using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.IO; namespace CodeImp.DoomBuilder.Data { public sealed class SpriteImage : ImageData { #region ================== Constructor / Disposer // Constructor public SpriteImage(string name) { // Initialize SetName(name); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image public override void LoadImage() { Stream lumpdata; MemoryStream mem; IImageReader reader; byte[] membytes; // Leave when already loaded if(this.IsLoaded) return; lock(this) { // Get the lump data stream lumpdata = General.Map.Data.GetPatchData(Name); if(lumpdata != null) { // Copy lump data to memory lumpdata.Seek(0, SeekOrigin.Begin); membytes = new byte[(int)lumpdata.Length]; lumpdata.Read(membytes, 0, (int)lumpdata.Length); mem = new MemoryStream(membytes); mem.Seek(0, SeekOrigin.Begin); // Get a reader for the data reader = ImageDataFormat.GetImageReader(mem, ImageDataFormat.DOOMPICTURE, General.Map.Data.Palette); if(reader is UnknownImageReader) { // Data is in an unknown format! General.WriteLogLine("WARNING: Sprite lump '" + Name + "' data format could not be read!"); } // Read data as bitmap mem.Seek(0, SeekOrigin.Begin); bitmap = reader.ReadAsBitmap(mem); } else { // Missing a patch lump! General.WriteLogLine("WARNING: Missing sprite lump '" + Name + "'!"); } // Pass on to base base.LoadImage(); } } #endregion } }