2009-04-19 18:07:22 +00:00
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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using System.Collections.Generic;
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2009-04-19 18:07:22 +00:00
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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internal sealed class DirectoryReader : PK3StructuredReader
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{
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#region ================== Variables
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2016-01-13 09:34:32 +00:00
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private readonly DirectoryFilesList files;
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2009-04-19 18:07:22 +00:00
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DirectoryReader(DataLocation dl) : base(dl)
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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General.WriteLogLine("Opening directory resource \"" + location.location + "\"");
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2009-04-19 18:07:22 +00:00
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// Initialize
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files = new DirectoryFilesList(dl.location, true);
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Initialize();
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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//mxd. Don't move directory wads anywhere
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protected override void Initialize()
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{
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// Load all WAD files in the root as WAD resources
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string[] wadfiles = GetFilesWithExt("", "wad", false);
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wads = new List<WADReader>(wadfiles.Length);
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foreach(string wadfile in wadfiles)
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{
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DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, Path.Combine(location.location, wadfile), false, false, true);
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wads.Add(new WADReader(wdl));
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}
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}
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2009-04-19 18:07:22 +00:00
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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General.WriteLogLine("Closing directory resource \"" + location.location + "\"");
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2009-04-19 18:07:22 +00:00
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// Done
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base.Dispose();
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}
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}
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#endregion
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#region ================== Textures
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// This finds and returns a patch stream
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2014-11-25 11:52:01 +00:00
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public override Stream GetPatchData(string pname, bool longname)
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2009-04-19 18:07:22 +00:00
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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2014-11-25 11:52:01 +00:00
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if(!longname) //mxd. Patches with long names can't be in wads
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2009-04-19 18:07:22 +00:00
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{
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2015-12-28 15:01:53 +00:00
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for(int i = wads.Count - 1; i > -1; i--)
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2014-11-25 11:52:01 +00:00
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{
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Stream data = wads[i].GetPatchData(pname, false);
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2015-12-28 15:01:53 +00:00
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if(data != null) return data;
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2014-11-25 11:52:01 +00:00
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}
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2009-04-19 18:07:22 +00:00
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}
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2014-11-25 11:52:01 +00:00
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2009-04-19 18:07:22 +00:00
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try
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{
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2014-11-25 11:52:01 +00:00
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if(longname)
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{
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//mxd. Long names are absolute
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pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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return (FileExists(pname) ? LoadFile(pname) : null);
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}
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2015-12-28 15:01:53 +00:00
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else if(General.Map.Config.MixTexturesFlats)
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Textures Browser form: empty texture sets are no longer shown when mixed textures & flats is disabled in the current game configuration.
Textures Browser form: PK3/Directory TEXTURES images are now shown in a separate folder in the resources tree.
Fixed, Textures Browser form: fixed a logic error when trying to select initial flat when mix textures & flats was disabled in the current game configuration (this resulted in the blank textures list after opening the form).
Fixed, Textures Browser form: resources tree showed textures count even when browsing flats.
Fixed, Textures Browser form: PK3/Directory textures took precedence even when browsing flats (this means when there were a flat and a texture with the same name, a texture was displayed when browsing flats).
Fixed, Classic modes: actor's scale set in DECORATE was ignored when rendering models.
Fixed, MODELDEF parser: in some cases, several model definitions were skipped when trying to skip the current one.
Fixed, resource management: flat and sprite TEXTURES definitions were loaded only from TEXTURES files named "TEXTURES".
Fixed/added, PK3/folder resource management: patch locations for sprites defined in TEXTURES are now checked the same way as in ZDoom (previously only the "sprites" folder was checked).
Fixed/added, PK3/folder resource management: patch locations for textures defined in TEXTURES are now checked the same way as in ZDoom (previously only the "textures" folder was checked).
Fixed, PK3/folder resource management: flats defined in TEXTURES were not added to the global Flats image list.
Fixed, PK3/folder resource management: in some cases, the image search algorithm could find flats, textures, patches or sprites in incorrect folders (for example, it could find a flat in "flats_backup" folder).
