UltimateZoneBuilder/Source/Editing/EditMode.cs

173 lines
4.6 KiB
C#
Raw Normal View History

2007-06-15 18:30:55 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
2007-06-15 22:38:42 +00:00
using CodeImp.DoomBuilder.Rendering;
2007-06-24 18:56:43 +00:00
using System.Diagnostics;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Geometry;
2007-06-15 18:30:55 +00:00
#endregion
namespace CodeImp.DoomBuilder.Editing
{
/// <summary>
/// Provides basic user input interface functionality for a Doom Builder editing mode.
/// </summary>
2008-01-02 21:49:43 +00:00
public abstract class EditMode
2007-06-15 18:30:55 +00:00
{
#region ================== Constants
2007-11-07 21:14:27 +00:00
public const int DRAG_START_MOVE_PIXELS = 5;
public const MouseButtons EDIT_BUTTON = MouseButtons.Right;
public const MouseButtons SELECT_BUTTON = MouseButtons.Left;
2007-06-15 18:30:55 +00:00
#endregion
#region ================== Variables
2007-06-15 22:38:42 +00:00
2007-06-15 18:30:55 +00:00
// Disposing
protected bool isdisposed = false;
#endregion
#region ================== Properties
public bool IsDisposed { get { return isdisposed; } }
2008-01-02 21:49:43 +00:00
// Unless overriden, this returns the name of this mode
// for checking the appropriate button on the toolbar.
public virtual string EditModeButtonName { get { return GetType().Name; } }
2007-06-15 18:30:55 +00:00
#endregion
#region ================== Constructor / Disposer
/// <summary>
/// Provides basic user input interface functionality for a Doom Builder editing mode.
/// </summary>
2007-06-15 18:30:55 +00:00
public EditMode()
{
// We have no destructor
GC.SuppressFinalize(this);
}
2008-01-02 21:49:43 +00:00
// Disposer
2007-06-15 18:30:55 +00:00
public virtual void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
// Done
isdisposed = true;
}
}
#endregion
2007-06-24 18:56:43 +00:00
#region ================== Static Methods
// This creates an instance of a specific mode
public static EditMode Create(Type modetype, object[] args)
{
try
{
// Create new mode
return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false,
BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
}
// Catch errors
catch(TargetInvocationException e)
{
// Throw the actual exception
Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
Debug.WriteLine(e.InnerException.Message);
Debug.WriteLine(e.InnerException.StackTrace);
throw e.InnerException;
}
}
#endregion
2007-06-15 18:30:55 +00:00
#region ================== Methods
2007-11-10 01:58:08 +00:00
//
// Order in which events occur for the old and new modes:
//
// - Constructor of new mode is called
// - Disengage of old mode is called
// ----- Mode switches -----
// - Engage of new mode is called
// - Dispose of old mode is called
//
2007-10-20 19:50:03 +00:00
// Mode engages
public virtual void Engage()
{
// Bind any methods
ActionAttribute.BindMethods(this);
}
// Mode disengages
public virtual void Disengage()
{
// Unbind any methods
ActionAttribute.UnbindMethods(this);
}
2007-11-07 21:14:27 +00:00
// This forces the mode to cancel and return to the "parent" mode
[Action("cancelmode", BaseAction = true)]
2007-11-07 21:14:27 +00:00
public virtual void Cancel() { }
2007-06-15 18:30:55 +00:00
// Optional interface methods
public virtual void MouseClick(MouseEventArgs e) { }
public virtual void MouseDoubleClick(MouseEventArgs e) { }
public virtual void MouseDown(MouseEventArgs e) { }
public virtual void MouseEnter(EventArgs e) { }
public virtual void MouseLeave(EventArgs e) { }
public virtual void MouseMove(MouseEventArgs e) { }
public virtual void MouseUp(MouseEventArgs e) { }
2007-11-14 22:53:48 +00:00
public virtual void KeyDown(KeyEventArgs e) { }
public virtual void KeyUp(KeyEventArgs e) { }
public virtual void MouseInput(Vector2D delta) { }
2008-04-13 11:51:09 +00:00
/// <summary>
/// NOTE: Do not call directly! Only for overriding. Call General.Interface.RedrawDisplay() instead.
/// </summary>
public virtual void RedrawDisplay() { }
public virtual void RefreshDisplay() { }
public virtual void Process() { }
2007-06-15 18:30:55 +00:00
#endregion
}
}