UltimateZoneBuilder/Source/Windows/LinedefEditForm.cs

485 lines
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2007-12-26 00:31:32 +00:00
#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.IO;
using System.IO;
using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Controls;
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#endregion
namespace CodeImp.DoomBuilder.Windows
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{
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internal partial class LinedefEditForm : DelayedForm
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{
// Variables
private ICollection<Linedef> lines;
// Constructor
public LinedefEditForm()
{
// Initialize
InitializeComponent();
// Fill flags list
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foreach(KeyValuePair<string, string> lf in General.Map.Config.LinedefFlags)
flags.Add(lf.Value, lf.Key);
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// Fill actions list
action.GeneralizedCategories = General.Map.Config.GenActionCategories;
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action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray());
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// Fill activations list
activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray());
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foreach(LinedefActivateInfo ai in General.Map.Config.LinedefActivates) udmfactivates.Add(ai.Title, ai);
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// Fill universal fields list
fieldslist.ListFixedFields(General.Map.Config.LinedefFields);
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// Initialize image selectors
fronthigh.Initialize();
frontmid.Initialize();
frontlow.Initialize();
backhigh.Initialize();
backmid.Initialize();
backlow.Initialize();
// Initialize custom fields editor
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fieldslist.Setup("linedef");
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// THE CODE BELOW IS ABSOLUTELY UGLY
// I should make different controls for each format
// that handle linedef properties
// UDMF map?
if(General.Map.IsType(typeof(UniversalMapSetIO)))
{
udmfpanel.Visible = true;
argspanel.Visible = true;
}
// Hexen map?
else if(General.Map.IsType(typeof(HexenMapSetIO)))
{
tabs.TabPages.Remove(tabcustom);
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hexenpanel.Visible = true;
argspanel.Visible = true;
actiongroup.Height = 210;
this.Height = 510;
}
// Doom map?
else
{
tabs.TabPages.Remove(tabcustom);
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actiongroup.Height = 68;
this.Height = 470;
}
// ID group?
if(!General.Map.IsType(typeof(HexenMapSetIO)))
{
// Match position after the action group
idgroup.Top = actiongroup.Bottom + actiongroup.Margin.Bottom + idgroup.Margin.Top;
}
else
{
idgroup.Visible = false;
}
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}
// This sets up the form to edit the given lines
public void Setup(ICollection<Linedef> lines)
{
LinedefActivateInfo sai;
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Linedef fl;
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// Keep this list
this.lines = lines;
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if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")";
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////////////////////////////////////////////////////////////////////////
// Set all options to the first linedef properties
////////////////////////////////////////////////////////////////////////
// Get first line
fl = General.GetByIndex(lines, 0);
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// Flags
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foreach(CheckBox c in flags.Checkboxes)
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if(fl.Flags.ContainsKey(c.Tag.ToString())) c.Checked = fl.Flags[c.Tag.ToString()];
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// Activations
foreach(LinedefActivateInfo ai in activation.Items)
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if((fl.Activate & ai.Index) == ai.Index) activation.SelectedItem = ai;
// UDMF Activations
foreach(CheckBox c in udmfactivates.Checkboxes)
{
LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
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if(fl.Flags.ContainsKey(ai.Key)) c.Checked = fl.Flags[ai.Key];
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}
// Action/tags
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action.Value = fl.Action;
tag.Text = fl.Tag.ToString();
arg0.SetValue(fl.Args[0]);
arg1.SetValue(fl.Args[1]);
arg2.SetValue(fl.Args[2]);
arg3.SetValue(fl.Args[3]);
arg4.SetValue(fl.Args[4]);
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// Front side and back side checkboxes
frontside.Checked = (fl.Front != null);
backside.Checked = (fl.Back != null);
// Front settings
if(fl.Front != null)
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{
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fronthigh.TextureName = fl.Front.HighTexture;
frontmid.TextureName = fl.Front.MiddleTexture;
frontlow.TextureName = fl.Front.LowTexture;
frontsector.Text = fl.Front.Sector.Index.ToString();
frontoffsetx.Text = fl.Front.OffsetX.ToString();
frontoffsety.Text = fl.Front.OffsetY.ToString();
}
// Back settings
if(fl.Back != null)
{
backhigh.TextureName = fl.Back.HighTexture;
backmid.TextureName = fl.Back.MiddleTexture;
backlow.TextureName = fl.Back.LowTexture;
backsector.Text = fl.Back.Sector.Index.ToString();
backoffsetx.Text = fl.Back.OffsetX.ToString();
backoffsety.Text = fl.Back.OffsetY.ToString();
}
// Custom fields
fieldslist.SetValues(fl.Fields, true);
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////////////////////////////////////////////////////////////////////////
// Now go for all lines and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all lines
foreach(Linedef l in lines)
{
// Flags
foreach(CheckBox c in flags.Checkboxes)
