UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs

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using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.GZBuilder.MD3
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{
internal class GZModel {
internal List<Mesh> Meshes;
internal List<Texture> Textures;
internal byte NUM_MESHES; //can't be greater than 255, can it?
internal Vector3[] BoundingBox;
internal List<IndexBuffer> Indeces2D;
internal List<int> NumIndeces2D;
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internal GZModel() {
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Meshes = new List<Mesh>();
Textures = new List<Texture>();
Indeces2D = new List<IndexBuffer>();
NumIndeces2D = new List<int>();
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}
}
}