UltimateZoneBuilder/Source/Data/SpriteImage.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
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using System.IO;
using CodeImp.DoomBuilder.IO;
namespace CodeImp.DoomBuilder.Data
{
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public sealed class SpriteImage : ImageData
{
#region ================== Constructor / Disposer
// Constructor
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public SpriteImage(string name)
{
// Initialize
SetName(name);
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
public override void LoadImage()
{
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Stream lumpdata;
MemoryStream mem;
IImageReader reader;
byte[] membytes;
// Leave when already loaded
if(this.IsLoaded) return;
lock(this)
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{
// Get the lump data stream
lumpdata = General.Map.Data.GetPatchData(Name);
if(lumpdata != null)
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{
// Copy lump data to memory
lumpdata.Seek(0, SeekOrigin.Begin);
membytes = new byte[(int)lumpdata.Length];
lumpdata.Read(membytes, 0, (int)lumpdata.Length);
mem = new MemoryStream(membytes);
mem.Seek(0, SeekOrigin.Begin);
// Get a reader for the data
reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette);
if(reader is UnknownImageReader)
{
// Data is in an unknown format!
General.WriteLogLine("WARNING: Sprite lump '" + Name + "' data format could not be read!");
}
// Read data as bitmap
mem.Seek(0, SeekOrigin.Begin);
bitmap = reader.ReadAsBitmap(mem);
}
else
{
// Missing a patch lump!
General.WriteLogLine("WARNING: Missing sprite lump '" + Name + "'!");
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}
// Pass on to base
base.LoadImage();
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}
}
#endregion
}
}