UltimateZoneBuilder/Source/Native/ShaderManager.h

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#pragma once
#include "Shader.h"
class ShaderManager
{
public:
void ReleaseResources();
void DeclareShader(int index, const char* name, const char* vs, const char* ps);
2019-09-29 16:57:51 +00:00
std::vector<Shader> AlphaTestShaders;
std::vector<Shader> Shaders;
};