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r_opengl
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Generate the TF_CHROMAKEYED texture in hw_cache.c
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2024-06-03 00:14:33 -03:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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MSVC project file works again! Supports Visual Studio 2022.
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2022-12-31 19:35:07 -05:00 |
CMakeLists.txt
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Add hw_shaders.c to hardware/CMakeLists.txt
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2023-10-03 19:35:18 +03:00 |
hw3dsdrv.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw3sound.c
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
hw3sound.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_batching.c
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Update hw_batching.c
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2024-02-17 19:53:25 -05:00 |
hw_batching.h
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Revert "Avoid batching skybox and horizon lines"
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2024-01-13 17:53:00 +01:00 |
hw_bsp.c
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
hw_cache.c
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Prevent a memory leak
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2024-06-03 13:30:01 -03:00 |
hw_clip.c
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Delete old and unused rendering-related code
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2024-02-18 22:11:22 -03:00 |
hw_clip.h
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Delete old and unused rendering-related code
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2024-02-18 22:11:22 -03:00 |
hw_data.h
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Update copyright year & credits
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2023-03-31 14:53:31 +02:00 |
hw_defs.h
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Make the display of palette index 255 consistent between renderers
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2024-02-19 21:49:22 -03:00 |
hw_dll.h
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Redundant define?
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2020-01-24 17:05:40 -03:00 |
hw_draw.c
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Merge branch 'next' into delete-unused-render-code
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2024-02-19 19:20:48 -03:00 |
hw_drv.h
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Merge branch 'next' into delete-unused-render-code
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2024-02-19 19:20:48 -03:00 |
hw_glob.h
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Use palette index 255 for transparency
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2024-06-02 20:45:00 -03:00 |
hw_light.c
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Delete the last remnants of Doom Legacy's pic_t format
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2024-02-19 21:57:10 -03:00 |
hw_light.h
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Update copyright year & credits
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2023-03-31 14:53:31 +02:00 |
hw_main.c
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Merge branch 'walllight' into 'next'
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2024-06-25 11:46:19 +00:00 |
hw_main.h
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Delete the last remnants of Doom Legacy's pic_t format
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2024-02-19 21:57:10 -03:00 |
hw_md2.c
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Merge branch 'mobj-alpha' into 'next'
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2024-06-24 21:18:10 +00:00 |
hw_md2.h
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Merge branch 'master' into raise-skin-limit
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2023-10-28 18:09:42 -04:00 |
hw_md2load.c
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Memory management fixes
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2021-08-09 15:57:35 -03:00 |
hw_md2load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_md3load.c
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Memory management fixes
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2021-08-09 15:57:35 -03:00 |
hw_md3load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_model.c
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Merge branch 'next' into more-sprite2
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2024-01-02 22:09:17 -03:00 |
hw_model.h
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Merge branch 'next' into more-sprite2
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2024-01-02 22:09:17 -03:00 |
hw_shaders.c
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white space fix
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2024-04-12 20:38:26 +03:00 |
hw_shaders.h
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Fix tint equation shader
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2024-02-19 19:23:40 -03:00 |
hws_data.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
Sourcefile
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Merge tag 'SRB2_release_2.2.13' into ogl-palette-rendering-merge13
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2023-09-23 19:38:27 +03:00 |