UltimateZoneBuilder/Source/Core/Data/DirectoryReader.cs

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#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.IO;
using CodeImp.DoomBuilder.Compilers;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class DirectoryReader : PK3StructuredReader
{
#region ================== Variables
private readonly DirectoryFilesList files;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DirectoryReader(DataLocation dl, bool asreadonly) : base(dl, asreadonly)
{
General.WriteLogLine("Opening directory resource \"" + location.location + "\"");
// Initialize
files = new DirectoryFilesList(dl.location, true);
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
//mxd. Don't move directory wads anywhere
protected override void Initialize()
{
// Load all WAD files in the root as WAD resources
string[] wadfiles = GetWadFiles(); //mxd
wads = new List<WADReader>(wadfiles.Length);
foreach(string wadfile in wadfiles)
{
//mxd. Don't add the map file. Otherwise DataManager will try to load it twice (and fial).
string wadfilepath = Path.Combine(location.location, wadfile);
if(General.Map.FilePathName != wadfilepath)
{
DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, wadfilepath, false, false, true);
wads.Add(new WADReader(wdl, isreadonly));
}
}
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing directory resource \"" + location.location + "\"");
// Done
base.Dispose();
}
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname, bool longname, ref string patchlocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
if(!longname) //mxd. Patches with long names can't be in wads
{
for(int i = wads.Count - 1; i > -1; i--)
{
Stream data = wads[i].GetPatchData(pname, false, ref patchlocation);
if(data != null) return data;
}
}
try
{
if(longname)
{
//mxd. Long names are absolute
pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
if(FileExists(pname))
{
patchlocation = location.GetDisplayName();
return LoadFile(pname);
}
return null;
}
if(General.Map.Config.MixTexturesFlats)
Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration. Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree. Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form). Fixed, Textures Browser form: resources tree showed textures count even when browsing flats. Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats). Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models. Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one. Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES". Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked). Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked). Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list. Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
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{
//mxd. Find in directories ZDoom expects them to be
string dir = Path.GetDirectoryName(pname);
string name = Path.GetFileName(pname);
foreach(string loc in PatchLocations)
{
string path = Path.Combine(loc, dir);
string filename = FindFirstFile(path, name, true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
{
patchlocation = location.GetDisplayName(); //mxd
return LoadFile(filename);
}
}
}
else
{
// Find in patches directory
string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
{
patchlocation = location.GetDisplayName(); //mxd
return LoadFile(filename);
}
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname, bool longname, ref string texturelocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
if(!longname) //mxd. Textures with long names can't be in wads
{
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname, false, ref texturelocation);
if(data != null) return data;
}
}
try
{
//mxd. Long names are absolute
if(longname)
{
pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
if(FileExists(pname))
{
texturelocation = location.GetDisplayName();
return LoadFile(pname);
}
return null;
}
else
{
// Find in textures directory
string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
{
texturelocation = location.GetDisplayName(); //mxd
return LoadFile(filename);
}
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message);
}
// Nothing found
return null;
}
//mxd. This finds and returns a HiRes textue stream
public override Stream GetHiResTextureData(string name, ref string hireslocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetHiResTextureData(name, ref hireslocation);
if(data != null) return data;
}
try
{
// Find in hires directory
string filename = FindFirstFile(HIRES_DIR, name, true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
{
hireslocation = location.GetDisplayName();
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading HiRes texture \"" + name + "\" from directory: " + e.Message);
}
// Nothing found
return null;
}
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// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetColormapData(pname);
if(data != null) return data;
}
try
{
// Find in patches directory
string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message);
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}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname, ref string spritelocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname, ref spritelocation);
if(sprite != null) return sprite;
}
try
{
// Find in sprites directory
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
spritelocation = location.GetDisplayName(); //mxd
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
try
{
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return true;
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message);
}
// Nothing found
return false;
}
#endregion
#region ================== Voxels (mxd)
//mxd. This finds and returns a voxel stream
public override Stream GetVoxelData(string name, ref string voxellocation)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream voxel = wads[i].GetVoxelData(name, ref voxellocation);
if(voxel != null) return voxel;
}
try
{
// Find in voxels directory
string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