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{
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if(l.Flags.ContainsKey(c.Tag.ToString()))
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{
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if(l.Flags[c.Tag.ToString()] != c.Checked)
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
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}
}
// Activations
if(activation.Items.Count > 0)
{
sai = (activation.Items[0] as LinedefActivateInfo);
foreach(LinedefActivateInfo ai in activation.Items)
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if((l.Activate & ai.Index) == ai.Index) sai = ai;
if(sai != activation.SelectedItem) activation.SelectedIndex = -1;
}
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// UDMF Activations
foreach(CheckBox c in udmfactivates.Checkboxes)
{
LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
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if(l.Flags.ContainsKey(ai.Key))
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{
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if(c.Checked != l.Flags[ai.Key])
{
c.ThreeState = true;
c.CheckState = CheckState.Indeterminate;
}
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}
}
// Action/tags
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if(l.Action != action.Value) action.Empty = true;
if(l.Tag.ToString() != tag.Text) tag.Text = "";
if(l.Args[0] != arg0.GetResult(-1)) arg0.ClearValue();
if(l.Args[1] != arg1.GetResult(-1)) arg1.ClearValue();
if(l.Args[2] != arg2.GetResult(-1)) arg2.ClearValue();
if(l.Args[3] != arg3.GetResult(-1)) arg3.ClearValue();
if(l.Args[4] != arg4.GetResult(-1)) arg4.ClearValue();
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// Front side checkbox
if((l.Front != null) != frontside.Checked)
{
frontside.ThreeState = true;
frontside.CheckState = CheckState.Indeterminate;
frontside.AutoCheck = false;
}
// Back side checkbox
if((l.Back != null) != backside.Checked)
{
backside.ThreeState = true;
backside.CheckState = CheckState.Indeterminate;
backside.AutoCheck = false;
}
// Front settings
if(l.Front != null)
{
if(fronthigh.TextureName != l.Front.HighTexture) fronthigh.TextureName = "";
if(frontmid.TextureName != l.Front.MiddleTexture) frontmid.TextureName = "";
if(frontlow.TextureName != l.Front.LowTexture) frontlow.TextureName = "";
if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = "";
if(frontoffsetx.Text != l.Front.OffsetX.ToString()) frontoffsetx.Text = "";
if(frontoffsety.Text != l.Front.OffsetY.ToString()) frontoffsety.Text = "";
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if(General.Map.IsType(typeof(UniversalMapSetIO))) customfrontbutton.Visible = true;
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}
// Back settings
if(l.Back != null)
{
if(backhigh.TextureName != l.Back.HighTexture) backhigh.TextureName = "";
if(backmid.TextureName != l.Back.MiddleTexture) backmid.TextureName = "";
if(backlow.TextureName != l.Back.LowTexture) backlow.TextureName = "";
if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = "";
if(backoffsetx.Text != l.Back.OffsetX.ToString()) backoffsetx.Text = "";
if(backoffsety.Text != l.Back.OffsetY.ToString()) backoffsety.Text = "";
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if(General.Map.IsType(typeof(UniversalMapSetIO))) custombackbutton.Visible = true;
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}
// Custom fields
fieldslist.SetValues(l.Fields, false);
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}
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}
// Front side (un)checked
private void frontside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked);
}
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// Back side (un)checked
private void backside_CheckStateChanged(object sender, EventArgs e)
{
// Enable/disable panel
// NOTE: Also enabled when checkbox is grayed!
backgroup.Enabled = (backside.CheckState != CheckState.Unchecked);
}
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// This selects all text in a textbox
private void SelectAllText(object sender, EventArgs e)
{
(sender as TextBox).SelectAll();
}
// Apply clicked
private void apply_Click(object sender, EventArgs e)
{
string undodesc = "linedef";
Sector s;
int index;
// Make undo
if(lines.Count > 1) undodesc = lines.Count + " linedefs";
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General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
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// Go for all the lines
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foreach(Linedef l in lines)
{
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// Apply all flags
foreach(CheckBox c in flags.Checkboxes)
{
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if(c.CheckState == CheckState.Checked) l.Flags[c.Tag.ToString()] = true;
else if(c.CheckState == CheckState.Unchecked) l.Flags[c.Tag.ToString()] = false;
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}
// Apply chosen activation flag
if(activation.SelectedIndex > -1)
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l.Activate = (activation.SelectedItem as LinedefActivateInfo).Index;
// UDMF activations
foreach(CheckBox c in udmfactivates.Checkboxes)
{
LinedefActivateInfo ai = (c.Tag as LinedefActivateInfo);
if(c.CheckState == CheckState.Checked) l.Flags[ai.Key] = true;
else if(c.CheckState == CheckState.Unchecked) l.Flags[ai.Key] = false;
}
// Action/tags
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if(!action.Empty) l.Action = action.Value;
l.Tag = tag.GetResult(l.Tag);
l.Args[0] = arg0.GetResult(l.Args[0]);
l.Args[1] = arg1.GetResult(l.Args[1]);
l.Args[2] = arg2.GetResult(l.Args[2]);
l.Args[3] = arg3.GetResult(l.Args[3]);
l.Args[4] = arg4.GetResult(l.Args[4]);
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// Remove front side?
if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked))
{
l.Front.Dispose();
}
// Create or modify front side?
