SRB2/src/hardware
2020-11-22 17:03:04 -03:00
..
r_opengl Change how texture deletion works in OpenGL 2020-11-22 17:03:04 -03:00
s_ds3d change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_fmod change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h Update copyright text 2020-01-23 20:12:15 -03:00
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h Update copyright text 2020-01-23 20:12:15 -03:00
hw_batching.c Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
hw_batching.h Fix some copyright statements in new files 2020-10-29 16:04:25 +02:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Change how texture deletion works in OpenGL 2020-11-22 17:03:04 -03:00
hw_clip.c Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
hw_clip.h Port of Jimita's shader stuff + my lighting shader 2019-12-25 14:22:01 -05:00
hw_data.h Change how texture deletion works in OpenGL 2020-11-22 17:03:04 -03:00
hw_defs.h Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
hw_dll.h Redundant define? 2020-01-24 17:05:40 -03:00
hw_draw.c Implement blend modes 2020-10-27 00:03:41 -03:00
hw_drv.h Change how texture deletion works in OpenGL 2020-11-22 17:03:04 -03:00
hw_glob.h Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures. 2020-10-15 14:31:16 -03:00
hw_light.c Implement blend modes 2020-10-27 00:03:41 -03:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
hw_main.h Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
hw_md2.c Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h Update copyright text 2020-01-23 20:12:15 -03:00
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00