UltimateZoneBuilder/Source/Core/Rendering/IndexBuffer.cs

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1.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
namespace CodeImp.DoomBuilder.Rendering
{
public class IndexBuffer : IDisposable
{
public IndexBuffer(int sizeInBytes)
{
Handle = IndexBuffer_New(sizeInBytes);
if (Handle == IntPtr.Zero)
throw new Exception("IndexBuffer_New failed");
}
~IndexBuffer()
{
Dispose();
}
public void SetBufferData(int[] data)
{
IndexBuffer_SetBufferData(Handle, data, data.Length * Marshal.SizeOf<int>());
}
public bool Disposed { get { return Handle == IntPtr.Zero; } }
public void Dispose()
{
if (!Disposed)
{
IndexBuffer_Delete(Handle);
Handle = IntPtr.Zero;
}
}
IntPtr Handle;
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern IntPtr IndexBuffer_New(int sizeInBytes);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void IndexBuffer_Delete(IntPtr handle);
[DllImport("BuilderNative.dll", CallingConvention = CallingConvention.Cdecl)]
static extern void IndexBuffer_SetBufferData(IntPtr handle, int[] data, long size);
}
}