UltimateZoneBuilder/Source/Core/Editing/GridSetup.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
#endregion
namespace CodeImp.DoomBuilder.Editing
{
public class GridSetup : IDisposable
{
#region ================== Constants
private const float DEFAULT_GRID_SIZE = 32f;
internal const float MINIMUM_GRID_SIZE_UDMF = 0.125f; //mxd
internal const float MINIMUM_GRID_SIZE = 1.0f; //mxd
public const int SOURCE_TEXTURES = 0;
public const int SOURCE_FLATS = 1;
public const int SOURCE_FILE = 2;
#endregion
#region ================== Variables
// Grid
private int gridsize;
private float gridsizef;
private float gridsizefinv;
private float gridrotate;
private float gridoriginx, gridoriginy;
// Background
private string background = "";
private int backsource;
private ImageData backimage = new UnknownImage(null);
private int backoffsetx, backoffsety;
private float backscalex, backscaley;
// Disposing
private bool isdisposed;
#endregion
#region ================== Properties
public int GridSize { get { return gridsize; } } //mxd
public float GridSizeF { get { return gridsizef; } }
public float GridRotate { get { return gridrotate; }}
public float GridOriginX { get { return gridoriginx; }}
public float GridOriginY { get { return gridoriginy; }}
internal string BackgroundName { get { return background; } }
internal int BackgroundSource { get { return backsource; } }
internal ImageData Background { get { return backimage; } }
internal int BackgroundX { get { return backoffsetx; } }
internal int BackgroundY { get { return backoffsety; } }
internal float BackgroundScaleX { get { return backscalex; } }
internal float BackgroundScaleY { get { return backscaley; } }
internal bool Disposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal GridSetup()
{
// Initialize
SetGridSize(DEFAULT_GRID_SIZE);
backscalex = 1.0f;
backscaley = 1.0f;
gridrotate = 0.0f;
gridoriginx = 0;
gridoriginy = 0;
// Register actions
General.Actions.BindMethods(this);
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
if(!isdisposed)
{
// Dispose image if needed
if(backimage is FileImage) backimage.Dispose();
// Clean up
backimage = null;
// Unregister actions
General.Actions.UnbindMethods(this);
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// Write settings to configuration
internal void WriteToConfig(Configuration cfg, string path)
{
// Write settings
cfg.WriteSetting(path + ".background", background);
cfg.WriteSetting(path + ".backsource", backsource);
cfg.WriteSetting(path + ".backoffsetx", backoffsetx);
cfg.WriteSetting(path + ".backoffsety", backoffsety);
cfg.WriteSetting(path + ".backscalex", (int)(backscalex * 100.0f));
cfg.WriteSetting(path + ".backscaley", (int)(backscaley * 100.0f));
cfg.WriteSetting(path + ".gridsize", gridsizef);
cfg.WriteSetting(path + ".gridrotate", gridrotate);
cfg.WriteSetting(path + ".gridoriginx", gridoriginx);
cfg.WriteSetting(path + ".gridoriginy", gridoriginy);
}
// Read settings from configuration
internal void ReadFromConfig(Configuration cfg, string path)
{
// Read settings
background = cfg.ReadSetting(path + ".background", "");
backsource = cfg.ReadSetting(path + ".backsource", 0);
backoffsetx = cfg.ReadSetting(path + ".backoffsetx", 0);
backoffsety = cfg.ReadSetting(path + ".backoffsety", 0);
backscalex = cfg.ReadSetting(path + ".backscalex", 100) / 100.0f;
backscaley = cfg.ReadSetting(path + ".backscaley", 100) / 100.0f;
gridsizef = cfg.ReadSetting(path + ".gridsize", DEFAULT_GRID_SIZE);
gridoriginx = cfg.ReadSetting(path + ".gridoriginx", 0);
gridoriginy = cfg.ReadSetting(path + ".gridoriginy", 0);
gridrotate = cfg.ReadSetting(path + ".gridrotate", 0.0f);
// Setup
SetGridSize(gridsizef);
LinkBackground();
}
// This sets the grid size
internal void SetGridSize(float size)
{
//mxd. Bad things happen when size <= 0
size = Math.Max(size, ((General.Map != null && General.Map.UDMF) ? MINIMUM_GRID_SIZE_UDMF : MINIMUM_GRID_SIZE));
// Change grid
gridsizef = size;
gridsize = (int)Math.Max(1, Math.Round(gridsizef)); //mxd
gridsizefinv = 1f / gridsizef;
// Update in main window
General.MainWindow.UpdateGrid(gridsizef);
}
// Set the rotation angle of the grid
internal void SetGridRotation(float angle)
{
gridrotate = angle;
}
// Set the origin of the grid
internal void SetGridOrigin(float x, float y)
{
gridoriginx = x;
gridoriginy = y;
}
// This sets the background
internal void SetBackground(string name, int source)
{
// Set background
if(name == null) name = "";
this.backsource = source;
this.background = name;
// Find this image
LinkBackground();
}
// This sets the background view
internal void SetBackgroundView(int offsetx, int offsety, float scalex, float scaley)
{
// Set background offset
this.backoffsetx = offsetx;
this.backoffsety = offsety;
this.backscalex = scalex;
this.backscaley = scaley;
}
// This finds and links the background image
internal void LinkBackground()
{
// Dispose image if needed
if(backimage is FileImage) backimage.Dispose();
// Where to load background from?
