gzdoom_lights { dynlights { color = 7; arrow = 0; title = "Dynamic Lights"; sort = 1; width = 8; height = 16; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:light"; 9800 { title = "Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity"; default = 64; } } 9801 { title = "Light Pulse"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 64; } arg4 { title = "End intensity"; default = 32; } } 9802 { title = "Light Flicker"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 64; } arg4 { title = "Secondary intensity"; default = 32; } } 9803 { title = "Light Sector"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9804 { title = "Light Random"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 9810 { title = "Light, Additive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity"; default = 64; } } 9811 { title = "Light Pulse, Additive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 32; } arg4 { title = "End intensity"; default = 64; } } 9812 { title = "Light Flicker, Additive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 64; } arg4 { title = "Secondary intensity"; default = 32; } } 9813 { title = "Light Sector, Additive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9814 { title = "Light Random, Additive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 9820 { title = "Light, Subtractive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Radius"; default = 64; } } 9821 { title = "Light Pulse, Subtractive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 32; } arg4 { title = "End intensity"; default = 64; } } 9822 { title = "Light Flicker, Subtractive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 32; } arg4 { title = "Secondary intensity"; default = 64; } } 9823 { title = "Light Sector, Subtractive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9824 { title = "Light Random, Subtractive"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 9825 = "Vavoom Light"; 1502 { title = "Vavoom Light "; arg0 { title = "Radius"; default = 16; } } 1503 { title = "Vavoom Light Color"; arg0 { title = "Radius"; default = 16; } arg1 { title = "Red"; default = 255; } arg2 { title = "Green"; default = 255; } arg3 { title = "Blue"; default = 255; } } } } gzdoom { zdoom { blocking = 2; 5004 = "Map Spot (FraggleScript)"; } }