string filename = FindFirstFile(path, Path.GetFileName(name), true);
if((filename != null) && FileExists(filename))
{
voxellocation = location.GetDisplayName();
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message);
}
// Nothing found
return null;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
protected override ImageData CreateImage(string filename, int imagetype)
{
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switch(imagetype)
{
case ImageDataFormat.DOOMFLAT:
return new FileImage(filename, Path.Combine(location.location, filename), true);
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case ImageDataFormat.DOOMPICTURE:
return new FileImage(filename, Path.Combine(location.location, filename), false);
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case ImageDataFormat.DOOMCOLORMAP:
return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
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default:
throw new ArgumentException("Invalid image format specified!");
}
}
// This returns true if the specified file exists
internal override bool FileExists(string filename, int unused) { return files.FileExists(filename); } //mxd
internal override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
//mxd. This returns wad files in the root directory
protected override string[] GetWadFiles()
{
return files.GetWadFiles().ToArray();
}
// This returns all files in a given directory that have the given file title
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
{
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
}
//mxd. This returns all files in a given directory which title starts with given title
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders)
{
return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray();
}
// This returns all files in a given directory that match the given extension
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
internal override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty);
return files.GetFirstFile(path, title, subfolders, ext);
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
internal override MemoryStream LoadFile(string filename)
{
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MemoryStream s = null;
try
{
lock(this)
{
s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename)));
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message);
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}
return s;
}
//mxd
internal override bool SaveFile(MemoryStream stream, string filename, int unused) { return SaveFile(stream, filename); }
internal override bool SaveFile(MemoryStream stream, string filename)
{
if(isreadonly) return false;
try
{
lock(this)
{
File.WriteAllBytes(Path.Combine(location.location, filename), stream.ToArray());
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, "Unable to save file: " + e.Message);
return false;
}
return true;
}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
File.Copy(Path.Combine(location.location, filename), tempfile);
return tempfile;
}
#endregion
#region ================== Compiling (mxd)
// This compiles a script lump and returns any errors that may have occurred
// Returns true when our code worked properly (even when the compiler returned errors)
internal override bool CompileLump(string filepathname, int unused, ScriptConfiguration scriptconfig, List<CompilerError> errors) { return CompileLump(filepathname, scriptconfig, errors); }
internal override bool CompileLump(string filepathname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
{
return CompileScriptLump(filepathname, scriptconfig, errors);
}
internal static bool CompileScriptLump(string filepathname, ScriptConfiguration scriptconfig, List<CompilerError> errors)
{
// No compiling required
if(scriptconfig.Compiler == null) return true;
// Initialize compiler
Compiler compiler;
try
{
compiler = scriptconfig.Compiler.Create();
}
catch(Exception e)
{
// Fail
errors.Add(new CompilerError("Unable to initialize compiler. " + e.GetType().Name + ": " + e.Message));
return false;
}
// Copy the source file into the temporary directory
string inputfile = Path.Combine(compiler.Location, Path.GetFileName(filepathname));
File.Copy(filepathname, inputfile);
// Make random output filename
string outputfile = General.MakeTempFilename(compiler.Location, "tmp");
// Run compiler
compiler.Parameters = scriptconfig.Parameters;
compiler.InputFile = inputfile;
compiler.OutputFile = Path.GetFileName(outputfile);
compiler.SourceFile = filepathname;
compiler.WorkingDirectory = Path.GetDirectoryName(inputfile);
if(compiler.Run())
{
// Fetch errors
foreach(CompilerError e in compiler.Errors)
{
CompilerError newerr = e;
// If the error's filename equals our temporary file, replace it with the original source filename
if(String.Compare(e.filename, inputfile, true) == 0) newerr.filename = filepathname;
errors.Add(newerr);
}
// No errors and output file exists?
if(compiler.Errors.Length == 0)
{
// Output file exists?
if(!File.Exists(outputfile))
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Output file \"" + outputfile + "\" doesn't exist."));
return false;
}
//mxd. Move and rename the result file
string targetfilename;
if(compiler is AccCompiler)
{
AccCompiler acccompiler = (AccCompiler)compiler;
targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), acccompiler.Parser.LibraryName + ".o");
}
else
{
//mxd. No can't do...
if(String.IsNullOrEmpty(scriptconfig.ResultLump))
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Unable to create target file: unable to determine target filename. Make sure \"ResultLump\" property is set in the \"" + scriptconfig + "\" script configuration."));
return false;
}
targetfilename = Path.Combine(Path.GetDirectoryName(filepathname), scriptconfig.ResultLump);
}
// Rename and copy to source file directory
try
{
File.Copy(outputfile, targetfilename, true);
}
catch(Exception e)
{
// Fail
compiler.Dispose();
errors.Add(new CompilerError("Unable to create library file \"" + targetfilename + "\". " + e.GetType().Name + ": " + e.Message));
return false;
}
}
// Done
compiler.Dispose();
return true;
}
// Fail
compiler.Dispose();
return false;
}
#endregion
}
}