SRB2/src/z_zone.h
Jaime Ita Passos 5501d495c7 OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00

155 lines
5.8 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file z_zone.h
/// \brief Zone Memory Allocation, perhaps NeXT ObjectiveC inspired
#ifndef __Z_ZONE__
#define __Z_ZONE__
#include <stdio.h>
#include "doomtype.h"
#ifdef __GNUC__ // __attribute__ ((X))
#if (__GNUC__ > 4) || (__GNUC__ == 4 && (__GNUC_MINOR__ >= 3 || (__GNUC_MINOR__ == 2 && __GNUC_PATCHLEVEL__ >= 5)))
#define FUNCALLOC(X) __attribute__((alloc_size(X)))
#endif // odd, it is documented in GCC 4.3.0 but it exists in 4.2.4, at least
#endif
#ifndef FUNCALLOC
#define FUNCALLOC(x)
#endif
//#define ZDEBUG
//
// Purge tags
//
// Now they are an enum! -- Monster Iestyn 15/02/18
//
enum
{
// Tags < PU_LEVEL are not purged until freed explicitly.
PU_STATIC = 1, // static entire execution time
PU_LUA = 2, // static entire execution time -- used by lua so it doesn't get caught in loops forever
PU_SOUND = 11, // static while playing
PU_MUSIC = 12, // static while playing
PU_PATCH = 14, // static entire execution time
PU_PATCH_LOWPRIORITY = 15, // lower priority patch, static until level exited
PU_PATCH_ROTATED = 16, // rotated patch, static until level exited or WAD added
PU_PATCH_DATA = 17, // patch data, lifetime depends on the patch that owns it
PU_SPRITE = 18, // sprite patch, static until WAD added
PU_HUDGFX = 19, // HUD patch, static until WAD added
PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache
PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch
PU_HWRMODELTEXTURE = 23, // Hardware model texture
PU_HWRCACHE = 48, // static until unlocked
PU_CACHE = 49, // static until unlocked
// Tags s.t. PU_LEVEL <= tag < PU_PURGELEVEL are purged at level start
PU_LEVEL = 50, // static until level exited
PU_LEVSPEC = 51, // a special thinker in a level
PU_HWRPLANE = 52, // if ZPLANALLOC is enabled in hw_bsp.c, this is used to alloc polygons for OpenGL
// Tags >= PU_PURGELEVEL are purgable whenever needed
PU_PURGELEVEL = 100, // Note: this is never actually used as a tag
PU_CACHE_UNLOCKED = 101, // Note: unused
PU_HWRCACHE_UNLOCKED = 102, // 'unlocked' PU_HWRCACHE memory:
// 'second-level' cache for graphics
// stored in hardware format and downloaded as needed
PU_HWRMODELTEXTURE_UNLOCKED = 103, // 'unlocked' PU_HWRMODELTEXTURE memory
};
//
// Zone memory initialisation
//
void Z_Init(void);
//
// Zone memory allocation
//
// enable ZDEBUG to get the file + line the functions were called from
// for ZZ_Alloc, see doomdef.h
//
// Z_Free and alloc with alignment
#ifdef ZDEBUG
#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__)
#define Z_MallocAlign(s,t,u,a) Z_Malloc2(s, t, u, a, __FILE__, __LINE__)
#define Z_CallocAlign(s,t,u,a) Z_Calloc2(s, t, u, a, __FILE__, __LINE__)
#define Z_ReallocAlign(p,s,t,u,a) Z_Realloc2(p,s, t, u, a, __FILE__, __LINE__)
void Z_Free2(void *ptr, const char *file, INT32 line);
void *Z_Malloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(1);
void *Z_Calloc2(size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(1);
void *Z_Realloc2(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits, const char *file, INT32 line) FUNCALLOC(2);
#else
void Z_Free(void *ptr);
void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(1);
void *Z_CallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(1);
void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignbits) FUNCALLOC(2);
#endif
// Alloc with no alignment
#define Z_Malloc(s,t,u) Z_MallocAlign(s, t, u, 0)
#define Z_Calloc(s,t,u) Z_CallocAlign(s, t, u, 0)
#define Z_Realloc(p,s,t,u) Z_ReallocAlign(p, s, t, u, 0)
// Free all memory by tag
// these don't give line numbers for ZDEBUG currently though
// (perhaps this should be changed in future?)
#define Z_FreeTag(tagnum) Z_FreeTags(tagnum, tagnum)
void Z_FreeTags(INT32 lowtag, INT32 hightag);
// Iterate memory by tag
#define Z_IterateTag(tagnum, func) Z_IterateTags(tagnum, tagnum, func)
void Z_IterateTags(INT32 lowtag, INT32 hightag, boolean (*iterfunc)(void *));
//
// Utility functions
//
void Z_CheckMemCleanup(void);
void Z_CheckHeap(INT32 i);
//
// Zone memory modification
//
// enable PARANOIA to get the file + line the functions were called from
//
#ifdef PARANOIA
#define Z_ChangeTag(p,t) Z_ChangeTag2(p, t, __FILE__, __LINE__)
#define Z_SetUser(p,u) Z_SetUser2(p, u, __FILE__, __LINE__)
void Z_ChangeTag2(void *ptr, INT32 tag, const char *file, INT32 line);
void Z_SetUser2(void *ptr, void **newuser, const char *file, INT32 line);
#else
void Z_ChangeTag(void *ptr, INT32 tag);
void Z_SetUser(void *ptr, void **newuser);
#endif
//
// Zone memory usage
//
// Note: These give the memory used in bytes,
// shift down by 10 to convert to KB
//
#define Z_TagUsage(tagnum) Z_TagsUsage(tagnum, tagnum)
size_t Z_TagsUsage(INT32 lowtag, INT32 hightag);
#define Z_TotalUsage() Z_TagsUsage(0, INT32_MAX)
//
// Miscellaneous functions
//
char *Z_StrDup(const char *in);
#define Z_Unlock(p) (void)p // TODO: remove this now that NDS code has been removed
#endif