UltimateZoneBuilder/Build/Configurations/Includes/GZDoom_things.cfg

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gzdoom_lights
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{
dynlights
{
color = 7;
arrow = 0;
title = "Dynamic Lights";
sort = 1;
width = 8;
height = 16;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:light";
9800
{
title = "Light";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity";
default = 64;
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}
}
9801
{
title = "Light Pulse";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 64;
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}
arg4
{
title = "End intensity";
default = 32;
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}
}
9802
{
title = "Light Flicker";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 64;
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}
arg4
{
title = "Secondary intensity";
default = 32;
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}
}
9803
{
title = "Light Sector";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9804
{
title = "Light Random";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9810
{
title = "Light, Additive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity";
default = 64;
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}
}
9811
{
title = "Light Pulse, Additive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 32;
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}
arg4
{
title = "End intensity";
default = 64;
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}
}
9812
{
title = "Light Flicker, Additive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 64;
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}
arg4
{
title = "Secondary intensity";
default = 32;
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}
}
9813
{
title = "Light Sector, Additive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9814
{
title = "Light Random, Additive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9820
{
title = "Light, Subtractive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Radius";
default = 64;
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}
}
9821
{
title = "Light Pulse, Subtractive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Start intensity";
default = 32;
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}
arg4
{
title = "End intensity";
default = 64;
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}
}
9822
{
title = "Light Flicker, Subtractive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Primary intensity";
default = 32;
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}
arg4
{
title = "Secondary intensity";
default = 64;
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}
}
9823
{
title = "Light Sector, Subtractive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Intensity scale";
default = 4;
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}
}
9824
{
title = "Light Random, Subtractive";
arg0
{
title = "Red";
default = 255;
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}
arg1
{
title = "Green";
default = 255;
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}
arg2
{
title = "Blue";
default = 255;
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}
arg3
{
title = "Minimal intensity";
default = 32;
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}
arg4
{
title = "Maximal intensity";
default = 64;
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}
}
9825 = "Vavoom Light";
1502
{
title = "Vavoom Light ";
arg0
{
title = "Radius";
default = 16;
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}
}
1503
{
title = "Vavoom Light Color";
arg0
{
title = "Radius";
default = 16;
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}
arg1
{
title = "Red";
default = 255;
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}
arg2
{
title = "Green";
default = 255;
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}
arg3
{
title = "Blue";
default = 255;
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}
}
}
}
gzdoom
{
zdoom
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{
blocking = 2;
5004 = "Map Spot (FraggleScript)";
}
}