UltimateZoneBuilder/Source/Map/Sidedef.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
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#endregion
#region ================== Namespaces
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
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using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Geometry;
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#endregion
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namespace CodeImp.DoomBuilder.Map
{
public sealed class Sidedef : MapElement
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{
#region ================== Constants
#endregion
#region ================== Variables
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// Map
private MapSet map;
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// List items
private LinkedListNode<Sidedef> mainlistitem;
private LinkedListNode<Sidedef> sectorlistitem;
// Owner
private Linedef linedef;
// Sector
private Sector sector;
// Properties
private int offsetx;
private int offsety;
private string texnamehigh;
private string texnamemid;
private string texnamelow;
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private long longtexnamehigh;
private long longtexnamemid;
private long longtexnamelow;
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// Selections
private bool marked;
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#endregion
#region ================== Properties
public MapSet Map { get { return map; } }
public bool IsFront { get { return (this == linedef.Front); } }
public Linedef Line { get { return linedef; } }
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public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } }
public Sector Sector { get { return sector; } }
public float Angle { get { if(IsFront) return linedef.Angle; else return Angle2D.Normalized(linedef.Angle + Angle2D.PI); } }
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public int OffsetX { get { return offsetx; } set { offsetx = value; } }
public int OffsetY { get { return offsety; } set { offsety = value; } }
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public string HighTexture { get { return texnamehigh; } }
public string MiddleTexture { get { return texnamemid; } }
public string LowTexture { get { return texnamelow; } }
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public long LongHighTexture { get { return longtexnamehigh; } }
public long LongMiddleTexture { get { return longtexnamemid; } }
public long LongLowTexture { get { return longtexnamelow; } }
public bool Marked { get { return marked; } set { marked = value; } }
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#endregion
#region ================== Constructor / Disposer
// Constructor
internal Sidedef(MapSet map, LinkedListNode<Sidedef> listitem, Linedef l, bool front, Sector s)
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{
// Initialize
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this.map = map;
this.mainlistitem = listitem;
this.linedef = l;
this.sector = s;
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this.texnamehigh = "-";
this.texnamemid = "-";
this.texnamelow = "-";
this.longtexnamehigh = MapSet.EmptyLongName;
this.longtexnamemid = MapSet.EmptyLongName;
this.longtexnamelow = MapSet.EmptyLongName;
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// Attach to the linedef
if(front) l.AttachFront(this); else l.AttachBack(this);
// Attach to sector
sectorlistitem = s.AttachSidedef(this);
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// We have no destructor
GC.SuppressFinalize(this);
}
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// Disposer
public override void Dispose()
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{
// Not already disposed?
if(!isdisposed)
{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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// Remove from main list
mainlistitem.List.Remove(mainlistitem);
// Detach from linedef
linedef.DetachSidedef(this);
// Detach from sector
sector.DetachSidedef(sectorlistitem);
// Clean up
mainlistitem = null;
sectorlistitem = null;
linedef = null;
map = null;
sector = null;
// Dispose base
base.Dispose();
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}
}
#endregion
#region ================== Management
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// This copies all properties to another sidedef
public void CopyPropertiesTo(Sidedef s)
{
// Copy properties
s.offsetx = offsetx;
s.offsety = offsety;
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s.texnamehigh = texnamehigh;
s.texnamemid = texnamemid;
s.texnamelow = texnamelow;
s.longtexnamehigh = longtexnamehigh;
s.longtexnamemid = longtexnamemid;
s.longtexnamelow = longtexnamelow;
CopyFieldsTo(s);
}
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// This copies textures to another sidedef
// And possibly also the offsets
public void AddTexturesTo(Sidedef s)
{
int copyoffsets = 0;
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// s cannot be null
if(s == null) return;
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// Upper texture set?
if((texnamehigh.Length > 0) && (texnamehigh[0] != '-'))
{
// Copy upper texture
s.texnamehigh = texnamehigh;
s.longtexnamehigh = longtexnamehigh;
// Counts as a half coice for copying offsets
copyoffsets += 1;
}
// Middle texture set?
if((texnamemid.Length > 0) && (texnamemid[0] != '-'))
{
// Copy middle texture
s.texnamemid = texnamemid;
s.longtexnamemid = longtexnamemid;
// Counts for copying offsets
copyoffsets += 2;
}
// Lower texture set?
if((texnamelow.Length > 0) && (texnamelow[0] != '-'))
{
// Copy middle texture
s.texnamelow = texnamelow;
s.longtexnamelow = longtexnamelow;
// Counts as a half coice for copying offsets
copyoffsets += 1;
}
// Copy offsets also?
if(copyoffsets >= 2)
{
// Copy offsets
s.offsetx = offsetx;
s.offsety = offsety;
}
}
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#endregion
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#region ================== Methods
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// This removes textures that are not required
public void RemoveUnneededTextures(bool removemiddle)
{
if(!HighRequired())
{
this.texnamehigh = "-";
this.longtexnamehigh = MapSet.EmptyLongName;
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}
if(!MiddleRequired() && removemiddle)
{
this.texnamemid = "-";
this.longtexnamemid = MapSet.EmptyLongName;
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}
if(!LowRequired())
{
this.texnamelow = "-";
this.longtexnamelow = MapSet.EmptyLongName;
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}
}
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// This checks if a texture is required
public bool HighRequired()
{
// Doublesided?
if(Other != null)
{
// Texture is required when ceiling of other side is lower
return (Other.sector.CeilHeight < this.sector.CeilHeight);
}
else
{
return false;
}
}
// This checks if a texture is required
public bool MiddleRequired()
{
// Texture is required when the line is singlesided
return (Other == null);
}
// This checks if a texture is required
public bool LowRequired()
{
// Doublesided?
if(Other != null)
{
// Texture is required when floor of other side is higher
return (Other.sector.FloorHeight > this.sector.FloorHeight);
}
else
{
return false;
}
}
#endregion
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#region ================== Changes
// This updates all properties
public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow)
{
// Apply changes
this.offsetx = offsetx;
this.offsety = offsety;
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SetTextureHigh(thigh);
SetTextureMid(tmid);
SetTextureLow(tlow);
}
// This sets texture
public void SetTextureHigh(string name)
{
texnamehigh = name;
longtexnamehigh = Lump.MakeLongName(name);
}
// This sets texture
public void SetTextureMid(string name)
{
texnamemid = name;
longtexnamemid = Lump.MakeLongName(name);
}
// This sets texture
public void SetTextureLow(string name)
{
texnamelow = name;
longtexnamelow = Lump.MakeLongName(name);
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}
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// This changes sector
public void ChangeSector(Sector newsector)
{
// Detach from sector
sector.DetachSidedef(sectorlistitem);
// Change sector
sector = newsector;
// Attach to sector
sectorlistitem = sector.AttachSidedef(this);
}
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#endregion
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}
}