2014-10-07 00:23:02 +00:00
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{
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2014-10-07 08:56:21 +00:00
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//mxd. Find in directories ZDoom expects them to be
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string dir = Path.GetDirectoryName(pname);
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string name = Path.GetFileName(pname);
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2015-12-28 15:01:53 +00:00
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foreach(string loc in PatchLocations)
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2014-10-07 08:56:21 +00:00
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{
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string path = Path.Combine(loc, dir);
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string filename = FindFirstFile(path, name, true);
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2015-12-28 15:01:53 +00:00
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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2014-10-07 08:56:21 +00:00
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return LoadFile(filename);
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}
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}
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else
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{
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// Find in patches directory
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string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname));
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2013-07-29 08:50:50 +00:00
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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return LoadFile(filename);
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2009-04-19 18:07:22 +00:00
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}
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}
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catch(Exception e)
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message);
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2009-04-19 18:07:22 +00:00
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}
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// Nothing found
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return null;
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}
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// This finds and returns a textue stream
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2014-11-25 11:52:01 +00:00
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public override Stream GetTextureData(string pname, bool longname)
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2009-04-19 18:07:22 +00:00
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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2015-12-28 15:01:53 +00:00
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if(!longname) //mxd. Textures with long names can't be in wads
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2009-04-19 18:07:22 +00:00
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{
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2015-12-28 15:01:53 +00:00
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for(int i = wads.Count - 1; i >= 0; i--)
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2014-11-25 11:52:01 +00:00
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{
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Stream data = wads[i].GetTextureData(pname, false);
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2015-12-28 15:01:53 +00:00
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if(data != null) return data;
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2014-11-25 11:52:01 +00:00
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}
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2009-04-19 18:07:22 +00:00
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}
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try
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{
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2014-11-25 11:52:01 +00:00
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//mxd. Long names are absolute
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2015-12-28 15:01:53 +00:00
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if(longname)
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2014-11-25 11:52:01 +00:00
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{
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pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
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return (FileExists(pname) ? LoadFile(pname) : null);
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}
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2014-12-03 09:06:05 +00:00
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else
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{
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// Find in textures directory
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string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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2015-12-28 15:01:53 +00:00
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if(!string.IsNullOrEmpty(filename) && FileExists(filename))
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2014-12-03 09:06:05 +00:00
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return LoadFile(filename);
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}
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2009-04-19 18:07:22 +00:00
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}
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catch(Exception e)
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
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General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message);
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2009-04-19 18:07:22 +00:00
