<td>Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode.</td>
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<td>Increase Sudivision Level</td>
<td><divalign="center">-</div></td>
<td>Increases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
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<td>Decrease Sudivision Level</td>
<td><divalign="center">-</div></td>
<td>Decreases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
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<td>Increase Corners Bevel</td>
<td><divalign="center">-</div></td>
<td>Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
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<td>Decrease Corners Bevel</td>
<td><divalign="center">-</div></td>
<td>Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
<td>Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
<td>Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
<td>Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
<td><aid="newtestmap"></a>Test map from current position</td>
<td><divalign="center">Ctrl-F9</div></td>
<td>Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes).</td>