using System; using System.Collections.Generic; using System.Text; using SlimDX; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.GZBuilder.MD3; namespace CodeImp.DoomBuilder.GZBuilder.Data { internal sealed class ModeldefEntry { internal string ClassName; internal string Path; //this holds Path parameter of MODELDEF entry internal List ModelNames; internal List TextureNames; internal string Location; //this holds location of resource, from which modeldef was loaded internal GZModel Model; internal Vector3 Scale; internal float zOffset; internal ModeldefEntry() { ModelNames = new List(); TextureNames = new List(); } internal void Dispose() { if (Model != null) { foreach (IndexBuffer ib in Model.Indeces2D) ib.Dispose(); foreach (Mesh mesh in Model.Meshes) mesh.Dispose(); foreach (Texture t in Model.Textures) t.Dispose(); } } } }