UltimateZoneBuilder/Source/Native/OpenGL/GLShaderManager.h

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#pragma once
#include "GLShader.h"
class GLShaderManager
{
public:
void ReleaseResources();
void DeclareShader(int index, const char* name, const char* vs, const char* ps);
2019-09-29 16:57:51 +00:00
std::vector<GLShader> AlphaTestShaders;
std::vector<GLShader> Shaders;
};