switch(backsource)
{
case SOURCE_TEXTURES:
backimage = General.Map.Data.GetTextureImage(background);
break;
case SOURCE_FLATS:
backimage = General.Map.Data.GetFlatImage(background);
break;
case SOURCE_FILE:
backimage = new FileImage(Path.GetFileNameWithoutExtension(background), background, false, 1.0f, 1.0f);
break;
}
// Make sure it is loaded
backimage.LoadImageNow();
}
// This returns the next higher coordinate
public float GetHigher(float offset)
{
return (float)Math.Round((offset + (gridsizef * 0.5f)) * gridsizefinv) * gridsizef;
}
// This returns the next lower coordinate
public float GetLower(float offset)
{
return (float)Math.Round((offset - (gridsizef * 0.5f)) * gridsizefinv) * gridsizef;
}
// This snaps to the nearest grid coordinate
public Vector2D SnappedToGrid(Vector2D v)
{
return SnappedToGrid(v, gridsizef, gridsizefinv, gridrotate, gridoriginx, gridoriginy);
}
// This snaps to the nearest grid coordinate
public static Vector2D SnappedToGrid(Vector2D v, float gridsize, float gridsizeinv, float gridrotate = 0.0f, float gridoriginx = 0, float gridoriginy = 0)
{
Vector2D origin = new Vector2D(gridoriginx, gridoriginy);
bool transformed = Math.Abs(gridrotate) > 1e-4 || gridoriginx != 0 || gridoriginx != 0;
if (transformed)
{
// Grid is transformed, so reverse the transformation first
v = ((v - origin).GetRotated(-gridrotate));
}
Vector2D sv = new Vector2D((float)Math.Round(v.x * gridsizeinv) * gridsize,
(float)Math.Round(v.y * gridsizeinv) * gridsize);
if (transformed)
{
// Put back into original frame
sv = sv.GetRotated(gridrotate) + origin;
}
if(sv.x < General.Map.Config.LeftBoundary) sv.x = General.Map.Config.LeftBoundary;
else if(sv.x > General.Map.Config.RightBoundary) sv.x = General.Map.Config.RightBoundary;
if(sv.y > General.Map.Config.TopBoundary) sv.y = General.Map.Config.TopBoundary;
else if(sv.y < General.Map.Config.BottomBoundary) sv.y = General.Map.Config.BottomBoundary;
return sv;
}
#endregion
#region ================== Actions
// This shows the grid setup dialog
internal static void ShowGridSetup()
{
// Show preferences dialog
GridSetupForm gridform = new GridSetupForm();
if(gridform.ShowDialog(General.MainWindow) == DialogResult.OK)
{
// Redraw display
General.MainWindow.RedrawDisplay();
}
// Done
gridform.Dispose();
}
// This changes grid size
// Note: these were incorrectly swapped before, hence the wrong action name
[BeginAction("gridinc")]
internal void DecreaseGrid()
{
//mxd. Not lower than 0.125 in UDMF or 1 otherwise
float preminsize = (General.Map.UDMF ? MINIMUM_GRID_SIZE_UDMF * 2 : MINIMUM_GRID_SIZE * 2);
if(gridsizef >= preminsize)
{
//mxd. Disable automatic grid resizing
General.MainWindow.DisableDynamicGridResize();
// Change grid
SetGridSize(gridsizef / 2);
// Redraw display
General.MainWindow.RedrawDisplay();
}
}
// This changes grid size
// Note: these were incorrectly swapped before, hence the wrong action name
[BeginAction("griddec")]
internal void IncreaseGrid()
{
// Not higher than 1024
if(gridsizef <= 512)
{
//mxd. Disable automatic grid resizing
General.MainWindow.DisableDynamicGridResize();
// Change grid
SetGridSize(gridsizef * 2);
// Redraw display
General.MainWindow.RedrawDisplay();
}
}
#endregion
}
}