2013-12-17 08:19:40 +00:00
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.Text;
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using CodeImp.DoomBuilder.Map;
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using System.IO;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class ClipboardStreamWriter
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{
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#region ================== Constants
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private const string UDMF_CONFIG_NAME = "UDMF.cfg";
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#endregion
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#region ================== Variables
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private Configuration config;
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#endregion
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#region ================== Constructor / Disposer
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public ClipboardStreamWriter() {
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// Make configurations
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config = new Configuration();
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// Find a resource named UDMF.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
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foreach(string rn in resnames) {
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// Found it?
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if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase)) {
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// Get a stream from the resource
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Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
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StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
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// Load configuration from stream
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config.InputConfiguration(udmfcfgreader.ReadToEnd());
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// Now we add the linedef flags, activations and thing flags
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// to this list, so that these don't show up in the custom
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// fields list either. We use true as dummy value (it has no meaning)
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// Add linedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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config.WriteSetting("managedfields.linedef." + flag.Key, true);
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// Add linedef activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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config.WriteSetting("managedfields.linedef." + activate.Key, true);
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//mxd. Add sidedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.SidedefFlags)
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config.WriteSetting("managedfields.sidedef." + flag.Key, true);
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//mxd. Add sector flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.SectorFlags)
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config.WriteSetting("managedfields.sector." + flag.Key, true);
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// Add thing flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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config.WriteSetting("managedfields.thing." + flag.Key, true);
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// Done
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udmfcfgreader.Dispose();
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udmfcfg.Dispose();
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break;
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}
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}
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}
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#endregion
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#region ================== Writing
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public void Write(MapSet map, Stream stream) {
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Write(map.Vertices, map.Linedefs, map.Sidedefs, map.Sectors, map.Things, stream);
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}
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public void Write(ICollection<Vertex> vertices, ICollection<Linedef> linedefs, ICollection<Sidedef> sidedefs,
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ICollection<Sector> sectors, ICollection<Thing> things, Stream stream) {
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// Create collections
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Dictionary<Vertex, int> vertexids = new Dictionary<Vertex, int>();
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Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef, int>();
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Dictionary<Sector, int> sectorids = new Dictionary<Sector, int>();
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// Index the elements in the data structures
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foreach(Vertex v in vertices) vertexids.Add(v, vertexids.Count);
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foreach(Sidedef sd in sidedefs) sidedefids.Add(sd, sidedefids.Count);
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foreach(Sector s in sectors) sectorids.Add(s, sectorids.Count);
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BinaryWriter writer = new BinaryWriter(stream);
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// Write the data structures to stream
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WriteVertices(vertices, writer);
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WriteSectors(sectors, writer);
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WriteSidedefs(sidedefs, writer, sectorids);
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WriteLinedefs(linedefs, writer, sidedefids, vertexids);
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WriteThings(things, writer);
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writer.Flush();
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}
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private void WriteVertices(ICollection<Vertex> vertices, BinaryWriter writer) {
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writer.Write(vertices.Count);
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foreach(Vertex v in vertices) {
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//write "static" properties
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writer.Write(v.Position.x);
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writer.Write(v.Position.y);
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writer.Write(v.ZCeiling);
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writer.Write(v.ZFloor);
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// Write custom fields
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AddCustomFields(v.Fields, "vertex", writer);
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}
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}
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// This adds linedefs
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private void WriteLinedefs(ICollection<Linedef> linedefs, BinaryWriter writer, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids) {
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writer.Write(linedefs.Count);
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// Go for all linedefs
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foreach(Linedef l in linedefs) {
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//write "static" properties
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writer.Write(l.Tag);
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writer.Write(vertexids[l.Start]);
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writer.Write(vertexids[l.End]);
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//sidedefs
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writer.Write((l.Front != null && sidedefids.ContainsKey(l.Front)) ? sidedefids[l.Front] : -1);
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writer.Write((l.Back != null && sidedefids.ContainsKey(l.Back)) ? sidedefids[l.Back] : -1);
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//action and args
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writer.Write(l.Action);
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for(int i = 0; i < l.Args.Length; i++) writer.Write(l.Args[i]);
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AddFlags(l.Flags, writer);
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AddCustomFields(l.Fields, "linedef", writer);
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}
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}
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// This adds sidedefs
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private void WriteSidedefs(ICollection<Sidedef> sidedefs, BinaryWriter writer, IDictionary<Sector, int> sectorids) {
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writer.Write(sidedefs.Count);
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// Go for all sidedefs
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foreach(Sidedef s in sidedefs) {
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//write "static" properties
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writer.Write(s.OffsetX);
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writer.Write(s.OffsetY);
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writer.Write(sectorids[s.Sector]);
