UltimateZoneBuilder/Source/Core/GZBuilder/Data
MaxED 70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
..
BoundingBox.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
GameType.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
GZDoomLight.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
MapInfo.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
ModelDefEntry.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
ScriptItem.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
ScriptType.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
SharpCompressHelper.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
TextureData.cs Added PCX image format support. 2012-06-03 23:36:53 +00:00
ThingBoundingBox.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
ThingCopyData.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00