UltimateZoneBuilder/Source/Native/OpenGL/GLShaderManager.h

14 lines
255 B
C++

#pragma once
#include "GLShader.h"
class GLShaderManager
{
public:
void ReleaseResources();
void DeclareShader(int index, const char* name, const char* vs, const char* ps);
std::vector<GLShader> AlphaTestShaders;
std::vector<GLShader> Shaders;
};