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r_opengl
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
hw3sound.c
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nodigimusic nomusic nosound refactor other targets
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2018-09-14 10:35:56 -04:00 |
hw3sound.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_bsp.c
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Add missing glseg checks (and remove a superfluous one)
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2020-01-06 14:40:59 +01:00 |
hw_cache.c
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Fix chroma key
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2020-01-05 22:04:19 -03:00 |
hw_clip.c
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Software FOV ported from kart
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2019-12-31 11:22:05 -06:00 |
hw_clip.h
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More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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2018-11-10 16:08:56 +00:00 |
hw_data.h
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Fix TC_ blending
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2019-12-12 22:26:28 -03:00 |
hw_defs.h
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Merge remote-tracking branch 'origin/next' into rotsprite2
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2019-12-26 20:27:29 -03:00 |
hw_dll.h
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Use long double suffix
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2019-10-22 21:48:15 -07:00 |
hw_draw.c
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
hw_drv.h
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Die, Apple!
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2019-12-08 22:31:59 -03:00 |
hw_glide.h
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Revert "Merge branch 'flats-png_port' into 'master'"
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2019-09-09 18:40:21 +00:00 |
hw_glob.h
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AA trees are not needed at all for rotated patches
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2020-01-05 03:10:03 -03:00 |
hw_light.c
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Fix broken dynlight list because of a SPR_NON2 that doesn't exist
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2019-12-28 22:57:37 -03:00 |
hw_light.h
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
hw_main.c
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
hw_main.h
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
hw_md2.c
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Merge branch 'minor-ogl-improvements' into 'next'
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2020-01-10 13:32:37 -05:00 |
hw_md2.h
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HWR_AllowModel
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2019-12-12 22:53:19 -03:00 |
hw_md2load.c
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Fix MD2 loading
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2019-09-15 16:24:17 -03:00 |
hw_md2load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_md3load.c
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Sprite2 support but I'm not a dumbass
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2019-09-03 18:27:22 -03:00 |
hw_md3load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_model.c
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_model.h
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Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
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2019-11-02 17:52:54 +00:00 |
hw_trick.c
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More optimising and otherwise fixing bizarre formatting in hw_trick.c
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2018-10-27 18:58:05 +01:00 |
hws_data.h
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XBOX was eXecuted
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2017-09-29 19:27:17 +01:00 |
u_list.c
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
u_list.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |