UltimateZoneBuilder/Source/Core/GZBuilder/Data/ModelDefEntry.cs

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using System;
using System.Collections.Generic;
using System.Text;
using SlimDX;
using SlimDX.Direct3D9;
using CodeImp.DoomBuilder.GZBuilder.MD3;
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namespace CodeImp.DoomBuilder.GZBuilder.Data
{
internal sealed class ModeldefEntry
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{
internal string ClassName;
internal string Path; //this holds Path parameter of MODELDEF entry
internal List<string> ModelNames;
internal List<string> TextureNames;
internal string Location; //this holds location of resource, from which modeldef was loaded
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internal GZModel Model;
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internal Vector3 Scale;
internal float zOffset;
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internal ModeldefEntry() {
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ModelNames = new List<string>();
TextureNames = new List<string>();
}
internal void Dispose() {
if (Model != null) {
foreach (IndexBuffer ib in Model.Indeces2D)
ib.Dispose();
foreach (Mesh mesh in Model.Meshes)
mesh.Dispose();
foreach (Texture t in Model.Textures)
t.Dispose();
}
}
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}
}