SRB2/src/config.h.in
Eidolon 90b4f8720e cmake: Remove asset hashing, CMAKE_ASSETS_DIR
Simplifies build setup for cmake.
2022-11-05 23:56:43 -05:00

38 lines
1.4 KiB
C

/** SRB2 CMake Configuration */
#ifndef __CONFIG_H__
#define __CONFIG_H__
/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
* If you want to change a configuration option here, modify it in
* your CMakeCache.txt. config.h.in is used as a template for CMake
* variables, so you can insert them here too.
*/
#ifdef CMAKECONFIG
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
#endif
/* Manually defined asset hashes for non-CMake builds
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
* Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3
* Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3
* Last updated 2020 / 07 / 07 - v2.2.5 - player.dta & patch.pk3
* Last updated 2020 / 07 / 10 - v2.2.6 - player.dta & patch.pk3
* Last updated 2020 / 09 / 27 - v2.2.7 - patch.pk3
* Last updated 2020 / 10 / 02 - v2.2.8 - patch.pk3
* Last updated 2021 / 05 / 06 - v2.2.9 - patch.pk3 & zones.pk3
* Last updated 2022 / 03 / 06 - v2.2.10 - main assets
*/
#define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
#define ASSET_HASH_ZONES_PK3 "86ae55cae4e0a93ceda868635706a093"
#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "7d467a883f7887b3c311798ee2f56b6a"
#endif
#endif