UltimateZoneBuilder/Source/Core/GZBuilder/Controls/PairedFloatControl.cs

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C#
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using System;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Properties;
namespace CodeImp.DoomBuilder.GZBuilder.Controls
{
public partial class PairedFloatControl : UserControl
{
#region ================== Events
public event EventHandler OnValuesChanged;
#endregion
#region ================== Variables
private float defaultValue;
private bool blockUpdate;
private bool linkValues;
#endregion
#region ================== Properties
public string Label { get { return label.Text; } set { label.Text = value; } }
public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } }
public float ButtonStep { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } }
#endregion
public PairedFloatControl()
{
InitializeComponent();
}
public void SetValues(float val1, float val2, bool first)
{
blockUpdate = true;
if (first) {
value1.Text = val1.ToString();
value2.Text = val2.ToString();
} else {
if (!string.IsNullOrEmpty(value1.Text) && value1.Text != val1.ToString())
value1.Text = string.Empty;
if (!string.IsNullOrEmpty(value2.Text) && value2.Text != val2.ToString())
value2.Text = string.Empty;
}
checkValues();
blockUpdate = false;
}
public float GetValue1(float original)
{
return value1.GetResultFloat(original);
}
public float GetValue2(float original)
{
return value2.GetResultFloat(original);
}
private void checkValues()
{
bool changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text)
|| value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue;
label.Enabled = changed;
bReset.Visible = changed;
if (!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
}
private void bReset_Click(object sender, EventArgs e)
{
string newValue = String.Format("{0:0.0}", defaultValue);
value1.Text = newValue;
value2.Text = newValue;
checkValues();
}
private void bLink_Click(object sender, EventArgs e)
{
linkValues = !linkValues;
bLink.Image = (linkValues ? Resources.Link : Resources.Unlink);
}
private void value1_WhenTextChanged(object sender, EventArgs e)
{
if (blockUpdate) return;
if (linkValues) {
blockUpdate = true;
value2.Text = value1.Text;
blockUpdate = false;
}
checkValues();
}
private void value2_WhenTextChanged(object sender, EventArgs e)
{
if (blockUpdate) return;
if (linkValues) {
blockUpdate = true;
value1.Text = value2.Text;
blockUpdate = false;
}
checkValues();
}
}
}