UltimateZoneBuilder/Builder.sln

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2007-06-13 19:39:38 +00:00

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Builder", "Source\Core\Builder.csproj", "{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}"
2007-06-13 19:39:38 +00:00
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuilderModes", "Source\Plugins\BuilderModes\BuilderModes.csproj", "{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}"
2008-01-02 21:49:43 +00:00
EndProject
2013-03-18 13:59:05 +00:00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BuilderEffects", "Source\Plugins\BuilderEffects\BuilderEffects.csproj", "{B859BE0F-A992-476D-A642-FA8EFE94AAA5}"
EndProject
2013-03-18 13:59:05 +00:00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ColorPicker", "Source\Plugins\ColorPicker\ColorPicker.csproj", "{A4761900-0EA3-4FE4-A919-847FD5080EFC}"
2010-09-01 20:08:07 +00:00
EndProject
2013-03-18 13:59:05 +00:00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TagExplorer", "Source\Plugins\TagExplorer\TagExplorer.csproj", "{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CommentsPanel", "Source\Plugins\CommentsPanel\CommentsPanel.csproj", "{58BD8A5B-1B48-435D-8473-A92F27D06C49}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NodesViewer", "Source\Plugins\NodesViewer\NodesViewer.csproj", "{9F244231-6A0C-42A6-87C5-ED9620DEE096}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TagRange", "Source\Plugins\TagRange\TagRange.csproj", "{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VisplaneExplorer", "Source\Plugins\VisplaneExplorer\VisplaneExplorer.csproj", "{CF670175-7099-4090-A330-EE25C7230139}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SoundPropagation", "Source\Plugins\SoundPropagationMode\SoundPropagation.csproj", "{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StairSectorBuilder", "Source\Plugins\StairSectorBuilder\StairSectorBuilder.csproj", "{3F365121-906B-409D-BB1E-37E0A78056C2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AutomapMode", "Source\Plugins\AutomapMode\AutomapMode.csproj", "{B33F68D5-1335-400C-A1D7-7F5602A030EF}"
EndProject
2007-06-13 19:39:38 +00:00
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
Debug + Profiler|x86 = Debug + Profiler|x86
Debug|x86 = Debug|x86
Release + Profiler|x86 = Release + Profiler|x86
Release|x86 = Release|x86
2007-06-13 19:39:38 +00:00
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Debug|x86.ActiveCfg = Debug|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Debug|x86.Build.0 = Debug|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Release|x86.ActiveCfg = Release|x86
{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Debug|x86.ActiveCfg = Debug|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Debug|x86.Build.0 = Debug|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|x86.ActiveCfg = Release|x86
{B42D5AA0-F9A6-4234-9C4B-A05B11A64851}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
2013-03-18 13:59:05 +00:00
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Debug|x86.ActiveCfg = Debug|x86
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Debug|x86.Build.0 = Debug|x86
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
2013-03-18 13:59:05 +00:00
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Release|x86.ActiveCfg = Release|x86
{B859BE0F-A992-476D-A642-FA8EFE94AAA5}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
2013-03-18 13:59:05 +00:00
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Debug|x86.ActiveCfg = Debug|x86
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Debug|x86.Build.0 = Debug|x86
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
2013-03-18 13:59:05 +00:00
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Release|x86.ActiveCfg = Release|x86
{A4761900-0EA3-4FE4-A919-847FD5080EFC}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
2013-03-18 13:59:05 +00:00
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|x86.ActiveCfg = Debug|x86
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Debug|x86.Build.0 = Debug|x86
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
2013-03-18 13:59:05 +00:00
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|x86.ActiveCfg = Release|x86
{BE7917F3-E6FE-4D5B-8FA9-B8E7668AC731}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Debug|x86.ActiveCfg = Debug|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Debug|x86.Build.0 = Debug|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release|x86.ActiveCfg = Release|x86
{58BD8A5B-1B48-435D-8473-A92F27D06C49}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Debug|x86.ActiveCfg = Debug|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Debug|x86.Build.0 = Debug|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Release|x86.ActiveCfg = Release|x86
{9F244231-6A0C-42A6-87C5-ED9620DEE096}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Debug|x86.ActiveCfg = Debug|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Debug|x86.Build.0 = Debug|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release|x86.ActiveCfg = Release|x86
{F49EFF6D-51CB-4E49-8223-AAE653C5B62F}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{CF670175-7099-4090-A330-EE25C7230139}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{CF670175-7099-4090-A330-EE25C7230139}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{CF670175-7099-4090-A330-EE25C7230139}.Debug|x86.ActiveCfg = Debug|x86
{CF670175-7099-4090-A330-EE25C7230139}.Debug|x86.Build.0 = Debug|x86
{CF670175-7099-4090-A330-EE25C7230139}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{CF670175-7099-4090-A330-EE25C7230139}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{CF670175-7099-4090-A330-EE25C7230139}.Release|x86.ActiveCfg = Release|x86
{CF670175-7099-4090-A330-EE25C7230139}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Debug|x86.ActiveCfg = Debug|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Debug|x86.Build.0 = Debug|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Release|x86.ActiveCfg = Release|x86
{F59B344C-DD50-4DB7-ADDD-56AAD66450AF}.Release|x86.Build.0 = Release|x86
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead. Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn. Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly. Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file. Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior. Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading. Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole. Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way. Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all. Updated ZDoom_DECORATE.cfg.
2015-09-16 12:10:43 +00:00
{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug + Profiler|x86.ActiveCfg = Debug + Profiler|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug + Profiler|x86.Build.0 = Debug + Profiler|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|x86.ActiveCfg = Debug|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Debug|x86.Build.0 = Debug|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Release + Profiler|x86.ActiveCfg = Release + Profiler|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Release + Profiler|x86.Build.0 = Release + Profiler|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|x86.ActiveCfg = Release|x86
{3F365121-906B-409D-BB1E-37E0A78056C2}.Release|x86.Build.0 = Release|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Debug + Profiler|x86.ActiveCfg = Debug|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Debug + Profiler|x86.Build.0 = Debug|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Debug|x86.ActiveCfg = Debug|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Debug|x86.Build.0 = Debug|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Release + Profiler|x86.ActiveCfg = Release|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Release + Profiler|x86.Build.0 = Release|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Release|x86.ActiveCfg = Release|x86
{B33F68D5-1335-400C-A1D7-7F5602A030EF}.Release|x86.Build.0 = Release|x86
2007-06-13 19:39:38 +00:00
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HideSolutionNode = FALSE
EndGlobalSection
EndGlobal