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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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70ea0658ed
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll. Added PK7 archive support. PK3 archives now load aprox. 40% faster. Textures browser now shows Folder/PK3/PK7 folder structure. TextureBrowserForm is now used to display both Textures and Flats. ACS scripts from #include and #import directives are now shown in Script name/number dropdowns. Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script). |
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.. | ||
BoundingBox.cs | ||
GameType.cs | ||
GZDoomLight.cs | ||
MapInfo.cs | ||
ModelDefEntry.cs | ||
ScriptItem.cs | ||
ScriptType.cs | ||
SharpCompressHelper.cs | ||
TextureData.cs | ||
ThingBoundingBox.cs | ||
ThingCopyData.cs |