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< title > GZDoom Builder features< / title >
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< h1 > Actions< / h1 >
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< h2 > List of new actions avaliable in GZDoom Builder:< / h2 >
< p > You can bind these actions to keyboard shortcuts in < strong > Preferences (F5) -> Controls< / strong > < br / >
< h2 > < strong > Drawing:< / strong > < / h2 >
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< td width = "130" > < strong > Name:< / strong > < / td >
< td width = "130" > < div align = "center" > < strong > Default shortcut:< / strong > < / div > < / td >
< td > < strong > Description:< / strong > < / td >
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< td > < a href = "gz_mode_drawrect.html" > Start Rectangle Drawing< / a > < / td >
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< td > < div align = "center" > Ctrl-Shift-D< / div > < / td >
< td > Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.< / td >
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< tr >
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< td > < a href = "gz_mode_drawellipse.html" > Start Ellipse Drawing< / a > < / td >
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< td > < div align = "center" > Ctrl-Alt-D< / div > < / td >
< td > Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.< / td >
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< tr >
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< td > < a href = "gz_mode_drawbridge.html" > Bridge Mode< / a > < / td >
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< td > < div align = "center" > Ctrl-B< / div > < / td >
< td > Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode.< / td >
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< tr >
< td > Increase Sudivision Level< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Increases subdivision level in Rectangle and Ellipse Drawing Modes.< / td >
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< tr >
< td > Decrease Sudivision Level< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Decreases subdivision level in Rectangle and Ellipse Drawing Modes.< / td >
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< td > Increase Corners Bevel< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.< / td >
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< tr >
< td > Decrease Corners Bevel< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.< / td >
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< br / >
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< h2 > < strong > Edit:< / strong > < / h2 >
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< td width = "130" > < strong > Name:< / strong > < / td >
< td width = "130" > < div align = "center" > < strong > Default shortcut:< / strong > < / div > < / td >
< td > < strong > Description:< / strong > < / td >
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< td > < a href = "gz_mode_snapverts.html" > Snap Selected Vertices to Grid< / a > < / td >
< td > < div align = "center" > -< / div > < / td >
< td > Snaps selected vertices to grid.< / td >
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< br / >
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< h2 > < strong > GZDoom Builder:< / strong > < / h2 >
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< td width = "130" > < strong > Name:< / strong > < / td >
< td width = "130" > < div align = "center" > < strong > Default shortcut:< / strong > < / div > < / td >
< td > < strong > Description:< / strong > < / td >
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< tr >
< td > Toggle models rendering< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Toggles models rendering.< / td >
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< td > Toggle dynamic lights rendering< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Toggles dynamic lights rendering.< / td >
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< tr >
< td > Toggle dynamic lights animation< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Toggles dynamic lights animation.< / td >
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< tr >
< td > Toggle fog rendering< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Toggles fog rendering.< / td >
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< tr >
< td > Render selected/all models< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Render all models / render only models for selected things.< / td >
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< tr >
< td > Toggle GZDoom effects< / td >
< td > < div align = "center" > -< / div > < / td >
< td > Toggles models, dynamic lights and fog rendering.< / td >
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< h2 > < strong > Tools:< / strong > < / h2 >
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< td width = "130" > < strong > Name:< / strong > < / td >
< td width = "130" > < div align = "center" > < strong > Default shortcut:< / strong > < / div > < / td >
< td > < strong > Description:< / strong > < / td >
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< tr >
< td > Reload < a id = "modeldef" href = "gz_gldefs.html" > MODELDEF< / a > < / td >
< td > < div align = "center" > -< / div > < / td >
< td > Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in < strong > Tools< / strong > menu).< / td >
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< tr >
< td > Reload < a id = "gldefs" href = "gz_gldefs.html" > GLDEFS< / a > < / td >
< td > < div align = "center" > -< / div > < / td >
< td > Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in < strong > Tools< / strong > menu).< / td >
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< tr >
< td > Reload < a id = "mapinfo" href = "gz_mapinfo.html" > (Z)MAPINFO< / a > < / td >
< td > < div align = "center" > -< / div > < / td >
< td > Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in < strong > Tools< / strong > menu).< / td >
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< tr >
< td > Open < a href = "gz_plug_colorpicker.html" > Color picker< / a > < / td >
< td > < div align = "center" > K< / div > < / td >
< td > Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly.< / td >
< / tr >
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< td > Open < a href = "gz_plug_udmfcontrols.html" > UDMF Controls< / a > < / td >
< td > < div align = "center" > Ctrl-T< / div > < / td >
< td > Select surface(s) in Visual Modes, then use this panel to edit sector and texture properties quickly.< / td >
< / tr >
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< td > < a id = "newtestmap" > < / a > Test map from current position< / td >
< td > < div align = "center" > Ctrl-F9< / div > < / td >
< td > Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes).< / td >
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< h2 > < strong > Visual Modes:< / strong > < / h2 >
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< td width = "130" > < strong > Name:< / strong > < / td >
< td width = "130" > < div align = "center" > < strong > Default shortcut:< / strong > < / div > < / td >
< td > < strong > Description:< / strong > < / td >
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< td > < a id = "movething" > < / a > Move Thing Left< / td >
< td > < div align = "center" > Ctrl-Left< / div > < / td >
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< td > Moves selected Things left in Visual Modes. Movement ammount is based on current grid size.< / td >
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< tr >
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< td > Move Thing Right< / td >
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< td > < div align = "center" > Ctrl-Right< / div > < / td >
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< td > Moves selected Things right in Visual Modes. Movement ammount is based on current grid size.< / td >
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< tr >
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< td > Move Thing Forward< / td >
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< td > < div align = "center" > Ctrl-Up< / div > < / td >
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< td > Moves selected Things away from camera in Visual Modes. Movement ammount is based on current grid size.< / td >
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< tr >
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< td > Move Thing Backward< / td >
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< td > < div align = "center" > Ctrl-Down< / div > < / td >
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< td > Moves selected Things closer to camera in Visual Modes. Movement ammount is based on current grid size.< / td >
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< td > < a id = "movethingtocursor" > < / a > Move Thing To Cursor Location< / td >
< td > < div align = "center" > Ctrl + Middle-Click< / div > < / td >
< td > Moves selected Things to cursor location preserving relative offsets in Visual Modes.< / td >
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< td > Rotate Selected Things Clockwise< / td >
< td > < div align = "center" > Ctrl-Shift-MScroll< / div > < / td >
< td > Rotates selected things clockwise.< / td >
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< tr >
< td > Rotate Selected Things Counterclockwise< / td >
< td > < div align = "center" > Ctrl-Shift-MScroll< / div > < / td >
< td > Rotates selected things counterclockwise.< / td >
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