Commit graph

28 commits

Author SHA1 Message Date
Jaime Ita Passos
5501d495c7 OpenGL backend: Manage uploaded GPU textures with an internal list
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00
Jaime Passos
dcaad758f4 Improved memory management for patches 2020-09-07 02:23:07 -03:00
Jaime Passos
91ed56ef40 Refactor patch loading 2020-08-08 05:16:47 -03:00
SteelT
a1cf58cf7f Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Sally Cochenour
07d71778dc FIX COLOR BUG 2020-02-17 01:19:28 -03:00
Jaime Passos
5ea43aa023 Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
6c3111d809 Stop crashing with models because someone keeps freeing those tags 2019-12-12 19:54:47 -03:00
Jaime Passos
9248f12d55 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Jaime Passos
8057eeaaca Merge remote-tracking branch 'jimita/renderswitch' into renderswitch 2019-09-10 18:12:01 -03:00
Jaime Passos
725d0b4c44 still making things better 2019-09-08 21:37:24 -03:00
Jaime Passos
19e50062cc more stuff. i hope i didnt mess this up. 2019-09-08 18:59:49 -03:00
Jaime Passos
c7e01a558e initial stuff 2019-09-08 18:44:40 -03:00
Jaime Passos
2863ede7bf initial stuff 2019-09-08 18:27:35 -03:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
1bc98da70b Added Z_TotalUsage as a shortcut for Z_TagsUsage(0, INT32_MAX) 2018-02-16 20:32:43 +00:00
Monster Iestyn
81a9b7b070 Total reorganisation of z_zone.c/h, added doxygen-compatible comments to all functions and additional regular comments where appropriate, changed purge tag macros to an enum list 2018-02-15 22:09:24 +00:00
Monster Iestyn
013d185d9e Z_FreeTag and Z_TagUsage are now both macros of their respective two arg variants 2018-02-15 16:31:05 +00:00
Monster Iestyn
8f834d6784 added a quick Z_FreeTag function as a shortcut to Z_FreeTags(tag, tag) where both tags are the same 2018-02-14 23:16:16 +00:00
Monster Iestyn
836bf5e12f Clean up z_zone.h's function protos to look more readable like m_random.h, don't name functions with "2" if not using PARANOIA or ZDEBUG
also, Z_Malloc/Calloc/Realloc are now macros of the "Align" versions, regardless of ZDEBUG or not
2018-02-14 22:52:25 +00:00
Monster Iestyn
be13f10626 ended NDS 2017-09-29 22:48:14 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
d6c29e19ab SRB2 2.1.10 release 2014-08-05 19:59:40 -04:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00