using System; using System.Windows.Forms; using CodeImp.DoomBuilder.Properties; namespace CodeImp.DoomBuilder.GZBuilder.Controls { public partial class PairedFloatControl : UserControl { #region ================== Events public event EventHandler OnValuesChanged; #endregion #region ================== Variables private float defaultValue; private bool blockUpdate; private bool linkValues; #endregion #region ================== Properties public string Label { get { return label.Text; } set { label.Text = value; } } public float DefaultValue { get { return defaultValue; } set { defaultValue = value; } } public float ButtonStep { get { return value1.ButtonStepFloat; } set { value1.ButtonStepFloat = value; value2.ButtonStepFloat = value; } } #endregion public PairedFloatControl() { InitializeComponent(); } public void SetValues(float val1, float val2, bool first) { blockUpdate = true; if (first) { value1.Text = val1.ToString(); value2.Text = val2.ToString(); } else { if (!string.IsNullOrEmpty(value1.Text) && value1.Text != val1.ToString()) value1.Text = string.Empty; if (!string.IsNullOrEmpty(value2.Text) && value2.Text != val2.ToString()) value2.Text = string.Empty; } checkValues(); blockUpdate = false; } public float GetValue1(float original) { return value1.GetResultFloat(original); } public float GetValue2(float original) { return value2.GetResultFloat(original); } private void checkValues() { bool changed = string.IsNullOrEmpty(value1.Text) || string.IsNullOrEmpty(value2.Text) || value1.GetResultFloat(defaultValue) != defaultValue || value2.GetResultFloat(defaultValue) != defaultValue; label.Enabled = changed; bReset.Visible = changed; if (!blockUpdate && OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void bReset_Click(object sender, EventArgs e) { string newValue = String.Format("{0:0.0}", defaultValue); value1.Text = newValue; value2.Text = newValue; checkValues(); } private void bLink_Click(object sender, EventArgs e) { linkValues = !linkValues; bLink.Image = (linkValues ? Resources.Link : Resources.Unlink); } private void value1_WhenTextChanged(object sender, EventArgs e) { if (blockUpdate) return; if (linkValues) { blockUpdate = true; value2.Text = value1.Text; blockUpdate = false; } checkValues(); } private void value2_WhenTextChanged(object sender, EventArgs e) { if (blockUpdate) return; if (linkValues) { blockUpdate = true; value1.Text = value2.Text; blockUpdate = false; } checkValues(); } } }