2019-08-09 04:18:08 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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namespace CodeImp.DoomBuilder.Rendering
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{
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public class IndexBuffer : IDisposable
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{
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2019-08-16 09:24:22 +00:00
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public IndexBuffer()
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2019-08-09 04:18:08 +00:00
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{
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2019-08-16 09:24:22 +00:00
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Handle = IndexBuffer_New();
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2019-08-09 04:18:08 +00:00
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if (Handle == IntPtr.Zero)
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throw new Exception("IndexBuffer_New failed");
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}
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~IndexBuffer()
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{
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Dispose();
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}
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public bool Disposed { get { return Handle == IntPtr.Zero; } }
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public void Dispose()
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{
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if (!Disposed)
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{
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IndexBuffer_Delete(Handle);
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Handle = IntPtr.Zero;
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}
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}
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2019-08-09 22:46:51 +00:00
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internal IntPtr Handle;
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2019-08-09 04:18:08 +00:00
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2019-08-30 08:30:28 +00:00
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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2019-08-16 09:24:22 +00:00
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static extern IntPtr IndexBuffer_New();
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2019-08-09 04:18:08 +00:00
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2019-08-30 08:30:28 +00:00
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[DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)]
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2019-08-09 04:18:08 +00:00
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static extern void IndexBuffer_Delete(IntPtr handle);
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}
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}
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