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//textures
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writer.Write(s.HighTexture.Length);
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writer.Write(s.HighTexture.ToCharArray());
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writer.Write(s.MiddleTexture.Length);
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writer.Write(s.MiddleTexture.ToCharArray());
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writer.Write(s.LowTexture.Length);
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writer.Write(s.LowTexture.ToCharArray());
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AddFlags(s.Flags, writer);
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AddCustomFields(s.Fields, "sidedef", writer);
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}
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}
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// This adds sectors
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private void WriteSectors(ICollection<Sector> sectors, BinaryWriter writer) {
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writer.Write(sectors.Count);
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// Go for all sectors
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foreach(Sector s in sectors) {
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//write "static" properties
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writer.Write(s.Tag);
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writer.Write(s.Effect);
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writer.Write(s.FloorHeight);
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writer.Write(s.CeilHeight);
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writer.Write(s.Brightness);
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//textures
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writer.Write(s.FloorTexture.Length);
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writer.Write(s.FloorTexture.ToCharArray());
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writer.Write(s.CeilTexture.Length);
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writer.Write(s.CeilTexture.ToCharArray());
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2014-08-25 11:15:19 +00:00
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//mxd. Slopes
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writer.Write(s.FloorSlopeOffset);
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writer.Write(s.FloorSlope.x);
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writer.Write(s.FloorSlope.y);
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writer.Write(s.FloorSlope.z);
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2014-10-17 11:55:08 +00:00
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writer.Write(s.CeilSlopeOffset);
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writer.Write(s.CeilSlope.x);
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writer.Write(s.CeilSlope.y);
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writer.Write(s.CeilSlope.z);
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2014-08-25 11:15:19 +00:00
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2013-12-17 08:19:40 +00:00
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AddFlags(s.Flags, writer);
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AddCustomFields(s.Fields, "sector", writer);
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}
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}
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// This adds things
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private void WriteThings(ICollection<Thing> things, BinaryWriter writer) {
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writer.Write(things.Count);
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// Go for all things
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foreach(Thing t in things) {
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//write "static" properties
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writer.Write(t.Tag);
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writer.Write(t.Position.x);
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writer.Write(t.Position.y);
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writer.Write(t.Position.z);
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writer.Write(t.AngleDoom);
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Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
Classic modes: display was not updated after loading a sprite.
Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
2014-04-30 10:01:22 +00:00
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writer.Write(t.Pitch); //mxd
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writer.Write(t.Roll); //mxd
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writer.Write(t.ScaleX); //mxd
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writer.Write(t.ScaleY); //mxd
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2013-12-17 08:19:40 +00:00
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writer.Write(t.Type);
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writer.Write(t.Action);
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for(int i = 0; i < t.Args.Length; i++) writer.Write(t.Args[i]);
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AddFlags(t.Flags, writer);
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AddCustomFields(t.Fields, "thing", writer);
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}
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}
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private void AddCustomFields(UniFields elementFields, string elementname, BinaryWriter writer) {
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2014-02-26 14:11:06 +00:00
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Dictionary<string, UniValue> fields = new Dictionary<string, UniValue>(StringComparer.Ordinal);
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2013-12-17 08:19:40 +00:00
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foreach(KeyValuePair<string, UniValue> f in elementFields) {
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if(config.SettingExists("managedfields." + elementname + "." + f.Key)) continue;
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fields.Add(f.Key, f.Value);
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}
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writer.Write(fields.Count);
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foreach(KeyValuePair<string, UniValue> f in fields) {
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writer.Write(f.Key.Length);
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writer.Write(f.Key.ToCharArray());
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writer.Write(f.Value.Type);
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if(f.Value.Value is bool) {
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writer.Write((int)UniversalType.Boolean);
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writer.Write((bool)f.Value.Value);
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} else if(f.Value.Value is float) {
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writer.Write((int)UniversalType.Float);
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writer.Write((float)f.Value.Value);
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} else if(f.Value.Value.GetType().IsPrimitive) {
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writer.Write((int)UniversalType.Integer);
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writer.Write((int)f.Value.Value);
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} else if(f.Value.Value is string) {
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writer.Write((int)UniversalType.String);
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string s = (string)f.Value.Value;
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writer.Write(s.Length);
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writer.Write(s.ToCharArray());
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} else { //WOLOLO! ERRORS!
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General.ErrorLogger.Add(ErrorType.Error, "Unable to copy Universal Field '" + f.Key + "' to clipboard: unknown value type '" + f.Value.Type + "'!");
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}
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}
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}
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2014-05-20 09:09:28 +00:00
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private static void AddFlags(Dictionary<string, bool> elementFlags, BinaryWriter writer) {
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2013-12-17 08:19:40 +00:00
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List<string> flags = new List<string>();
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foreach(KeyValuePair<string, bool> f in elementFlags) {
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if(!f.Value) continue;
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flags.Add(f.Key);
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}
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writer.Write(flags.Count);
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foreach(string s in flags) {
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writer.Write(s.Length);
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writer.Write(s.ToCharArray());
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}
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}
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#endregion
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}
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}
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