tag", "Invalid tag number"); } }
public int Brightness { get { return brightness; } set { brightness = value; } }
2007-12-01 18:29:58 +00:00
public bool Selected { get { return selected; } set { selected = value; } }
public bool Marked { get { return marked; } set { marked = value; } }
2008-01-13 21:23:59 +00:00
public bool UpdateNeeded { get { return updateneeded; } set { updateneeded |= value; } }
2007-11-23 09:33:56 +00:00
public Sector Clone { get { return clone; } set { clone = value; } }
2008-01-13 21:23:59 +00:00
public TriangleList Triangles { get { return triangles; } set { triangles = value; } }
2008-01-25 19:12:34 +00:00
public SortedList<string, object> Fields { get { return fields; } }
2007-06-14 12:37:46 +00:00
#endregion
#region ================== Constructor / Disposer
// Constructor
2007-12-27 01:24:11 +00:00
public Sector(MapSet map, LinkedListNode<Sector> listitem, int index)
2007-06-14 12:37:46 +00:00
{
// Initialize
this.map = map;
this.mainlistitem = listitem;
this.sidedefs = new LinkedList<Sidedef>();
this.things = new LinkedList<Thing>();
2007-12-27 01:24:11 +00:00
this.index = index;
2008-04-19 15:44:05 +00:00
this.floortexname = "-";
this.ceiltexname = "-";
this.longfloortexname = map.EmptyLongName;
this.longceiltexname = map.EmptyLongName;
2007-06-14 12:37:46 +00:00
// We have no destructor
GC.SuppressFinalize(this);
}
2008-01-02 21:49:43 +00:00
// Disposer
2007-06-14 12:37:46 +00:00
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Already set isdisposed so that changes can be prohibited
isdisposed = true;
// Remove from main list
mainlistitem.List.Remove(mainlistitem);
2007-12-27 01:24:11 +00:00
// Register the index as free
map.AddSectorIndexHole(index);
2007-06-14 12:37:46 +00:00
// Dispose the sidedefs that are attached to this sector
// because a sidedef cannot exist without reference to its sector.
foreach(Sidedef sd in sidedefs) sd.Dispose();
// Clean up
mainlistitem = null;
sidedefs = null;
things = null;
map = null;
}
}
#endregion
#region ================== Management
2007-11-12 22:43:01 +00:00
// This copies all properties to another sector
public void CopyPropertiesTo(Sector s)
{
// Copy properties
s.ceilheight = ceilheight;
s.ceiltexname = ceiltexname;
s.longceiltexname = longceiltexname;
s.floorheight = floorheight;
s.floortexname = floortexname;
s.longfloortexname = longfloortexname;
s.effect = effect;
s.tag = tag;
s.brightness = brightness;
2008-01-25 19:12:34 +00:00
if(fields != null) s.MakeFields(fields);
s.selected = selected;
2007-11-12 22:43:01 +00:00
}
2007-06-14 12:37:46 +00:00
// This attaches a sidedef and returns the listitem
2008-01-13 21:23:59 +00:00
public LinkedListNode<Sidedef> AttachSidedef(Sidedef sd)
{
updateneeded = true;
return sidedefs.AddLast(sd);
}
2007-06-14 12:37:46 +00:00
// This detaches a sidedef
public void DetachSidedef(LinkedListNode<Sidedef> l)
{
// Not disposing?
if(!isdisposed)
{
// Remove sidedef
2008-01-13 21:23:59 +00:00
updateneeded = true;
2007-06-14 12:37:46 +00:00
sidedefs.Remove(l);
// No more sidedefs left?
if(sidedefs.Count == 0)
{
// This sector is now useless, dispose it
this.Dispose();
}
}
}
// This attaches a thing and returns the listitem
public LinkedListNode<Thing> AttachThing(Thing t) { return things.AddLast(t); }
// This detaches a thing
public void DetachThing(LinkedListNode<Thing> l) { if(!isdisposed) things.Remove(l); }
2008-01-13 21:23:59 +00:00
// This updates the sector when changes have been made
public void UpdateCache()
{
// Update if needed
if(updateneeded)
{
// Triangulate sector again
triangles = General.EarClipper.PerformTriangulation(this);
// Updated
updateneeded = false;
}
}
2007-06-14 12:37:46 +00:00
#endregion
2007-06-24 18:56:43 +00:00
2008-01-25 19:12:34 +00:00
#region ================== Fields
// This makes new fields
public void MakeFields()
{
if(fields != null) fields = new SortedList<string, object>();
}
// This makes fields from another list of fields
public void MakeFields(SortedList<string, object> copyfrom)
{
if(fields != null) fields = new SortedList<string, object>();
foreach(KeyValuePair<string, object> f in copyfrom) fields[f.Key] = f.Value;
}
#endregion
2007-06-24 18:56:43 +00:00
#region ================== Changes
// This updates all properties
2007-10-24 17:25:03 +00:00
public void Update(int hfloor, int hceil, string tfloor, string tceil, int effect, int tag, int brightness)
2007-06-24 18:56:43 +00:00
{
// Apply changes
this.floorheight = hfloor;
this.ceilheight = hceil;
2007-11-04 22:19:30 +00:00
SetFloorTexture(tfloor);
SetCeilTexture(tceil);
2007-10-24 17:25:03 +00:00
this.effect = effect;
2007-06-24 18:56:43 +00:00
this.tag = tag;
2007-10-14 15:44:55 +00:00
this.brightness = brightness;
2007-06-24 18:56:43 +00:00
}
2007-11-04 22:19:30 +00:00
// This sets texture
public void SetFloorTexture(string name)
{
floortexname = name;
longfloortexname = Lump.MakeLongName(name);
}
// This sets texture
public void SetCeilTexture(string name)
{
ceiltexname = name;
longceiltexname = Lump.MakeLongName(name);
}
2007-06-24 18:56:43 +00:00
#endregion
2007-06-14 12:37:46 +00:00
}
}