SRB2/src/hardware
sphere fe3ea24acd Merge branch 'walllight' into 'next'
Wall lighting

See merge request STJr/SRB2!2484
2024-06-25 11:46:19 +00:00
..
r_opengl Generate the TF_CHROMAKEYED texture in hw_cache.c 2024-06-03 00:14:33 -03:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
CMakeLists.txt Add hw_shaders.c to hardware/CMakeLists.txt 2023-10-03 19:35:18 +03:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Update hw_batching.c 2024-02-17 19:53:25 -05:00
hw_batching.h Revert "Avoid batching skybox and horizon lines" 2024-01-13 17:53:00 +01:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Prevent a memory leak 2024-06-03 13:30:01 -03:00
hw_clip.c Delete old and unused rendering-related code 2024-02-18 22:11:22 -03:00
hw_clip.h Delete old and unused rendering-related code 2024-02-18 22:11:22 -03:00
hw_data.h Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_defs.h Make the display of palette index 255 consistent between renderers 2024-02-19 21:49:22 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Merge branch 'next' into delete-unused-render-code 2024-02-19 19:20:48 -03:00
hw_drv.h Merge branch 'next' into delete-unused-render-code 2024-02-19 19:20:48 -03:00
hw_glob.h Use palette index 255 for transparency 2024-06-02 20:45:00 -03:00
hw_light.c Delete the last remnants of Doom Legacy's pic_t format 2024-02-19 21:57:10 -03:00
hw_light.h Update copyright year & credits 2023-03-31 14:53:31 +02:00
hw_main.c Merge branch 'walllight' into 'next' 2024-06-25 11:46:19 +00:00
hw_main.h Delete the last remnants of Doom Legacy's pic_t format 2024-02-19 21:57:10 -03:00
hw_md2.c Merge branch 'mobj-alpha' into 'next' 2024-06-24 21:18:10 +00:00
hw_md2.h Merge branch 'master' into raise-skin-limit 2023-10-28 18:09:42 -04:00
hw_md2load.c Memory management fixes 2021-08-09 15:57:35 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Memory management fixes 2021-08-09 15:57:35 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Merge branch 'next' into more-sprite2 2024-01-02 22:09:17 -03:00
hw_model.h Merge branch 'next' into more-sprite2 2024-01-02 22:09:17 -03:00
hw_shaders.c white space fix 2024-04-12 20:38:26 +03:00
hw_shaders.h Fix tint equation shader 2024-02-19 19:23:40 -03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
Sourcefile Merge tag 'SRB2_release_2.2.13' into ogl-palette-rendering-merge13 2023-09-23 19:38:27 +03:00