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}
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// Nothing found
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return null;
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}
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2009-05-12 09:50:08 +00:00
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// This finds and returns a colormap stream
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public override Stream GetColormapData(string pname)
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{
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// Error when suspended
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if(issuspended) throw new Exception("Data reader is suspended");
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// Find in any of the wad files
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// Note the backward order, because the last wad's images have priority
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for(int i = wads.Count - 1; i >= 0; i--)
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{
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Stream data = wads[i].GetColormapData(pname);
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if(data != null) return data;
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}
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try
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{
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// Find in patches directory
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string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
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string filename = FindFirstFile(path, Path.GetFileName(pname), true);
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if((filename != null) && FileExists(filename))
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{
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return LoadFile(filename);
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}
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}
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catch(Exception e)
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{
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message);
|
2009-05-12 09:50:08 +00:00
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}
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// Nothing found
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return null;
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|
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|
}
|
|
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|
2009-04-19 18:07:22 +00:00
|
|
|
#endregion
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|
#region ================== Sprites
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|
// This finds and returns a sprite stream
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public override Stream GetSpriteData(string pname)
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{
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|
// Error when suspended
|
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|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
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|
// Find in any of the wad files
|
|
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
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|
{
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|
Stream sprite = wads[i].GetSpriteData(pname);
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if(sprite != null) return sprite;
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|
}
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try
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|
{
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|
// Find in sprites directory
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|
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
|
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|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
|
|
if((filename != null) && FileExists(filename))
|
|
|
|
{
|
|
|
|
return LoadFile(filename);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(Exception e)
|
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message);
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Nothing found
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// This checks if the given sprite exists
|
|
|
|
public override bool GetSpriteExists(string pname)
|
|
|
|
{
|
|
|
|
// Error when suspended
|
|
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
|
|
|
|
// Find in any of the wad files
|
|
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
if(wads[i].GetSpriteExists(pname)) return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find in sprites directory
|
|
|
|
try
|
|
|
|
{
|
|
|
|
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
|
|
|
|
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
|
|
|
|
if((filename != null) && FileExists(filename))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch(Exception e)
|
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message);
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Nothing found
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
2014-01-03 10:33:45 +00:00
|
|
|
|
|
|
|
#region ================== Voxels (mxd)
|
|
|
|
|
|
|
|
//mxd. This finds and returns a voxel stream
|
2014-12-03 09:06:05 +00:00
|
|
|
public override Stream GetVoxelData(string name)
|
|
|
|
{
|
2014-01-03 10:33:45 +00:00
|
|
|
// Error when suspended
|
|
|
|
if(issuspended) throw new Exception("Data reader is suspended");
|
|
|
|
|
2014-01-08 09:46:57 +00:00
|
|
|
// Find in any of the wad files
|
2014-12-03 09:06:05 +00:00
|
|
|
for(int i = wads.Count - 1; i >= 0; i--)
|
|
|
|
{
|
2014-01-08 09:46:57 +00:00
|
|
|
Stream voxel = wads[i].GetVoxelData(name);
|
|
|
|
if(voxel != null) return voxel;
|
|
|
|
}
|
|
|
|
|
2014-12-03 09:06:05 +00:00
|
|
|
try
|
|
|
|
{
|
2014-01-03 10:33:45 +00:00
|
|
|
// Find in voxels directory
