UltimateZoneBuilder/Help/gz_actions.html

212 lines
8.4 KiB
HTML
Raw Normal View History

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title">
<h1>Actions</h1>
</div>
<div id="contents">
<h2>List of new actions avaliable in GZDoom Builder:</h2>
<p> You can bind these actions to keyboard shortcuts in <strong>Preferences (F5) -> Controls</strong><br />
<h2><strong>Drawing:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td><a href="gz_mode_drawrect.html">Start Rectangle Drawing</a></td>
<td><div align="center">Ctrl-Shift-D</div></td>
<td>Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.</td>
</tr>
<tr>
<td><a href="gz_mode_drawellipse.html">Start Ellipse Drawing</a></td>
<td><div align="center">Ctrl-Alt-D</div></td>
<td>Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.</td>
</tr>
<tr>
<td><a href="gz_mode_drawbridge.html">Bridge Mode</a></td>
<td><div align="center">Ctrl-B</div></td>
<td>Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode.</td>
</tr>
<tr>
<td>Increase Sudivision Level</td>
<td><div align="center">-</div></td>
<td>Increases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
</tr>
<tr>
<td>Decrease Sudivision Level</td>
<td><div align="center">-</div></td>
<td>Decreases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
</tr>
<tr>
<td>Increase Corners Bevel</td>
<td><div align="center">-</div></td>
<td>Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
</tr>
<tr>
<td>Decrease Corners Bevel</td>
<td><div align="center">-</div></td>
<td>Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
</tr>
</table>
<br />
<h2><strong>Edit:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td><a href="gz_mode_snapverts.html">Snap Selected Vertices to Grid</a></td>
<td><div align="center">-</div></td>
<td>Snaps selected vertices to grid.</td>
</tr>
</table>
<br />
<h2><strong>GZDoom Builder:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td>Toggle models rendering</td>
<td><div align="center">-</div></td>
<td>Toggles models rendering.</td>
</tr>
<tr>
<td>Toggle dynamic lights rendering</td>
<td><div align="center">-</div></td>
<td>Toggles dynamic lights rendering.</td>
</tr>
<tr>
<td>Toggle dynamic lights animation</td>
<td><div align="center">-</div></td>
<td>Toggles dynamic lights animation.</td>
</tr>
<tr>
<td>Toggle fog rendering</td>
<td><div align="center">-</div></td>
<td>Toggles fog rendering.</td>
</tr>
<tr>
<td>Render selected/all models</td>
<td><div align="center">-</div></td>
<td>Render all models / render only models for selected things.</td>
</tr>
<tr>
<td>Toggle GZDoom effects</td>
<td><div align="center">-</div></td>
<td>Toggles models, dynamic lights and fog rendering.</td>
</tr>
</table>
<br />
<h2><strong>Tools:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td>Reload <a id="modeldef" href="gz_gldefs.html">MODELDEF</a></td>
<td><div align="center">-</div></td>
<td>Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
</tr>
<tr>
<td>Reload <a id="gldefs" href="gz_gldefs.html">GLDEFS</a></td>
<td><div align="center">-</div></td>
<td>Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
</tr>
<tr>
<td>Reload <a id="mapinfo" href="gz_mapinfo.html">(Z)MAPINFO</a></td>
<td><div align="center">-</div></td>
<td>Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
</tr>
<tr>
<td>Open <a href="gz_plug_colorpicker.html">Color picker</a></td>
<td><div align="center">K</div></td>
<td>Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly.</td>
</tr>
<tr>
<td>Open <a href="gz_plug_udmfcontrols.html">UDMF Controls</a></td>
<td><div align="center">Ctrl-T</div></td>
<td>Select surface(s) in Visual Modes, then use this panel to edit sector and texture properties quickly.</td>
</tr>
<tr>
<td><a id="newtestmap"></a>Test map from current position</td>
<td><div align="center">Ctrl-F9</div></td>
<td>Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes).</td>
</tr>
</table>
<br />
<h2><strong>Visual Modes:</strong></h2>
<table border="0" cellspacing="3" cellpadding="3">
<tr>
<td width="130"><strong>Name:</strong></td>
<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
<td><strong>Description:</strong></td>
</tr>
<tr>
<td><a id="movething"></a>Move Thing Left</td>
<td><div align="center">Ctrl-Left</div></td>
<td>Moves selected Things left in Visual Modes. Movement ammount is based on current grid size.</td>
</tr>
<tr>
<td>Move Thing Right</td>
<td><div align="center">Ctrl-Right</div></td>
<td>Moves selected Things right in Visual Modes. Movement ammount is based on current grid size.</td>
</tr>
<tr>
<td>Move Thing Forward</td>
<td><div align="center">Ctrl-Up</div></td>
<td>Moves selected Things away from camera in Visual Modes. Movement ammount is based on current grid size.</td>
</tr>
<tr>
<td>Move Thing Backward</td>
<td><div align="center">Ctrl-Down</div></td>
<td>Moves selected Things closer to camera in Visual Modes. Movement ammount is based on current grid size.</td>
</tr>
<tr>
<td><a id="movethingtocursor"></a>Move Thing To Cursor Location</td>
<td><div align="center">Ctrl + Middle-Click</div></td>
<td>Moves selected Things to cursor location preserving relative offsets in Visual Modes.</td>
</tr>
<tr>
<td>Rotate Selected Things Clockwise</td>
<td><div align="center">Ctrl-Shift-MScroll</div></td>
<td>Rotates selected things clockwise.</td>
</tr>
<tr>
<td>Rotate Selected Things Counterclockwise</td>
<td><div align="center">Ctrl-Shift-MScroll</div></td>
<td>Rotates selected things counterclockwise.</td>
</tr>
</table>
</p>
</div>
</body>