else if(frontside.CheckState == CheckState.Checked)
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{
// Make sure we have a valid sector (make a new one if needed)
if(l.Front != null) index = l.Front.Sector.Index; else index = -1;
s = General.Map.Map.GetSectorByIndex(frontsector.GetResult(index));
if(s == null) s = General.Map.Map.CreateSector();
// Create new sidedef?
if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s);
// Change sector?
if(l.Front.Sector != s) l.Front.ChangeSector(s);
// Apply settings
l.Front.OffsetX = frontoffsetx.GetResult(l.Front.OffsetX);
l.Front.OffsetY = frontoffsety.GetResult(l.Front.OffsetY);
l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture));
l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture));
l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture));
}
// Remove back side?
if((l.Back != null) && (backside.CheckState == CheckState.Unchecked))
{
l.Back.Dispose();
}
// Create or modify back side?
else if(backside.CheckState == CheckState.Checked)
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{
// Make sure we have a valid sector (make a new one if needed)
if(l.Back != null) index = l.Back.Sector.Index; else index = -1;
s = General.Map.Map.GetSectorByIndex(backsector.GetResult(index));
if(s == null) s = General.Map.Map.CreateSector();
// Create new sidedef?
if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s);
// Change sector?
if(l.Back.Sector != s) l.Back.ChangeSector(s);
// Apply settings
l.Back.OffsetX = backoffsetx.GetResult(l.Back.OffsetX);
l.Back.OffsetY = backoffsety.GetResult(l.Back.OffsetY);
l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture));
l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture));
l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture));
}
// Custom fields
fieldslist.Apply(l.Fields);
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}
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// Update the used textures
General.Map.Data.UpdateUsedTextures();
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// Done
General.Map.IsChanged = true;
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this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Be gone
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// This finds a new (unused) tag
private void newtag_Click(object sender, EventArgs e)
{
tag.Text = General.Map.Map.GetNewTag().ToString();
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}
// Action changes
private void action_ValueChanges(object sender, EventArgs e)
{
int showaction = 0;
// Only when line type is known
if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value;
// Change the argument descriptions
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arg0label.Text = General.Map.Config.LinedefActions[showaction].Args[0].Title + ":";
arg1label.Text = General.Map.Config.LinedefActions[showaction].Args[1].Title + ":";
arg2label.Text = General.Map.Config.LinedefActions[showaction].Args[2].Title + ":";
arg3label.Text = General.Map.Config.LinedefActions[showaction].Args[3].Title + ":";
arg4label.Text = General.Map.Config.LinedefActions[showaction].Args[4].Title + ":";
arg0label.Enabled = General.Map.Config.LinedefActions[showaction].Args[0].Used;
arg1label.Enabled = General.Map.Config.LinedefActions[showaction].Args[1].Used;
arg2label.Enabled = General.Map.Config.LinedefActions[showaction].Args[2].Used;
arg3label.Enabled = General.Map.Config.LinedefActions[showaction].Args[3].Used;
arg4label.Enabled = General.Map.Config.LinedefActions[showaction].Args[4].Used;
if(arg0label.Enabled) arg0.ForeColor = SystemColors.WindowText; else arg0.ForeColor = SystemColors.GrayText;
if(arg1label.Enabled) arg1.ForeColor = SystemColors.WindowText; else arg1.ForeColor = SystemColors.GrayText;
if(arg2label.Enabled) arg2.ForeColor = SystemColors.WindowText; else arg2.ForeColor = SystemColors.GrayText;
if(arg3label.Enabled) arg3.ForeColor = SystemColors.WindowText; else arg3.ForeColor = SystemColors.GrayText;
if(arg4label.Enabled) arg4.ForeColor = SystemColors.WindowText; else arg4.ForeColor = SystemColors.GrayText;
arg0.Setup(General.Map.Config.LinedefActions[showaction].Args[0]);
arg1.Setup(General.Map.Config.LinedefActions[showaction].Args[1]);
arg2.Setup(General.Map.Config.LinedefActions[showaction].Args[2]);
arg3.Setup(General.Map.Config.LinedefActions[showaction].Args[3]);
arg4.Setup(General.Map.Config.LinedefActions[showaction].Args[4]);
}
// Browse Action clicked
private void browseaction_Click(object sender, EventArgs e)
{
action.Value = ActionBrowserForm.BrowseAction(this, action.Value);
}
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// Custom fields on front sides
private void customfrontbutton_Click(object sender, EventArgs e)
{
// Make collection of front sides
List<MapElement> sides = new List<MapElement>(lines.Count);
foreach(Linedef l in lines) if(l.Front != null) sides.Add(l.Front);
// Edit these
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CustomFieldsForm.ShowDialog(this, "Front side custom fields", "sidedef", sides, General.Map.Config.SidedefFields);
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}
// Custom fields on back sides
private void custombackbutton_Click(object sender, EventArgs e)
{
// Make collection of back sides
List<MapElement> sides = new List<MapElement>(lines.Count);
foreach(Linedef l in lines) if(l.Back != null) sides.Add(l.Back);
// Edit these
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CustomFieldsForm.ShowDialog(this, "Back side custom fields", "sidedef", sides, General.Map.Config.SidedefFields);
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}
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}
}