2019-12-22 23:13:09 +00:00
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/*
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** BuilderNative Renderer
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** Copyright (c) 2019 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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2019-08-09 04:18:08 +00:00
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#pragma once
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2019-12-22 22:44:58 +00:00
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#include <list>
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2019-12-23 19:09:38 +00:00
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#include "../Backend.h"
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2019-08-16 11:07:57 +00:00
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2019-12-23 19:09:38 +00:00
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class GLRenderDevice;
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class GLVertexBuffer;
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2019-12-22 22:44:58 +00:00
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2019-12-23 19:09:38 +00:00
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class GLSharedVertexBuffer
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2019-08-09 04:18:08 +00:00
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{
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public:
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2019-12-23 19:09:38 +00:00
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GLSharedVertexBuffer(VertexFormat format, int size) : Format(format), Size(size) { }
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2019-08-09 04:18:08 +00:00
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2019-08-10 05:46:29 +00:00
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GLuint GetBuffer();
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2019-08-16 11:07:57 +00:00
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GLuint GetVAO();
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VertexFormat Format = VertexFormat::Flat;
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2019-12-22 22:44:58 +00:00
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int NextPos = 0;
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int Size = 0;
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2019-12-23 19:09:38 +00:00
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std::list<GLVertexBuffer*> VertexBuffers;
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2019-08-16 11:07:57 +00:00
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static void SetupFlatVAO();
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static void SetupWorldVAO();
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2019-08-09 21:15:48 +00:00
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private:
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2019-08-10 05:46:29 +00:00
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GLuint mBuffer = 0;
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2019-08-16 11:07:57 +00:00
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GLuint mVAO = 0;
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2019-08-09 04:18:08 +00:00
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};
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2019-12-18 01:27:49 +00:00
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2019-12-23 19:09:38 +00:00
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class GLVertexBuffer : public VertexBuffer
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2019-12-18 01:27:49 +00:00
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{
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public:
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2019-12-23 19:09:38 +00:00
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~GLVertexBuffer();
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2019-12-18 01:27:49 +00:00
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2019-12-26 00:09:31 +00:00
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void Finalize();
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2019-12-18 01:27:49 +00:00
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VertexFormat Format = VertexFormat::Flat;
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2019-12-23 19:09:38 +00:00
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GLRenderDevice* Device = nullptr;
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std::list<GLVertexBuffer*>::iterator ListIt;
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2019-12-22 22:44:58 +00:00
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2019-12-18 01:27:49 +00:00
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int BufferOffset = 0;
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int BufferStartIndex = 0;
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2019-12-22 22:44:58 +00:00
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int Size = 0;
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2019-12-18 01:27:49 +00:00
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};
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