UltimateZoneBuilder/Source/Core/GZBuilder/md3/GZModel.cs

26 lines
778 B
C#
Raw Normal View History

2012-04-17 19:13:47 +00:00
using System.Collections.Generic;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.Geometry;
namespace CodeImp.DoomBuilder.GZBuilder.MD3
2012-04-17 19:13:47 +00:00
{
public class GZModel {
public List<Mesh> Meshes;
public List<Texture> Textures;
public byte NUM_MESHES; //can't be greater than 255, can it?
2012-04-17 19:13:47 +00:00
public Vector3[] BoundingBox;
public List<IndexBuffer> Indeces2D;
public List<short> NumIndeces2D;
public float Angle = 0; //crappy way to set rotation to md2 models...
2012-04-17 19:13:47 +00:00
public GZModel() {
Meshes = new List<Mesh>();
Textures = new List<Texture>();
Indeces2D = new List<IndexBuffer>();
NumIndeces2D = new List<short>();
}
}
}