|
|
|
|
string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
|
|
|
|
string filename = FindFirstFile(path, Path.GetFileName(name), true);
|
2014-12-03 09:06:05 +00:00
|
|
|
if((filename != null) && FileExists(filename))
|
|
|
|
{
|
2014-01-03 10:33:45 +00:00
|
|
|
return LoadFile(filename);
|
|
|
|
}
|
2014-12-03 09:06:05 +00:00
|
|
|
}
|
|
|
|
catch(Exception e)
|
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message);
|
2014-01-03 10:33:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Nothing found
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
#region ================== Methods
|
|
|
|
|
|
|
|
// Return a short name for this data location
|
|
|
|
public override string GetTitle()
|
|
|
|
{
|
|
|
|
return Path.GetFileName(location.location);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This creates an image
|
2014-11-25 11:52:01 +00:00
|
|
|
protected override ImageData CreateImage(string filename, int imagetype)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2009-05-12 09:50:08 +00:00
|
|
|
switch(imagetype)
|
|
|
|
{
|
|
|
|
case ImageDataFormat.DOOMFLAT:
|
2014-11-25 11:52:01 +00:00
|
|
|
return new FileImage(filename, Path.Combine(location.location, filename), true);
|
2009-05-12 09:50:08 +00:00
|
|
|
|
|
|
|
case ImageDataFormat.DOOMPICTURE:
|
2014-11-25 11:52:01 +00:00
|
|
|
return new FileImage(filename, Path.Combine(location.location, filename), false);
|
2009-05-12 09:50:08 +00:00
|
|
|
|
|
|
|
case ImageDataFormat.DOOMCOLORMAP:
|
2014-11-25 11:52:01 +00:00
|
|
|
return new ColormapImage(Path.GetFileNameWithoutExtension(filename));
|
2009-05-12 09:50:08 +00:00
|
|
|
|
|
|
|
default:
|
|
|
|
throw new ArgumentException("Invalid image format specified!");
|
|
|
|
}
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This returns true if the specified file exists
|
2012-07-23 21:28:23 +00:00
|
|
|
internal override bool FileExists(string filename)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
|
|
|
return files.FileExists(filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This returns all files in a given directory
|
|
|
|
protected override string[] GetAllFiles(string path, bool subfolders)
|
|
|
|
{
|
|
|
|
return files.GetAllFiles(path, subfolders).ToArray();
|
|
|
|
}
|
2010-08-13 15:19:51 +00:00
|
|
|
|
|
|
|
// This returns all files in a given directory that have the given file title
|
|
|
|
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
|
|
|
|
{
|
|
|
|
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
|
|
|
|
}
|
2012-08-05 19:18:05 +00:00
|
|
|
|
2013-09-11 09:47:53 +00:00
|
|
|
//mxd. This returns all files in a given directory which title starts with given title
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders)
|
2014-11-25 11:52:01 +00:00
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray();
|
2013-09-11 09:47:53 +00:00
|
|
|
}
|
2010-08-13 15:19:51 +00:00
|
|
|
|
2009-04-19 18:07:22 +00:00
|
|
|
// This returns all files in a given directory that match the given extension
|
|
|
|
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
|
|
|
|
{
|
|
|
|
return files.GetAllFiles(path, extension, subfolders).ToArray();
|
|
|
|
}
|
|
|
|
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
2016-01-13 09:34:32 +00:00
|
|
|
internal override string FindFirstFile(string beginswith, bool subfolders)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
|
|
|
return files.GetFirstFile(beginswith, subfolders);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This finds the first file that has the specific name, regardless of file extension
|
|
|
|
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
|
|
|
|
{
|
|
|
|
return files.GetFirstFile(path, beginswith, subfolders);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This finds the first file that has the specific name
|
|
|
|
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
|
|
|
|
{
|
|
|
|
string title = Path.GetFileNameWithoutExtension(beginswith);
|
|
|
|
string ext = Path.GetExtension(beginswith);
|
2015-08-28 19:22:28 +00:00
|
|
|
ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty);
|
2009-04-19 18:07:22 +00:00
|
|
|
return files.GetFirstFile(path, title, subfolders, ext);
|
|
|
|
}
|
|
|
|
|
|
|
|
// This loads an entire file in memory and returns the stream
|
|
|
|
// NOTE: Callers are responsible for disposing the stream!
|
2013-09-11 09:47:53 +00:00
|
|
|
internal override MemoryStream LoadFile(string filename)
|
2009-04-19 18:07:22 +00:00
|
|
|
{
|
2013-03-18 13:52:27 +00:00
|
|
|
MemoryStream s = null;
|
|
|
|
|
2014-11-25 11:52:01 +00:00
|
|
|
try
|
|
|
|
{
|
2015-08-28 19:22:28 +00:00
|
|
|
lock(this)
|
|
|
|
{
|
|
|
|
s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename)));
|
|
|
|
}
|
2014-11-25 11:52:01 +00:00
|
|
|
}
|
|
|
|
catch(Exception e)
|
|
|
|
{
|
Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
Added, DECORATE parser: damage types are now parsed.
Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
Added, all text parsers: added #region/#endregion support.
Added TERRAIN parser.
Added, Script Editor: added special handling for DECORATE special comments.
Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value.
Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
Cosmetic: changed ' to " in the rest of Error and Warning messages.
Internal: added text resource tracking.
Updated ZDoom_DECORATE.cfg.
Updated documentation ("Game Configuration - Basic Settings" page).
2016-02-22 12:33:19 +00:00
|
|
|
General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message);
|
2013-03-18 13:52:27 +00:00
|
|
|
}
|
|
|
|
return s;
|
2009-04-19 18:07:22 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// This creates a temp file for the speciied file and return the absolute path to the temp file
|
|
|
|
// NOTE: Callers are responsible for removing the temp file when done!
|
|
|
|
protected override string CreateTempFile(string filename)
|
|
|
|
{
|
|
|
|
// Just copy the file
|
|
|
|
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
|
|
|
|
File.Copy(Path.Combine(location.location, filename), tempfile);
|
|
|
|
return tempfile;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|