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r_opengl
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Change how texture deletion works in OpenGL
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2020-11-22 17:03:04 -03:00 |
s_ds3d
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_fmod
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
s_openal
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More work to cleanup the ARM builds
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2018-12-22 19:50:32 -05:00 |
hw3dsdrv.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw3sound.c
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
hw3sound.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
hw_batching.c
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Fix some copyright statements in new files
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2020-10-29 16:04:25 +02:00 |
hw_batching.h
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Fix some copyright statements in new files
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2020-10-29 16:04:25 +02:00 |
hw_bsp.c
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
hw_cache.c
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Change how texture deletion works in OpenGL
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2020-11-22 17:03:04 -03:00 |
hw_clip.c
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
hw_clip.h
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Port of Jimita's shader stuff + my lighting shader
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2019-12-25 14:22:01 -05:00 |
hw_data.h
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Change how texture deletion works in OpenGL
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2020-11-22 17:03:04 -03:00 |
hw_defs.h
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
hw_dll.h
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Redundant define?
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2020-01-24 17:05:40 -03:00 |
hw_draw.c
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
hw_drv.h
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Change how texture deletion works in OpenGL
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2020-11-22 17:03:04 -03:00 |
hw_glob.h
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Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
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2020-10-15 14:31:16 -03:00 |
hw_light.c
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
hw_light.h
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
hw_main.c
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
hw_main.h
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
hw_md2.c
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
hw_md2.h
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gr_ -> gl_
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2020-07-06 01:15:08 -03:00 |
hw_md2load.c
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Fix MD2 loading
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2019-09-15 16:24:17 -03:00 |
hw_md2load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_md3load.c
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Sprite2 support but I'm not a dumbass
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2019-09-03 18:27:22 -03:00 |
hw_md3load.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
hw_model.c
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
hw_model.h
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
hws_data.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
u_list.c
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |
u_list.h
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Common model format, with MD2/MD3 loading
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2018-12-18 17:52:45 -05:00 |